ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Hellfire




Harry
Sun May 6 20:05:50 2018
Skull - non-optimum ending reached
Fantastic!

Bomber
Thu Aug 2 00:11:02 2018
Skull - non-optimum ending reached
It was lit

ewkjfh2eiufg2;i
Mon Nov 5 07:00:47 2018
oh no i died

paul
Wed Mar 6 13:02:24 2019
Skull - non-optimum ending reached
death by ghoul :(

He
Mon Aug 31 00:06:05 2020
Skull - non-optimum ending reached
Amazing scary just a all round amazing story

MPerera
Thu Sep 3 02:16:56 2020
The ghost woman you encounter after the shape shifter and the mushroom cave... does anyone know how to find out how old she is?

meschlum
Fri Sep 4 08:05:11 2020
You can find many useful things in the beginning of your adventure. And some dangerous ones too, but early on it's a good idea to explore a lot.

SPOILER  

MPerera
Fri Sep 4 21:49:12 2020
Oh, now I get it. Thanks!
SPOILER  
END SPOILER

Vulpine Player
Sat Oct 10 07:08:28 2020
Skull - non-optimum ending reached
I first came upon this type of book when I was very young, probably at the age of 13 or so. The story didn't seem so goofy back then, but it's certainly different now. Still, it was good fun, until I got killed by a Gretch!

Addison
Thu Oct 22 13:30:49 2020
Skull - non-optimum ending reached
i died.
SPOILER  
END SPOILER

S CHEAH
Sun Oct 25 22:41:16 2020
Star - optimum ending reached
A truly magnificent and super hard adventure of epic proportions! But one which was so damn hard it got extremely frustrating at times, so much so that one might just feel like pulling their hair out! There was times when I had to go back to near the beginning to go along the right paths in order to find the essential items required by the final foe at the end.

Mage
Mon Oct 18 07:35:50 2021
Star - optimum ending reached
Woohoo! Completed once of the most difficult ones on the first day of my nostalgia trip. It can only get better, right...

Phil Sadler
Wed Oct 27 19:56:28 2021
You're not gonna believe this, but a Hungarian version of this complete with colour cover and B/W internal illustrations, has just been completed:

https://drive.google.com/file/d/16NLH7UEiMSTOJ0J4BdsEbMDc-yGtuXrA/view?usp=sharing

Just click the download arrow at the top-right of the screen when you click the link.

I don't suppose anyone here actually IS Hungarian?

heero
Wed May 18 16:38:27 2022
Skull - non-optimum ending reached
stupid ghoul

Thanatus
Thu Jun 9 09:26:00 2022
Skull - non-optimum ending reached
Here lays the one who dies drawned

dave
Wed Dec 21 16:02:08 2022
Skull - non-optimum ending reached
impossible game!

Robert Douglas
Wed Dec 21 23:57:21 2022
@ Dave,
Very difficult, but not impossible going by the stars on this thread. Some gamebooks - published or otherwise - are fiendishly challenging and take a fair bit of working out!

YARD
Sat Sep 2 10:24:43 2023
Star - optimum ending reached
Well.........

I practically have no words. This is the first, and hopefully only, gamebook where I didn't just resort to checking the comments section (happened a few times before), but also to right-clicking and even Ctrl-Fd through the downloadable version by the time even time itself couldn't beat the acid pool, tired of going in circles and beginning to doubt if ANY of the myriad items on the way were actually useless. (Turned out, many were.) This seemed preferable to putting up with the incredibly arbitrary logic of the proceedings, which can at most be condensed to loose guiding principles

* The stupidest possible thing is usually the right one, BECAUSE BRAVERY!!!

* If something hurts you when you pick it up, you'll definitely need it to win. Vice versa, if something actually raises your stats, you have most likely found a trap and should try anything else next time.

* Something which was the right thing to do once will probably be the wrong thing next time you are in a similar situation, and vice versa. Except when it still works the same way, that is.

* Oh, and don't expect even physical continuity. In the exact same locations, a slightly different choice can suddenly cause the character to overlook what he would otherwise spot in the same room, going the same route.

I still don't know what to think of that thing

SPOILER  
END SPOILER


At least I don't have to struggle to express my feelings about the ending - it was godawful. I can't say I was overly disappointed, as by that point I was far too tired of the whole thing to care much either way. There's a reason why video games frown upon drawing enemies out of thin air - and it's the same reason why being literally teleported to the dungeon by your enemy, having items or even teleporters summoned out of thin air for you by the villain or getting commented on in real time or told hints by him is such a nightshade to any narrative investment. The villain actually standing in place and rattling off the literal laundry list of what you need to try and kill him (well, most of it) is hilariously bad. It's particularly incongruent with the detailed violence, which lends surprising gravity to the proceedings - only for all of it to get wrested away by the above.

I did find it funny how I completely forgot the intended reason for why the character even went to that dungeon in the first place (beyond the whole "skies raining blood" thing) as the result, and had to reopen the starting page to recall who the ending even mentioned in the first place. And it is neat that clicking "CONTINUED..." lets you directly carry over your endgame stats to the sequel. What I see of it right now isn't exactly promising, though: just how out of touch does one have to be to think that anyone who went through ALL OF THIS is going to want MORE Trinitour, in any way, shape or form?

Why did I even bother to cheat so much so to get to the end, if I lost any real investment in the proceedings by then? Simply put - because even though this is the very first playable story on here, around 22 years old, I STILL found a massive trove of various typos and even outright bugs by the time I had to resort to cheating, and wasn't going to abandon that, or post them while only part-way through.

First, the literal bugs:

* Neither the silver mace, nor a certain shield, actually show up in your POSSESSIONS list (that last thing really convinced me at one point that the character simply didn't pick it up in the first place, and wouldn't do that without using one of the scrolls.)

* You can use the Potion of Fortune right as you get "Spider Man is preparing to bite!" message, but then it just takes you to 571 and nowhere else, and the way it appears with a clipped interface is clearly bugged.

* 305 and 392 do not show you "The End" or any comment box.

* drinking at 216 still gives the option to swim all over again afterwards. 273 still lets you go west even after you have already been there.

I am running out of comment space to include the typos, so I'll just end this comment here. offer a couple more observations on the differences between online and written versions, and on the general logic.
I can't reproduce the issue with the mace and shield not showing up, or the Spider Man one; if you see these again, could you send me the URL?

YARD
Sat Sep 2 11:19:01 2023
Firstly, I'll go for a very common grammar issue which appears unique to this story: the tendency to place unneeded space before every ellipsis "..." Even the background is absolutely full of this. Other typos are only included when they are on the same ref as this.

SPOILER  
END SPOILER


Now, the other typos are once again taking up too much comment space, so I'll place the other observations here.

SPOILER  
END SPOILER
I'm not going to bother with ellipses. From the references online that I've seen so far, it appears that putting spaces before them is the correct thing to do anyway.

YARD
Sat Sep 2 11:33:56 2023
To clarify one of the points above:

SPOILER  
END SPOILER


Now, the remaining typos I spotted (I didn't try most of the post-acid trap options, particularly the ones which only appear with failed checks, so I would suggest ffproject personally gives them a second look.)


SPOILER  
END SPOILER

YARD
Sun Sep 3 14:42:08 2023
So, this is the URL where I got the Spider-Man bug:

(DELETED)

I think the bugs to do with POSSESSIONS might be caused if their presence is combined with some of the things you do not need on the true ending path? Then again, perhaps I really did not look hard enough that time.

Also, I am glad to see that some typo fixes have already happened by now! Now that I finally know how to win, I can focus more on the text specifically, and have to offer some more.

SPOILER  
END SPOILER


I think I have in fact discovered one way in which this version is harder than the document due to interface specifically, and it's hardly what I would have expected.

SPOILER  
END SPOILER


Lastly, I just want to say that

SPOILER  
END SPOILER
Thanks for the URL, I've fixed the Spider Man bug now. It is an issue associated with clicking on USE at a mid-fight reference, so I wouldn't be surprised if there are other instances of it out there.