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Garden Of Bones

Sat Aug 15 11:56:55 2009
Garden Of Bones

Alec Worley's gamebook is now ready for online play.

Legend has it that whenever the full moon shines upon the Garden of Bones its gates creak open once more. Though the undead remain trapped inside, it is possible for the living to enter their shadow realm. Many an adventurer has entered the Garden in search of the fabled Scythe of Morbius Kane. None have returned - at least none alive.

Sun Aug 23 21:22:18 2009
What does everyone think of Garden of Bones? I haven't had a chance to play yet.

Tue Aug 25 08:19:06 2009

Had a chance to play Garden of Bones yet?

I thought it wasn't too bad. The beginning was so hollywood that I was a little concerned, but as I played I found it quite well-written with high plot integrity. I happened to luck on the correct route the very first time I played it, and enjoyed the ending.

The only criticism I have is that it is so short it didn't really seem like the sort of challenge that could have defeated so many adventurers for so many years previously. A sub-criticism is that:

Tue Aug 25 16:26:51 2009

Alec Worley
Tue Aug 25 16:52:18 2009
Hi there,
Glad you guys are enjoying Garden of Bones what I wrote. All feedback (good, bad and indifferent) gratefully received.
Am a newbie to this website, but a Fighting Fantasy freak since way back. Hoping for a Sunday to myself soon when I can plough through some more of these adventures.

Phil Sadler
Tue Aug 25 17:30:07 2009
Duck: what book are you stuck on?

Tue Aug 25 17:50:40 2009
Ah, sorry Phil. It was a Garden of Bones question. (I've completed it, so it was more of a matter of idle curiosity)

Tue Sep 15 07:29:38 2009
Kudos to Alec Worley for writing Garden of Bones, it's a short and entertaining adventures with a few interesting ideas thrown within,

Sat Oct 3 18:50:12 2009
I completed Garden Of Bones, first I
then I
and finally

What I want to know is did I find the 'good' ending?

Alec Worley
Tue Oct 6 18:40:39 2009
Hi pi4t,
Thanks for reading Garden of Bones. In answer to your question, I guess I'd have to be Mr Arty-Farty and say - which ending felt right for you...?
Thanks again, dude.

Robert Douglas
Tue Nov 1 14:21:25 2011

Just had a quick go at Garden of Bones. Didn't take long for me to get killed! Great idea, well written.

Sun Jan 5 01:15:01 2014
Skull - non-optimum ending reached
its ok

Gorborix Molk
Wed Jan 22 00:33:49 2014
Skull - non-optimum ending reached
Loved Garden of Bones! Great job capturing the vibe of the original FF gamebooks.

Tue Feb 11 12:50:28 2014
Skull - non-optimum ending reached
Hmm. I like it, although it seems to be impossible

Sat Mar 1 21:08:27 2014
Skull - non-optimum ending reached
Got fucked up

Tue Mar 25 23:08:21 2014
Star - optimum ending reached
Took a couple of goes, but is extremely short if you get three or four decisions right, overall unimpressive.

Sun May 25 10:25:18 2014
Star - optimum ending reached
Am I missing something?

I completed this adventure successfully in about 6 moves give or take 1 and only 3 tries.

Is this like a demo or something?

Sun May 25 10:29:57 2014
Considering the lack of any contrary comments I'm going to assume it was merely an "example".

Shortest and easiest mission and easiest final opponent ever faced in any gamebook.

Unless, anybody, is there an ending where you can acquire the schyth AND walk out alive and well?? If not, bit weak.

Thu Jun 12 09:11:45 2014
Star - optimum ending reached
This ending strikes me as a those "a day in the life of....." for someone who seeks new places for adventure.
No gold, no prize, no regrets, onwards to the next experience!

Just wondering, if I don't help the little girl, I wouldn't know the scythe was cursed. Considering I'm a "thrillseeker" of sorts, it felt a little out of character to abandon the weapon

4 down, many more to go!

Sun Sep 28 12:50:04 2014
Skull - non-optimum ending reached
Err...I lost without warning?

Fri Oct 31 14:49:40 2014
Skull - non-optimum ending reached
Liking it so far, but I get the impression I might need to be a bit more careful.

Sun Nov 2 10:52:05 2014
For Robert Douglas;

Was this intended to be a demo/quick adventure?

I presume you mean Alec Worley rather than Robert Douglas.

None of the gamebooks are 'demos', whatever that means, but they are all different sizes. For example, The Diamond Key has 1000 references, Garden Of Bones has 50. If you want to know how big a gamebook is before you play it, you can look here. You know that you have reached the best ending if you get a "CONGRATULATIONS / You have completed..." message - which, in this case, you will have done.


Robert Douglas
Mon Nov 3 18:13:43 2014
@ Carl,

Sorry, I'm not the author of Garden of Bones. I did actually give it a try a good while ago, got killed very early on. It's very well written with some good ideas.

Richard Evans
Sat Dec 6 21:45:49 2014
Star - optimum ending reached
Lots of fun...


Thu Jan 8 15:05:17 2015
Skull - non-optimum ending reached
It was a very scary hyperfiction

Sun Jan 18 04:43:02 2015
Skull - non-optimum ending reached
you cant pick your ending like at all :P

Wed Feb 25 02:03:05 2015
Skull - non-optimum ending reached
love this game

Sun Mar 22 01:38:58 2015
Star - optimum ending reached
A nice, concise and well written adventure.

Sun May 31 01:24:37 2015
Star - optimum ending reached
I really like this story, and the fact that it has

The thing is: the final battle is too difficult, and there is no way to weaken the "boss", so very often players will get stuck there.

Tue Aug 4 07:19:24 2015
Skull - non-optimum ending reached
i think you should put a checkpoint into each of these stories it sucks having to restart every single time. im not going to restart. in fact i think im done reading these stories. dont get me wrong they are great but once again the time it takes me to read it all and then go back to the same place i was at. its unbearable.

Robert Douglas
Tue Sep 15 12:41:19 2015
@ Chase,

I can understand your frustration, however you can actually 'bookmark' your progress within an online gamebook on FF Project. It's similar to manual saving in video games. Bear in mind that saving at a particular point wouldn't guarantee success as the player might have missed a vital item, note, or choice further back. Paperback gamebooks were no less different as regards restarting from the beginning and determining the correct path - not to mention favourable scores and lucky die rolls make a difference. Many veteran fans would certainly remember the many hours spent in finally achieving success. But then, persisting to overcome a difficult challenge is a huge part of the gamebook idea; some fans have complained in the past that some adventures were too easy! Jonathan Green's 'Knights of Doom' is one example of hard difficulty, yet the in-depth writing, world atmosphere, and brilliant illustrations are entertaining enough to play through at least several times. Sometimes death entries in themselves were very memorable and ingenious (featured in all FF titles).

Sun Sep 27 17:28:41 2015
Skull - non-optimum ending reached
Seems odd that there is apparently no way to help the girl AND find the mandatory items required to complete the adventure.


Still, I've played the hell out of this, so I can't knock it too much. I just wish there was a bit more of it!

Sun Jan 10 18:02:01 2016
Skull - non-optimum ending reached
Oh my god, second time I've tried to complete this and then died in combat. So annoying!

Sun Dec 18 06:50:07 2016
Skull - non-optimum ending reached
this took literally 2 minutes and i took the scythe just cus lol

Tue Jan 3 21:02:44 2017
Skull - non-optimum ending reached
Died within minutes, loved it

Fri Feb 17 15:35:38 2017
Skull - non-optimum ending reached
Well... That was quick!

Tue Apr 4 15:14:14 2017
Star - optimum ending reached
A good quick game. I literally completed this during school out of boredom, without maping. It was good. Quality plot, skilled execution, and variety of choices in how to win. I'm hoping I missed a insta-death near the end, because those are always a nice touch. Very good though.
Grade: 99

Fri Nov 3 13:37:06 2017
Star - optimum ending reached

Thu Aug 2 00:17:04 2018
Skull - non-optimum ending reached
cool how it feels like I'm the person

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