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pi4t Mon Oct 5 18:45:32 2009
You can't see waiting for the light's note sheet...I don't suppose anyone's seen it?
Kieran Mon Oct 5 19:21:00 2009
All you need for the note sheet is a scrap of paper anyway.
pi4t Sun Oct 11 14:09:39 2009
The notesheet in waiting still isn't there :)
Kieran Wed Oct 14 19:47:43 2009
"The notesheet in waiting still isn't there :)"
The notesheet is meant to be just blank.
ffproject Thu Jan 7 18:35:03 2010
Waiting For The Light
Kieran Coghlan's Windhammer Merit Award winning gamebook has now been added both for online play and to the Downloads page.
Duck Mon Jan 11 19:16:46 2010
Waiting For The Light is stunning. I can see why it's award winning. Nice work.
Kieran Wed Jan 13 20:16:31 2010
Thanks for your compliments Duck and duffmeister :)
Ibrahim Sun Jan 17 10:46:59 2010
Hi Everyone. Its been a while since I posted to this guestbook, but I've some questions regarding waiting for the light. First and formost, what exactly is the object of the game? I take it from various endings I've reached its to escape some facility, but what exactly? The introduction tells you practically nothing. Also, how is it possible to determine whether you've reached the best conclusion to an individual section? Without any aim or objective, its really hard to decide what's right and wrong here. Any help would be appreciated.
Ulysses Sun Jan 17 13:02:14 2010
One of the things I liked most about Waiting for the Light was that lack of mission. Instead it was like emerging from darkness into light, everything being new and mysterious, knowing nothing except having a vague sense of who you are.
Aiken Mon Jan 18 10:31:00 2010
I enjoyed Waiting for the Light a great deal. Here are my thoughts on what it all means:
The hints come mainly from the game show section. The question about David Lynch is the clue to the game's style, and conception- it is a dream-like metaphor exploring the psyche of the narrator. The central conceipt of the game is hinted at by the question on Robert Plutchik- his wheel of emotions provides the colour-code for the games exploration of how we choose to react and deal with our internal life and feelings. The aim is to deal with each emotion (represented by a different colour) not by negating or affirming it, but by harmonising it- to bring all the colours together to White. Each section challenges you to do that- for example by allowing the arguing couple to find a real, non-superficial answer to their problems. If you do all this, you escape from the darkness (which the "bad endings" represent) of repression or the un-moderated id, and reach solace and balance/ light. As a note- and a final joke, the page entry on which you do this is, of course, 42 - Douglas Adam's meaning of life!
So there you go. I thought it was an elegant and interesting composition, that reminded me a little of Adam Cadre's Photopia. Nice work!
Kieran Tue Jan 19 21:26:51 2010
Aiken: Very interesting to read your views on Waiting for the Light and you're not a million miles away. The Douglas Adams thing is particularly interesting as it was completely unintentional on my part - spooky.
Ibrahim: It's not really clear what actions are right in each scenario. What seems "right" in the mini-scenario may not be "right" for the adventure as a whole. It might be a bit easier to work out the correct solution if you play the downloadable version instead of the online one as you'll be better able to see the mechanics of it.
Jasper Sun May 30 07:03:09 2010
Hey, I was wondering if the book "Waiting for the Light" was based on Erikson's stages of psychological development. I'm probably seeing things but it seems like the decisions you have to make are each mimicing a stage of Erikson's theory and the outcome is a hypothetical representation of a person based on the side of Erikson's stage you land on. I just want to know in case I'm putting way too much thought into it...or if it's supposed to be obvious and I'm asking stupid questions. Also, I don't think that I spoiled anything with my question.
Kieran Sat Jun 5 16:19:51 2010
Jasper - It isn't based on Erikson's work, though it is based on the work of a different psychologist (the quiz section has a clue to which one) so you're not putting too much thought into it.
Jason SW Mon Sep 12 00:56:50 2011
I really enjoy all of the gamebooks on this site. One of my newest favorites is Waiting for the Light. I especially love the game show part. It's pretty funny. Great job, everybody! I really hope that more gamebooks can be added to the site as fully playable, as that's the easiest way for me to play them. I am also visually impaired, and I really enjoy being able to play them right on the site.
surendd@8702 Fri Jul 27 20:05:19 2012
the Waiting For The Light was something different... I know the end has to do something with the Pink Light. i've played it 5 times,but still loosing... any suggestions?
C-Star Sat Jul 28 14:37:31 2012
I could never do that one either :-( Even though none of my choices were "obviously" wrong. For some help you could download the text version, read it and see if you can find out your mistake that way. It's what I did with Contractual Obligation. Sorry I can't be of more help. Maybe someone else can give a better answer than me?
Glen Sun Jul 29 17:33:29 2012
Here is a hint which should help a lot.
There are only two meaningful outcomes from each of the Red, Green, Pink, and Yellow Lights.
If you need to know exactly what to do, then just write again.
Glen Sun Jul 29 20:14:55 2012
My memory was a bit off. Hint:
The couple should be joined, run from violence but kill the beast.
Let me know if you're still stuck.
Yurio Sun Dec 9 21:01:25 2012
Damn waiting for the light is so creepy did u ever beat the game and can you tell me how?
ben Wed Dec 18 16:15:26 2013
Andrč Thu Dec 26 14:28:45 2013
Early Death: Best summarized with the meaning of the shortage WTF?
Andrč Thu Dec 26 14:40:29 2013
No I won??? Won what about what, or within what kind of a story? Seems more a psycho-test gone awry than a FF!
G Sun May 4 13:28:56 2014
Mysterious... interesting? Unusual.
Tammy Wed May 28 05:33:21 2014
What? I'm confused! why did it end like that?
margaret Tue Sep 2 08:47:43 2014
i find it was very entresting and italic to read
Clive55 Tue Sep 2 21:42:00 2014
I remember it being a fascinating mix of gameplay and exploring one's psyche when I played it a few years ago. I don't know if I tipped my hat to the author then for writing it.. but I'm doing so now.
Babap Sat Oct 4 11:00:58 2014
But I really really struggle to understand the point of the story. I can get that it is some sort of metaphor. But the man and you know all those stuff.... it is meant to be the freedom of your mind or something?
Clive55 Tue Oct 14 04:19:22 2014
Babap.. I think what made this story a winner was the fact that it was a kind of departure from the kind of prose most of us are used to. Now, that's not to say we'd want that in every story we set out to solve.. lol... no. But it was refreshing nonetheless, and added a little twist to the overall genre. Never a bad thing, in my estimation.
Matthew Sun Nov 9 23:49:51 2014
Great! Thu Dec 18 22:54:55 2014
I played it, and thought it was amazing and very thoughtful. The only problem was that I couldn't work out how to finish it.
michael Wed Dec 23 12:12:09 2015
great story, best I've seen so far
michael Wed Dec 23 12:22:50 2015
the story was the best so far but i think the story is of this guy dreaming
michael Wed Dec 23 12:24:20 2015
it took me one hour but it was worth it
ZeeeZU Tue Mar 15 05:39:46 2016
After soooooooo many times I finally cracked it. But honestly, I really STRUGGLE to understand the meaning behind. Anybody mind explaining?
Yaz Fri Jun 3 20:57:04 2016
Creepy one... ;)
Jack Sun Aug 21 13:08:11 2016
Mulholland Drive is made by David Lynch, checked this form wikipedia, but in the game show was the wrong answer. wtf?
Mulholland Drive, yes.
Rai Fri Jan 27 23:56:20 2017
So I just completed it, multiple times actually, and found it very original and intriguing. However, there is one thing I disliked about the "true" ending:
Why do you have to kill the "beast"? It seemed to me like it was, at best, a sick animal fleeing from a bloodthirsty hunter. There are certain values and actions that the book seems to affirm, but this part seems to go against all that, and seems like much worse of a choice than killing the metal-armed soldier in the red passage. I understand that it might represent past regrets and such, which you have to leave behind, but even then, finishing what the highly unsympathetic Richard has started by shooting the beast in the head and gloating at its death with disgust seems much more like repressing it, whereas looking it in the eyes and befriending it seems more like accepting your past, which is closer to the "positive thinking" the ending mentions.
I might be looking at it the wrong way, but with a book themed around psychology I can't help nitpicking over its symbolism.
Other than that I really enjoyed this book, and will definitely recommend it to others as well.
Robert Kingett Sat Mar 11 15:05:57 2017
If anyone can provide me with any tips that would be good! Here is what I did.
In the red light, I saw the thing in armor but did not pick up the gun. I ran back to the red light. in the green light, I killed the beat after it ripped off the guys arm, in the pink light, I said that having childeren is the answer, in the yellow, after winning, I took the mystery prize.
bluejuice915 Tue Apr 4 14:39:01 2017
This book is weird. Having played several times and not found the "winning" ending, I'm moving on to other games. I'll return later to try again. All-decision games are usually OK, but with little plot and clarity on what is correct, it becomes annoying. The writing is good, with clever mini-stories. But this is too tough. More plot or clues towards the correct solution would help. Grade: 90
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