I've been trying to get those items since my last post, and can only find one of them (green security card, from the Nebulon on the second floor of GDC). Completely stuck now.
D-L-T Sun Nov 10 22:59:22 2013
The list of things which you need to have done to complete the book with the 'best' ending is reasonably massive. Those items are only about half of it...
I would suggest that you concentrate on...
working out what to do with the Robot's note.
What does the Robot keep telling you?
Where have you seen this elsewhere?
?...taht ekil etiuq nettirw ton ebyaM
Once you have done that, hopefully you know a bit more about what you need to do.
Unlucky Mon Nov 11 05:56:11 2013
I haven't really progressed any further in Return To G15-275 since my last post either. The spoiler I asked for really didn't help at all
Since my main fear was that going through the blue and green keycard rooms "properly" involved not losing the keycards, or that there was a producive use of the dispatcher and it wasn't just a convenient exit after getting caught by the security guard.
So I'll probably just have to wait for the game book to come out and spoil myself that way.
I assembled the golden watch fully. I got the fake ID and the suit, and have everything I need to ensure a flawless victory against the deathbot in the core. However, I still don't have a way to get past the blender, and I've never had any item that prompts dialog from Mumpus. I have never found a use for the Flame Brooch. I don't get insta-killed by junkies at days end, so I'm assuming I haven't made the gamebook unbeatable, but I'm still out of ideas on how to get further.
D-L-T Mon Nov 11 06:19:01 2013
I think you're actually very, very close. You are missing a couple of key pieces of information, one of which can only be discovered using an item you obviously haven't found yet, and the other of which can be discovered somewhere in town...
More information... Spoiler...
* The Yellow security card, like the blue and green ones, is single use, and one of its possible uses gives you access to the information needed to properly use the flame brooch.
However, as I said, it's single use, and has 3 different possible uses (so unfortunately you'll have to "guess" correctly...).
the yellow security card can be found...
somewhere on level 1 of the GDC building. You need to make a couple of correct choices to find it. further hint: it's not...
... in "staff only". So don't waste time trying different prgrams on the viewscreen.
You'll need to find a use for an item obtained on level 2 of the GDC building in order to make use of the yellow security card.
Also... Don't assemble the golden watch until AFTER you've used the flame brooch (once you discover that). If the watch is assembled before you use the brooch, you won't be able to achieve the "best" ending.
* the dialog with mumpus only has one prerequisite (other than the breathing mask), and it's not an item in your inventory.
you need to gain information about mumpus by making the correct menu choices at the posh restaurant.
D-L-T Mon Nov 11 06:31:32 2013
@ unlucky: Oh and one other thing, after you discover how to use the flame brooch...
To achieve the best ending,
you'll need to have received your "birthday present". If you haven't yet gotten that, then at least that much is not yet done. As far as I can tell...
to get the best ending, you need to have done five things before the 'final' confrontation with the Tinypus, before you enter the blender room. One of these is talk to mumpus. Another of these is get your birthday present. The other three are all pieces of information discovered in various places...
One is somewhere in manufacturing. A second is somewhere on level 1 of GDC. The third I discovered at the restaurant, but Some Things Ulysses has said suggests to me that the information I obtained at the restaurant can be gained from elsewhere as well.
Unlucky Mon Nov 11 09:01:24 2013
I found the yellow keycard. I most assuredly would have never found it had I not been pointed in that direction, having already explored there numerous times. I have to say, I was very disappointed. The solution seems to be that I have to visit features of the lounge in a very specific order, and for some reason the character can't feel a keycard under his butt unless he's sitting down immedately after getting a drink of water. There is no logic to the order of these events, other than purposeful malicious design. I can think of a few other similar examples of this.
That said, I've finished the game book. I'm assuming I didn't get the best ending.
I'm still not sure what I was supposed to learn from Mumpus that was crucial to finishing the book (Which I'm starting to think I just glossed over rather than failed to trigger; I've tried all meal combinations at the restaurant), nor how having assembled the watch before visiting Firebrand affected anything. What exactly is the difference between the ending I got and the "best" ending? Either way, I don't think I'll bother shooting for it.
oqfbnQI Mon Nov 11 20:57:50 2013
i hate iti always lose
you cant win
D-L-T Mon Nov 11 22:13:19 2013
@oqfbnQI That little star right there proves that it's possible :)
As I've said before, the number of pre-conditions for achieving the best ending is... many.
@Unlucky: You have a number of different options
to the interaction with Firebrand...
If you have already assembled the watch before visiting her, you can't give her the watch pieces.
Also, with regards to sequencing of events making a difference, well, that is a recurring pattern in this series of Ulysses' books.
e.g. in Contractual Obligation - interacting with the chef to get the palaskian spirits, or the jailer to get the third tile. Or in The Hypertrout where it makes a difference what order you choose conversation options with the mermaid carrying the security card. Or In the Golden Crate, where you need to get the right conversation sequence with the supply bot to discover the existence of the secret research deck... you get my point.
At this stage in the series, having it make a difference what order you do things in should really not come as a surprise...
As for what the difference is in getting the to "best" ending... Let's see now...
You and the Tinypus thrash out a few details such as bonuses, a new line of assets devoted to relaxation, and justifying now being the president of the company you were trying to destroy half an hour ago. After that, you are free to go.
Leaving the building the once-polished robot comes up to you. "I am alive!" it says.
"I've been waiting so long to do this," you say. Taking out a maim-blade which you were carrying in anticipation of this moment. You take great pleasure in chopping the robot into sparking pieces. "Now you're not alive!" you say in great satisfaction.
Leaving the smouldering pile of metal and a bemused crowd of onlookers behind, you make your way to the spaceport...
"That's great!" she says, giving you a hug that makes you melt with delight. "How can I show my gratitude?"
"Well I have a few ideas involving a hot-tub and a fish outfit..."
Unlucky Tue Nov 12 02:00:34 2013
I'm aware of the conversation puzzles in previous books; But that's an entirely different context.
Humans, like the ones in real life that you and I are, can have different moods and opinions depending on what is said and when. That makes sense. While the result of saying certain things is unpredictable, it's intuitive that a conversation can go a different way when you start off differently. I had no problem with these.
The ones in this book, though;
We're dealing with inanimate objects. Objects which have no business behaving and interacting the way they do. Turning on a facet of water shouldn't cause a keycard to crawl out of the couch to a spot more noticable. Apparently golden pens are completely invisible unless you view them from just the right angle, even if you're specifically looking them after being told where to look. You also can't seem to find the breathing apparatus after diving unless you've sat by the rocks for a bit first. Maybe it has something to do with your eyeballs being a certain temperature, but I doubt it.
And another separate gripe;
Apparently it's possible to make the book unwinnable by doing too well at dice rolls. By sheer luck, when I went to the gym to get the suit, my character passed all of the Stamina checks, and my reward was 500 GR, no suit, and an unavoidable junkie death later that night.
D-L-T Tue Nov 12 04:07:17 2013
you rolled less than ~25 on 10 dice or 12 dice or whatever it is?????
i guess sometimes you can't beat unlucky.
Unlucky Tue Nov 12 05:53:59 2013
12 dice was the final check, and I think my Stamina was 26 at the time. Yes, low odds, but low isn't impossible.
However, I think you also fail to get
the severed thumb
if you succeed on the 10 dice check but fail the 12 dice one.
I use this username because I have some weird luck sometimes, not just with these books. Weird isn't necessarily good or bad.
D-L-T Tue Nov 12 06:00:26 2013
The irony is that you don't really need stamina that high in the books. There are very few "must make" stamina checks (literally, only one, if memory serves.)
I didn't know that passing the 10-die check is a sufficient fail condition.
(I know There's one in The Golden crate, but if you fail that I think you just have an extra combat). And there's one when you meet the death-bot at the end of this book, I think. Not sure what happens if you fail it as I've never failed it... am guessing it is terminal though.
D-L-T Tue Nov 12 06:03:12 2013
Anyway, you may as well argue that there shouldn't be any combat at all in FF books, since you might get "serially unlucky" and lose to a skill 5 goblin. in a sense it's no different...
Unlucky Tue Nov 12 06:43:46 2013
Honestly? I'm not a fan of the combat either. The reason I always go for skill upgrades when possible is to minimize the chance of getting killed by random chance. But I wasn't going to complain about it because I figure the intention behind it was to create action scenes that the reader can actively participate in. It does lead to some weird results, when you kill something you weren't meant to.
Killing the giant lizard in The Dead World leads to the scene where the spirit tortoise tells you that you screwed up and need to pick an item and a location to get back on track. If I remember correctly, it has something like 16 skill and 30 stamina, and it was intended that you spent your previous two days obtaining a powerful weapon to kill it with. However, a character brought through from the beginning of the series can have 16 (maybe more) skill too making a victory without a weapon not unfeasible; Meaning you can spend the day disarming the laser instead and make the scene after the fight extremely out of place
Some guys I know playing through the books on a forum board tried to find a way to finish The Golden Crate without time travelling, and they did it, even though it involved fighting the Death-o-saur at full strength.
I could be wrong, but I think that the only way to have 16 SKILL in The Dead World is to have brought a character through from the start in the very early days when it was possible to begin Wrong Way Go Back with 12 SKILL.
I'll have to look into the second one, because I don't think that's supposed to happen : the time travelling is referred to in The Hypertrout, so it wouldn't make much sense if you could avoid it.
Ulysses Tue Nov 12 13:14:08 2013
Actually it's true that you can solve the Golden Crate without time travel. I didn't intend this to be the case, but after I wrote the gamebook, I found during play-testing that it was indeed possible. However, it was extremely unlikely so I didn't change anything to prevent that eventuality, and left it in as an Easter egg.
Rest assured the Dead World works as intended.
pi4t Wed Nov 13 11:29:01 2013
Admin: As I've said before, it's possible to have an arbitrarily high skill and stamina in the Wrong Way Go Back series provided you start with WWGB, as you can keep going back in time in PotS when you meet the spider queen as often as you like (barring 'lucky' dice rolls), and each time you go back you can get the stat bonus from the crate again.
I obviously misunderstood you, sorry about that. Yes, you're absolutely right - I've now closed this loophole though.
C-Star Wed Nov 13 14:30:30 2013
The loophole is gone now?
Oh well, it was fun while it lasted...
Negative Mon Dec 2 12:38:03 2013
Well. It was harsh. lol. Will try again.
gamebook_player Tue Dec 3 03:15:06 2013
just wondering, could someone give me some hints on where to go in this game? it just keeps leading me in circles
I did manage to find my way to the lower levels with the mail package which I found out has another card in it, also found another security card, a flame broach and some forms but now I'm stuck could someone please give me a couple hints on this one?
no clue what to do next, I've managed to figure out the rest of the books before but this one is just puzzling
D-L-T Tue Dec 3 09:08:05 2013
@gamebook_player just wondering, could someone give me some hints on where to go in this game?
the list of things you need to discover in order to finish this instalment is... epic.
actual hints... hmmm...
let's start with security cards... Somewhere along the way, you will need to discover 4 differently coloured security cards - red, blue, yellow and green. The red, yellow and green are in themselves essential to completing the book. The blue is not essential, but when you discover it, at the same time you will find a different item which is required to complete the book.
There are eight levels of the GDC building (G-1-2-3-P, research, manufacturing, storage), all of which you will need to visit for various things in order to finish the book. Then of course there is town, where the gardens, the restaurant and the place where you can view data cubes are probably the main places of interest.
As for exactly what you need to do, well, if you find an amber data cube, that will start to help you work it out...
ffproject Fri Dec 13 10:57:44 2013
By now, everyone has had a fair chance to play the online version without being tempted by the existence of the original text. So today I've added Return To G15-275 to the downloads page.
Johnny G Tue Jan 7 13:30:40 2014
Hey all, my first time in the Guestbook.
I'm a massive fan of the series - working my way through getting twelve completions (all three endings, each both with and without the
alien parasite in my head
I have a couple of nit picks though. Firstly, the blaster says it deals ten damage but actually appears to deal 12. Secondly, there appears to be a flaw in getting the virus from the IT researcher whereby she will always fill out the authorisation form the second time you approach her without having any 'could you make me a virus' conversation.
Keep up the good work :-)
Thanks, and welcome. I've now fixed the two bugs you mention, I think.
Johnny G Wed Jan 8 13:28:32 2014
Thanks Mod :-)
Ironwolf Sun Feb 2 22:28:33 2014
Great game, as always!
I just lit a magazine on fire, and I need to open a safe inside a cabinet. No matter which of the three options I choose, I am unable to open the safe.
Can you please tell me what I need to open it, and where that might be located?
Ulysses Mon Feb 3 23:13:10 2014
Sure. All you need to know is that in the same location; drinking water makes your butt extraordinarily sensitive.
Yaztromo Wed Aug 27 21:50:33 2014
I downloaded the file with the full text of this adventure, but I can't open it. The program says that the file is corrupted. I tried downloading it more than once, but I had every time the same results...
Tammy Thu Aug 28 00:39:18 2014
Works fine for me with Word.
Yaztromo Sat Aug 30 12:38:26 2014
Now it works... maybe it was something due to the connection...
Yaztromo Sun Sep 28 21:24:48 2014
Hi Ulysses, is the final chapter of the saga progressing? :-)
Ulysses Mon Sep 29 09:27:46 2014
Not really. I won't be doing any gamebook writing for the remainder of the year due to some important commitments. Even when I do resume, I'll be prioritising my Bird Islands gamebook first.
However, I haven't forgotten my favourite series and there will be some surprises in store. If you would like a very vague prediction, you can probably expect something more in the WWGB Saga around the middle of 2015.
Yaztromo Mon Sep 29 18:51:18 2014
Don't worry: gamebook fans are very patient by definition. But they don't forget! ;-)
Mr mondo Wed Mar 18 19:26:09 2015
Help keep getting killed
Yaztromo Thu Sep 3 20:14:29 2015
eaten by a carnivorous plant on a dull planetoid... ;-)
Yaztromo Wed Oct 19 21:23:36 2016
@Ulysses Not to rush you, but in a blink it will be the end of 2016 and... :)
harry Thu Mar 9 14:59:59 2017
dont buy the fake beard it will kill you
anon Mon Jul 3 10:30:30 2017
RogueOne Thu Dec 7 23:51:31 2017
That was an intense, immersive adventure. Loved it. Kept me occupied for several days!
P.S. I enjoy that even if you play this adventure as a stand-alone and have average stats, it's still very do-able.
Bob Wed May 23 08:28:46 2018
that was extreme, awesome and huge! loved it, even the hours of frustration and annoyance!
Brill series...... when is the next one :(
It's a while ago, but this is still the most recent statement of the author's intentions.
Ulysses Fri Jun 1 12:29:24 2018
I do still work on this series infrequently. The next installment isn't very lengthy, but it is quite technically complex as it involves alternative dimensions with the ability to switch between them, so keeping everything making sense is taking some careful writing.
The next installment is the penultimate episode, but I have also planned out and written a great deal of the final episode since I began that before I decided there needed to be another episode after Return to G15-275 and before the final adventure.
There is also a secret 10th episode that I have started - but that is a secret so don't read this sentence.
I mention these two upcoming installments to make the point that I would like to finish off the series and haven't given up on it yet.
I should have some time to spare for writing gamebooks after June, but I've made promises before and proven to be a big fat liar.