Heh, this is probably an extremely delayed question, but did afterlife ever get finished? I assume not since you probably would've posted it by now, but I have to say that's probably my favorite book on the site. Black Aria is awesome! Actually I like Nightshade Phantom better, but don't tel Aria I said that! *Smirk*. Always was a fan of the bastard sword, especially when wielded by someone huge, stealthy and dressed in black.
Not to my knowledge. In fact Gavin Mitchell subsequently came up with a couple more - excellent - gamebook ideas, but these were never developed either. The most recent writing of his that I am aware of is RING, which can be found at http://www.fanfiction.net/u/295976/.
Ibrahim Thu Dec 22 09:01:31 2005
Well, if you ever need assistance with Outsider, just give me a shout. I have reached all endings and exhausted all avenues so I know the game intimately. I still from time to time play it as the story line is so good and the game so well placed. I like it that you have to work your way up the ladder from being a down and out of the field guy to *I won't say here* but I think all of you should give it a shot at least once.
Agreed. And don't settle for dying in the sewer, this is not the best ending.
shadowdragon Thu Dec 22 17:30:35 2005
*grin* Are you absolutely sure you've taken all paths available in outsider? I sure thought I had... came as a shock when i found out the true ending of the book was not what I thought it was. *grin*. I remember one of my friends saying, after I told him I had finally beaten outsider, that he had done that years ago. *smirk*. After a little conversation in which I dropped several suttle hints, he found out he was extremely wrong though, hehe. TOutsider is a great game. I've been at sryth for 3 or 4 years now, when it was still clear back in its testing phases and still free, when you didn't see an update for lik half a year, *smirk*. Its a great game, but this site will always remain up in my favorites simply because you can play multiple games, as it were, completely free. Sorry for the long post! *grin*.
james hutchings Mon Dec 26 12:06:29 2005
There's a sort-of-flaw in 'Outsider': when you have a low Psychic score, you can be caught in a very dull loop of failing to open the lock and fighting an endless succession of Watchmen.
Dull though it may be, it is not endless as eventually you will either be killed by a watchman or succeed in opening the lock.
Nameless Mon Jan 2 20:38:35 2006
I am wondering if I could get a hint as to the end of Outsider. I've bookmarked probably about 15 places in the game, but no mater what I do, I always either die a weird way, or die in the sewers. Can anyone point me in the right direction? Don't give it away entirely, I want to play the game and have fun. HOwever, the dumb thing is driving me crazy!
shadowdragon Tue Jan 3 00:56:46 2006
Search the sewers as thoroughly as possible, take a course of action an assassin wouldn't normally take.
Nameless Fri Jan 6 22:59:59 2006
Err... I don't really get that option.
I agree with shadowdragon, and would add: read the introduction and pay attention to what you are supposed to do.
Ibrahim Sun Jan 15 04:38:16 2006
I have completed outsider and will happily offer up a hint to the hapless confused adventurer.
The key turning point to the game as to whether you will live or die at the end of your adventures (should you make it to the end that is) is in the second target presuming you killed Copper firstly that is. This man is one of the men described in your mothers diaries so killing him might not be the most appropriate course of action.
Gamebook Fanatic Sun Jan 15 11:20:57 2006
Actually, two out of the three men mentioned in the diaries should not be killed if you wish to play through to the end. They are both as vital to your survival.
Ibrahim Tue Jan 17 05:33:25 2006
I don't want the happless adventurer to be confused now, so I will offer up some hints that will lead to one of the several optimal endings that don't involve dieing.
When you have successfully killed Copper, you are sent to assasinate a necromancer who is one of the three men listed in your mothers diaries. If you don't kill him and if you let him teach you the ways of the left-hand path, you will have an opertunity to read a book in which are details of how to bring back the undead. Proceed with reading the book and carry this out. Your mother will reappear but won't tell you who your father is. However, you will have a long scar across your arm which we'll come to in a moment.
The other important turning point in the game if you followed the above course of action involves Defender. Defender is the last of the three men your father could have been, and again, if you don't murder him, he will offer you the opertunity to learn the secrets of the right hand path with him in exchange for the sword of one of his ancestors which you must fetch. If you successfully do this for him, you will be rewarded with a pentagram on your right palm which will again we'll come to in a moment.
Finally, after you have vanquished the prince after of course uncovering his plot to rule the city and idora has returned to you, you will meet your mother who you unwhittingly brought back from the dead when studying under your necramancy friend. She'll reveal your father to you and then you must kill her.
Depending on how you encountered and dealt with the second of your potential fathers, the count, you will reach one of two optimal endings if Idora survives the cataclismic battle between the mother and you.
I hope this clears things up for you.
shadowdragon Tue Jan 17 08:40:00 2006
I was just wondering, what happens if
you don't bring your mother back, but still never involve yourself with the thieves? I always thought that was one of the main turning points as well, if you tick off the thieves or not when you do the lil crossbow bit.
Can you still reach the endings if you
involve yourself with the thieves but still take the steps above?
Note: I've only done one of the endings, but I wouldn't mind knowing what happens durin the other one. If you think this is too much to spoil on site, could soeone contact me personally? I don't check my email much, so the oly way is through: Aim: Elementalblades0 MSN: email@example.com Yahoo: firstname.lastname@example.org
Ibrahim Wed Jan 18 09:31:19 2006
As far as I am aware, the thieves have nothing to do with your success or failure in the end. They are just useful contacts for information if you can get them to talk but are not worth worrying with as you have lots of alternatives. When you are given the opertunity to consult the thieves in the first instance when seeking information concerning the necromancer, you have the option of using your mental powers or seeking the words on the streets as well. The next time you are offered the opertunity to consult the thieves concerns the tracking down of ... but you can avoid them as well if you are level headed and explore the other avenues open to you.
Hope this helps. Got any more questions, email me on email@example.com
shadowdragon Thu Jan 19 04:07:12 2006
Spoiler: Ah, I figured the ending where the thieves killed you had to do with that little bit where you forced the thieves to kill that guy that shot at you when you caught his bolt. I avoided them when I went through the story and got thre true ending.
shadowdragon Fri Jan 20 13:27:41 2006
Probably should have said one of the true endings. I still want to know what hapens when you get the
ending that doesn't involve the count,
but I'm too lazy to play through the storyline again.
Ibrahim Sun Jan 22 18:29:58 2006
Well, the ending isn't too bad.
If I remember, you and Idora just ride off in to the sunlight to lead your new clear of wetworks life.
Could I suggest that you use the spoiler tag for this kind of thing, there may be people reading who would prefer to discover the endings for themselves.
duffmeister Mon Jun 16 16:14:46 2008
I keep trying this and failing:
In Outsider!, when you have to kill the kingpin, how do you get to him. Trying his gambling fails, trying his vice gets you killed and to get him via drugs you must fight several nigh indestructible foes. Even with a zombie bodyguard and chemicals from Fiorentino I can't seem to get to him.