Can someone give me a hint as to which item I need to solve the middle path in midnight deep? I know it was somewhere in one of the earlier pages, but really don't want to spend all the time it would take to find it.
john Tue Apr 12 13:12:34 2011
Alright, you can disregard my earlier post. I've figured out what it was, but must say that I think balance and evil should have been reversed.
O H Tue Jul 17 19:20:58 2012
I am having trouble with midnight deep. I Keep dying as soon as I enter one of the black doors the the cube and the serpent and the other thing.
Glen Sun Jul 22 18:13:44 2012
@Ulysses: I can't wait! Actually, I lie: yes of course I can wait, and please take your time to perfect it to your complete satisfaction. Still, I must say: I can't wait!
@O H: Sorry I didn't see your message before. Which part exactly of Midnight Deep is giving you trouble? You can click on "spoiler" to write invisible text, and explain the part of the story you can't overcome in more detail. In particular:
Did you already obtain the sword of dusk?
O H Sun Jul 22 22:28:09 2012
I am having trouble getting through the three doors after entering the ruins. I do not seem to be getting any of the tokens that I need to pass.
Glen Tue Jul 24 10:36:43 2012
There are a couple of things you need to do to get past this point. Let me give you an example of one way to proceed. Just tell me if you're still having trouble and I'll provide some more details, but remember it is always the most fun to work these things out on your own.
Near the beginning of the story you will be visited in a vision by the White Goddess who will let you choose either the path of light, balance, or dark. Each path is different. If you choose the path of balance, you will see Logaan and he will give you a steel cube. In this case, you should make sure to meet up with a group of monks on the way to the ruins. Help them fight off the raiders and you will receive a shuriken, helpfully embedded in your shoulder. Then in the ruin select the misty door and so long as you have the steel cube and the shuriken you will proceed. The group of monks can be found easiest just after rescuing Varna from the MALUK.
Yurio Sun Dec 9 17:48:43 2012
Hey i need help on midnight deep how do i get past the 2nd dream with the doors
pheonix Sun Oct 20 22:56:34 2013
Rich Thu Nov 14 21:04:14 2013
While climbing the Greyspires, around about the time of shaking a Tiemuraz supporter with a rockslide from pursuing, my skill was set to a value of zero, making the next fight impossible. Frustrating, as it took about 6 attempts to get that far.
Far too many different results, not enough explanations. The sAme paths produce different results. An impossible story that is simply confusing and I'll defined. No win is possible due to a lack of understanding in the story. What has to be done is not explained nor can it be worked out. Do not play at the cost of hours of wasted time
Jin Tue May 27 18:03:57 2014
When posing riddles in the game, they must be answerable. The riddle posed by the dood halfway through cannot be answered without prior knowledge of the system. All riddles have logical thought processes attached to them. This on does not explain the days of the year, nor the months yet the reader is expected to know them.....how??? The read is also expected to randomly work out the growth rate...again, how?? There is also a logic fail in the question which doesn't work. The reader is told that the lilies grow every year however when you investigate the riddle it is apparent that the riddles cannot grow every year and only bi annually. It is also eternally frustrating when there is only 1 and 1 path only you can follow or you will die without any chance at all.....because that's so realistic
C Sat Nov 29 08:52:30 2014
Died: "To walk upon this path, you must possess the tokens of balance, whose significance only Lord Logaan the Trickster may fathom."
But I've got the Steel Cube in my inventory.
Is this a bug? What, I need other stuff? I wasn't left a lot of time to explore...
You do need the cube, but you need another item as well.
Early on you make a choice between three doors - light, misty or black - and receive either an ankh, a steel cube or a bird's skull. This commits you to a particular choice of door at Shadnezzar, but you also need to have found something else along the way. It's a different item for each of the three paths :