it realy was an authentic experiance for me i really enjoyed it
michael Wed Dec 23 09:20:40 2015
i fell in a trap door by some kind of woman i was so close
ocean Mon Feb 1 17:56:49 2016
my biggest mistake was always going along the corridor, without stopping in any room. next time i play this, i will search around for a weapon
ocean Mon Feb 1 22:40:35 2016
i have killed the guy several times now and i still end up dying everytime. i dont know which path to choose so to kill him and make it out alive. (help)
ocean Mon Feb 1 23:22:05 2016
I DID IT FINALLY! so glad.
great story, thank you for this!
Jon Sun Feb 7 23:09:32 2016
Interesting tribute to House of Hell.
Pravemi was not written as a baddie with a chilling demeanour like the Earl of Drumer was, but then he had different motivations.
I wonder if there is a way of completing it without sacrificing the player character. Oh well, maybe someday I will find out.
Gaetano Fri Feb 19 19:42:14 2016
@ Jon - It's no spoiler to say that yes, the game can be completed without the player character needing to die.
Antony B Fri Mar 18 11:10:44 2016
OH god, a seven foot giant just took me out with one hit! note to self... do not be the hero...
Paul Mc Mon Apr 25 13:42:05 2016
I enjoyed the book, played it a few times after completing it as I like some of the other passageways. Was wondering though if the author could email me a map of the house. email@example.com
Gaetano Tue Apr 26 00:38:04 2016
@ Paul Mc
Glad you enjoyed the adventure. I wrote it years ago, and although I did draw a map at one time, I'm afraid it's long gone. But having played through it a few times, you could easily run through it and construct a map as you go.
Paul Mc Fri May 6 11:19:37 2016
Worth a try. I really enjoyed the book, the writing was brilliant and the house was a great house. I do however have one major criticism... The true path is far to linear and on many occasions impossible to get back onto if you deviate. Which while making the book difficult and having a true path is all well and good, I really resent the fact that in order to succeed you have to miss out on some of the really good bits of the house. Example 1
In the first unmarked room you MUST duck under the bed. However if you nip into the closet you get to fight a zombie and if you succeed go through a secret door to a food store room and a science lab, both of which I enjoyed doing. Also if you duck under the bed you avoid fighting the Apocolyte, no necklace for you so you can't explore the Divolorea room without dying (not that it's wise to explore it but it would be nice if you could, there is a bed a chest a desk and a door all to explore.
You MUST do all them things with the Stringimano hand thing, however if you do when you get to the Library you don't get the option to read the books. Real shame as I enjoyed those books.
Example 3 (The one that upsets me most)
You must find Grisela's name, you can only do that by turning left in the corridor. If you do that you miss out on the old man with the football top, the room with the dumbwaiter, the Strega room with the Voodoo woman, the weird statue you have to make an offering to and the games room!!! That's alot of stuff to miss out on. Also the panel in the wall of the first room and the old man later on can lead to a branch where there is a sacrificial chamber, the outside of the house and the kitchen. Again you are doomed if you are on this path and therefore to win you have to miss out on some great things in the room.
Gaetano Fri May 6 19:42:49 2016
@ Paul Mc
Everything you say is true. There are many paths, characters and encounters in the house that you'll miss on if you stick to the true path. All I can say is that, when I wrote the book, I modeled it after Steve Jackson's House of Hell. The same issues that you were unhappy with in my story are present in his. However, I think it's a matter of taste, because in any gamebook that I read, I enjoy it when there are many interesting encounters off of the true path, for a few reasons:
1) It makes the story well rounded. I think it would be cheating the reader to only put interesting things on the true path and treat the rest of the story as filler.
2) In a gamebook as difficult as House of Hell / Horror, the reader will usually need many attempts to find the true path, therefore, he or she will end up reading through most of off the false paths anyway.
3) Replayability / Immersion. This kind of adds to point number one. One of the things that I enjoyed so much about the original House of Hell is the sense of a real history and storyline behind the book. Sticking to the true, narrow path will enable someone to complete the adventure, but exploring all of the paths leads to a fuller understanding of the stories-behind-the-story. If you actually lived through House of Hell, wouldn't you wonder, as the house went up in flames, about all of the other people who were in the house? About the things you might have found behind other doors? Steve Jackson gives us the opportunity to find out as readers. I tried to flesh out my story in the same way. To me, personally, I feel that I've done a good job as an author when readers tell me that they went back and re-read the other paths, even after completing the adventure successfully, just to see what else was in the house.
Paul Mc Tue May 10 16:56:37 2016
It was well written, I really enjoyed the book. I would have liked more options/ways to go back to the right path even if u went on little adventures.
con Sat Jul 16 17:44:50 2016
the password memnoch doesnt fucking work
mog the evil Tue Sep 13 15:11:09 2016
Have not played one of these in years.I shall return to the house of horror
bonotaxes Mon Dec 5 01:46:38 2016
i don't get it.
how do you find that woman in a painting which somehow protects you from that NANKA genie that's in that secret weapon you need???
stealing latinos Mon Dec 5 02:35:07 2016
what the cuckoldry of trump voters? the iron key 66 doesn't work on the locked door!@
:) Sun Dec 11 16:19:10 2016
Jaimy Mon Feb 6 09:01:02 2017
We liked the game but we thing there must come some more colors, because first we weren't interesting. Because of the empty pages with only words. So, please, give this site some color.
docdenbow Wed Feb 8 15:57:44 2017
p Wed Feb 15 20:08:07 2017
Excellent story and implementation! Thank you.
Paul Mc Tue Apr 4 07:02:14 2017
Im trying to map the house but it's not going well. Ive completed the game but i'd love a layout plan of the house.
Gaetano Tue Apr 4 17:13:30 2017
@ Paul Mc
I'd suggest downloading the printed version of the adventure. Much easier to map when you have the entire story at your fingertips.
Hugh Minchinton Wed Apr 12 06:59:15 2017
Hi, I haven't read many of these online gamebooks and I didn't get very far with yours but it's the best one I've read so far. My only slight issue is that there seem to be too many instances of gaining Fear points, making it in my view just a tad too difficult
Gaetano Wed Apr 12 17:22:57 2017
Glad you're enjoying the adventure! There are lots of areas to explore and many deadly areas that will add a lot of fear points, definitely.
The true path, however, will enable any player to successfully complete the adventure, no matter how low their starting skill, stamina, luck or fear scores may be.
Migo Fri Apr 14 17:23:31 2017
A few too many instant deaths means that you need luck, persistence and memorisation to win this one. I liked the old-school feeling, however, and some unresolved mysteries still draw me towards the mansion...
From a mechanistic viewpoint, Fear would be better if it worked similarly to Luck instead of being merely "hit points".