That was wonderful for a short play. I especially liked how play on the way in influenced the play on the way out. I do think some more could have been added for the conclusion, but it was also a relief to not have any instant-losses at the end. Overall great. 98/100
Wow. Extreme kudos for the intricate gameplay and diversity with occupation and proficiency. This is one of those well written stories that teases you with little bits you pick up each time you run through it. Battles and weaponry was impressive too. Good job hooking me through the end. 99/100
This had a great story line. I'm not usually a big fan of bottle necks where you have to do something specific to win, but it does make for a nice challenge in finding those things. Having the unseen mechanic of time limit was an interesting twist as well. The battles were well balanced, which was also nice. 94/100
Engaging story line, variety of paths, beginning skill choice that can be important later on. This is amazing. The skill with which important items and clues are scattered is impressive. Due to the length and high number of paths and items, I'm not sure if I improbably managed to stumble across the one correct path, or one of several. Good job. This was awesome. 99/100
For a short gameplay, this was actually rather annoying. The bottleneck requiring an exact set of choices was bad. The battles could have been better balanced too. This felt resplendent of The Black Lobster, but with much less engagement. Playing an irregular character was nice though. 85/100
Robert Douglas Wed Nov 22 03:41:43 2017 General Chat
Peter F Hamilton's alien cultures are widely diverse - including post-physical beings. One interesting fact, however:
SPOILER
in Rebel Planet, did anybody encounter an invisible alien? I can't remember now which planet but very bizarre if somewhat clever piece of writing by Robin Waterfield.
Hi again. I know Jeff Sinasac has been gone for a while, so I probably can't ask him this directly. Do you think he would mind if I adapted this into a DnD one shot for my friends? I think this is really great and would make for an interesting campaign. It would only be used one time and I'll give full credit.
Andrč M. Pietroschek Thu Nov 23 09:40:08 2017 General Chat
We ain't wallflowers, and poor people, or not: We are neither lackeys, nor any less talented artists or creative minds just by our income.
One year ago I still shared my own fiction cost-free. Now the first versions are for sale, with layout and cover at least partially made by my own hands and efforts.
We grow in competences and we keep our hobby alive because we care.
I dislike being a "preacher on it", but for those who need or crave the experience; IF you don't shun the work, then get your self-written solo adventure into sales.
Example: drivethruRPG & the vault affiliates allowed me, like anybody else on the planet, to participate and earn money by complying to law & license. And they are pretty fair on it.
Now that does not necessarily mean you an just paste your FF work, but rewriting it, as solo-adventure (rarely called CYOA aka choose your own adventure) outside of the stand-alone books, but you could rewrite it using the rulebook an system from one of the roleplaying companies granting permissions.
Visit my link, under the small picture use the quick preview, and then tell me you couldn't do that bit of layout and format, too? You can, and many of you can do even better. So contemplate, if it could help funding you, or your appreciated free FF works staying alive.
@Robert: I don't have my copy of Rebel Planet on me right now, so I'm afraid I can't check. Sorry! I might be reunited with it early next year though...