oh man i love that stats really don't matter all that much and its decisions that make it. and the writing means you don't mind getting your options wrong as it is funny!!!
Just had some thoughts on the 'maximum' skill/stamina the average enemy should have depending on how high their skill stat is. I came up with the following:
Hits do more damage each round Hits do more damage each time it hits you Hits do more damage each time you hit it Hits use a damage table like the Cockotrice Hits kill you
Takes a skill point with each hit Takes a skill point with each hit and adds it to its own Takes an initial skill point with each hit Takes a luck point with each hit Takes an inital luck point with each hit Takes an initial stamina point with each hit Takes a stamina point with each hit and adds it to its own Takes 2 stamina points and a luck/skill/initial point(s)
Roll a die when it hits you: 1-2: -2 stamina 3-4: - 1 luck 5-6: - 1 skill Roll a die when it hits you: 1-3: -2 stamina 4-5: - 1 luck 6: - 1 skill
Gains a skill point with each hit Gains a stamina point with each hit Gains a stamina/skill point each round Gains a point of skill each time it's hit but loses them when it hits you
It's very strong but only needs 1 hit to kill it It's very weak but has a very high stamina score It's skill score is equal to your skill/luck score Its skill is 1 point higher than yours/1-2 points lower It's stamina is equal to yours It will win drawn attack rounds It can't be hurt and so has no stamina score but you can still kill it outright by rolling 2 sixes.
Ruins a provision with each hit Ruins an item with each hit
You:
You only damage it when you win an attack round if you roll odds/evens You only damage it when you win an attack round if you roll 1-3/4-6 You only damage it when you win an attack round if you roll a double You only damage it when you win an attack round if you roll a certain number or above You only damage it when you win an attack round if you roll at least 1 more point higher than its Attack Strength, then 2, then 3 and so on
Test your luck when you win an attack round or you do it no damage/1 damage Test your skill when you win an attack round or you do it no damage/1 damage Test your stamina when you win an attack round or you do it no damage/1 damage Test your luck/skill/stamina each time it hits you
Lose a skill/stamina/luck point per round
Must defeat it in a certain amount of rounds Must defeat it in less/the same amount of rounds as your skill/luck points
Test your luck/skill/stamina each time you hit it
Both
You gain a skill point when you hit it but it gains that same skill point when it hits you
OK, this is my first attempt. Got killed by the altar that blew up in a mushroom cloud. Still don't know what it is, though.
It can't be a nuclear weapon or antimatter bomb, since a blast from those things would follow Sedov's laws, whereas the "blast radius expands with the speed of light" for whatever was under that altar. Maybe a miniature blob of neutron matter accelerated to 0.999c?
In any case, I hope I'll learn what that was in a future attempt!
For some reason I left this up for a few days before finally writing this comment. This was a nice quick play, and for that it did really well. I'm still certain I missed a few things and might come back to find the rest of them, but what I did find, I enjoyed. The choice of who you take onto your team is really great. Don't really have anything bad to say, except maybe show what your teammates stats are somewhere. 99/100
I sure would like another of your reviews because they are indepth, whereas most reviews are 'I hate it' or 'Best FF ever'. Writers don't learn anything about their books from either comment.
Anyway, I look forward to your review and hope you actually liked the book.
By the way, thanks for your review of 'Riders'. I somehow missed that and it made for very good reading. People such as yourself help us writers because you tell us *why* a book was good and *why* a book was bad or average.
I do still work on this series infrequently. The next installment isn't very lengthy, but it is quite technically complex as it involves alternative dimensions with the ability to switch between them, so keeping everything making sense is taking some careful writing.
The next installment is the penultimate episode, but I have also planned out and written a great deal of the final episode since I began that before I decided there needed to be another episode after Return to G15-275 and before the final adventure.
There is also a secret 10th episode that I have started - but that is a secret so don't read this sentence.
I mention these two upcoming installments to make the point that I would like to finish off the series and haven't given up on it yet.
I should have some time to spare for writing gamebooks after June, but I've made promises before and proven to be a big fat liar.