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A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
The Trial Of Allibor's Tomb

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Tales From The Bird Islands Development

Sun Jan 10 01:19:40 2016
Hi. This is exactly the idea I had and have been (slowly) working on. Is it possible to have a post of the ship combat system please (or is it already on here somewhere?) I had a idea of a boat/ship yard on Sempura where you could buy and sell boats with different specs and abilities. I did come up with a (few) ship to ship combat systems myself but if one is already in use then that saves me the trouble of refining it/them. Pirating, privateering and trading across the archipelago! Wo Ho! We gonna be rich!
Ulysses has made a ship combat proposal, it's on the downloads page.

I'm not taking any stance on what mechanisms the text version will use, as far as I'm concerned that's for the authors to decide. For the online version, however, ship combat will be based on the system from Seas Of Blood. It may or may not one day be expanded to include manoeuvrability / boarding tests, fire arrows, cargo etc.

Sun Jan 10 01:36:34 2016
OK I found it, march 15th 2014! Almost two years ago! I can't believe it! Where does the time go? I'm getting old!

Fri Jan 15 22:50:53 2016
Thank you.

Just out of interest, how is the crew strike and crew strength calculated on the first ship that you obtain? Is it random rolls, or a set stat like the characters have? It would really helpful to know with my idea.

Also while I'm here, how does the trading work in fabled lands (I've never played them). Is it simply 'Buy item from location A, and then sell them at B,C or D at varying prices?' I don't want to miss a good idea or trick, though I don't want to/am not going to blatantly copy another's idea either. Just want hints and ideas that's all.

Thanks again.
For now, I've chosen CREW STRIKE 10, CREW STRENGTH 10 for Wavedancer simply because that gives it a fighting chance against the piracy targets. However, it doesn't really make much sense for it to be that powerful, and once there is the ability in place to add enhancements (such as the ram) I will probably lower these initial values.

I should mention that I have assumed Wavedancer not merely to be the first ship you obtain, but the only one available ever. Some of the authors (can't remember which) have also made the same assumption as they refer to 'Wavedancer' not 'your ship'. Obviously you can write what you like, I don't want to discourage you at all, but please be aware that the online version might never feature other ships, and almost certainly will not allow the ownership of several at once.

Rather than use Fabled Lands as an example of how trading works, it might be better to look at the existing gamebooks in this particular collection, such as Isle Of The Cyclops and Island Of The Tyrant.

Sat Jan 16 16:22:18 2016
Under this point of view it makes sense for marketprices to be different between the various ports, so that trading can become more appealing.

Sun Jan 17 10:03:00 2016
Thanks all again.

Only owning one ship certainly makes life easier (especially for me!) I can remove a lot of my material and place it in a different folder for another game book one day, which simplifies everything for me, and thus allows me to get straight on and start writing up.

Just for conformation, is the trading on IOTC the Hyena pelts and nothing more (or have I missed something)?

And is IOTT part of the Bird island game books?

Thanks again.
It is possible to trade quite a few items in Isle Of The Cyclops, it isn't limited to hyena pelts. I can give you a list if it's important. Yes, Island Of The Tyrant certainly is one of the bird island gamebooks. By the way, the entire collection as it stands can be downloaded here - this might resolve similar questions.

Mon Jan 18 09:34:07 2016
Hello all.

I'm just wondering with the gamebooks we have written so far, are there any loose ends in terms of quests that are supposed to be done elsewhere, or vital/helpful objects still needed to be sourced elsewhere?

To allow new authors to make contributions it might be a good idea to write a 'How to Contribute Page', which I can have a go at drafting the text for, but the info that provides connections between the islands would need to be updated on an ongoing basis.
Using these connections is only an option of course and a completely independent island can always be included; but I don't think it is too ambitious to have this kind of information available so prospective authors can contribute a more integrated offering if they want to.

I am tending away from the over-arching quest idea we have talked about previously. Instead I think it is a better idea if individual authors can look at the world that has been established and create adventures from small to epic scales using the elements available to them. This means an epic, monster slaying adventure can still emerge, but it will be easier to create such an adventure and easier to manage the world overall.

Seems reasonable. If you draft this page I'll put it up and maintain it.

Tue Jan 19 15:13:08 2016
Sounds like a brilliant idea!

Though all my own fault, I think I've broken every single writing rule that was originally set and intended for the Bird isles, and I'm going to have to heavily edit and scrap at least 25% of my ideas. Over enthusiasm I'll put it down to, though I did enjoy coming up with them all.

Can't wait for this new page, once again it sounds brilliant and - I'm sure will be - immensely helpful!

Thu Jan 21 16:29:41 2016

Is it possible to have a list of all the trade items from all the islands so far (hidden in a spoiler slot if appropriate) to make life easier please?

You can buy and sell :

Pelt, Leather Jerkin, Chain Mail Hauberk, Plate Mail, Shield, Lantern, Candle, Rope, Pearl, Potion Of Healing, Insect Repellent, Salt, Sulphur, Myrrh

You can sell :

Panther Pelt, Pipe

You can buy :

Provisions, Garlic, Belladonna, Wolfsbane, Purity Plant, Sword, Club, Broadsword, Dagger

Thu Jan 21 16:32:25 2016
I can't seem to open the bird isle collection of game books for some reason? Am I being stupid?
I've just tried it and it works fine for me. It's just a ZIP file containing all the gamebooks. Are you having problems downloading it, or with unzipping it, or with any of the gamebooks in particular?

Sat Jan 23 13:40:33 2016
Thanks for the list of items. I thought there was going to be a lot more than that.

I must be doing something wrong with the zip folder/file thing. When I click on it it just gives me a list of programs that I could try to use to open it, and nothing works. Probably me, am not that computer savy (if you hadn't guessed) :)
There are a lot more items in general, but the ones I've listed are the only ones that can currently be traded.

Phil Sadler
Sat Jan 23 19:22:37 2016
Perhaps you must download Winzip? Or, reinstall it if you already have.

Sat Jan 23 19:32:22 2016
The download works with no problems for me too.

Sat Jan 23 19:33:22 2016
Try right-clicking and choosing "save target as..."

Sun Jan 24 14:36:50 2016
I've downloaded it fine, but can't open it. Guess I haven't got winzip? Oh well it's fine, isn't that important to know all the ins and outs of all the books anyway. Was a little interested in them but that's all. It was more important (to me) to know the tradeable items really. Thanks for the replies anyway. :-)
I don't understand why you are so concerned with tradeable items in particular anyway. You can have whatever items you like in your own gamebook. You can even introduce dependencies on items that are meant to be found elsewhere but don't exist yet.

Phil Sadler
Sun Jan 24 16:37:02 2016
AFAIK Winzip is free (could be wrong).
It looks as though only the trial version is free. An alternative that definitely is free, though, is 7-Zip.

Tue Jan 26 15:15:31 2016
Thanks all.

I got it working. I can't seem to open it if I download it but can view them if I don't. Computers baffle me?

Have been playing the online versions quite a bit to get myself up to speed with it all and get back into the general flow of it all and am commencing writing.

Another question if I may (sorry |I always have a lot). Is the map posted on dec 17th 2014 still the most up to date one? And would it be possible to buy a map in game (maybe incomplete with hidden islands that appear on it as you discover them) and you can view it when aboard your ship? Just an idea, I love the map.

Cheers. :-)
Thanks. The December 2014 map is indeed the latest. However, it's only meant to be a rough guide to the general arrangement of the islands, and is there to help authors rather than be part of the game itself. As you've seen, at the moment there isn't really any navigation or discovery, you just pick destinations from a list so an in-game map isn't much use anyway.

Wed Jan 27 09:11:40 2016

Maps could be a special (and very limited in number) object in the game that effectively expands your 'sail to' list if you possess the map. The maps would be special because they would have to carry across gamebooks and we can't have too many objects like that.

This is different from the feature of a graphic map that you were talking about, but it might give you some options for writing if you were thinking of your gamebook involving finding a map to open up new locations.

Fri Jan 29 11:10:02 2016
Thank you.

Yes, the idea of a map as an object in the game is a good one. :-)

The reason I liked the graphic map is because it gives a sense of location and scale to the archipelago (like the numerous fantasy books with a map at the front. I believe some of the Fighting fantasy books also had some?). It just seems a shame to not use it, though no one else seems that keen? :-(

Not trying to be difficult or controlling by the way, was just an idea that I thought was good, that's all. :-)
I like maps too, but the one that I've drawn just isn't good or detailed enough to constitute an improvement to the game if included.

Sun Jan 31 09:22:43 2016
So you'd be happy to include the map if it was improved? By someone who knows how to do such things?

Fri Mar 25 09:22:31 2016
Bird Island: http://www.corriere.it/foto-gallery/esteri/16_marzo_24/vacanza-un-isola-piccola-tutta-te-bd96ae1c-f

Sat Mar 26 12:37:13 2016
The things I would do to own that.

Fri Jan 27 22:34:36 2017
Quite a lot of time passed since last island was added... does anybody want to bring this project forward? :)

Mon Jan 30 23:51:50 2017
Yes! Am still working on mine with the few scraps of time I get to write. Have almost finished my sea going adventure, just a few more passages and then to jumble them up. Am not looking forward to that though, have got a feeling that's going to be the tricky bit :-)

A.E. Johnston
Fri Feb 3 04:35:04 2017
Hi Jest,
I also have similar problems when I write my gamebooks, the "jumbling up" paragraphs portion is always a drag! However, I believe there may be pieces of software that can do this for you- I am not the familiar but it may be worth checking them out online. Just a thought!

A.E. Johnston
Wed Feb 8 06:38:14 2017
Jest, I found a great program online- "Twine" that is easy to use and has helped me plan out my gamebooks. It is worth checking out!

Sat Feb 11 15:23:00 2017
When I write gamebooks I use Libro Game Creator 3 http://www.matteoporopat.com/librogame/libro-game-creator-3/ - English is part of the supported languages, if you were in doubt.
It is donationware and supports up to 999 paragraphs.

Tue Apr 11 15:03:47 2017
Hi all.
Thanks for the responses and sorry it's taken so long to reply. I will try and look up these programs when I have the chance, but I've also found some valuable hints and tips on the subject of not only writing but also jumbling up the references, mainly from a blog from Jonathon Green (I'm sure you've heard of him) and another American author who wrote another type of game book that seems similar (can't remember his name :-( ). I'll first attempt to just copy and pasting and keeping lots and lots of notes, hopefully that will suffice!
I can only apologies for how long it is taking, I just hope it is worthy and workable once I submit it/them (fingers crossed).
While I'm here I'll mention that I've played through a few islands recently (to get back into the swing of things), mainly the debacle at dead man's inn and the follow up games - but also others - and found a few things that seem a little strange? I'm not trying to point out faults - well I am, but for a good cause - I'll post them in a spoiler alert when I have the time.
Peace to all, and I love this site!
Thanks very much, good to hear that you're still working on it. Regarding the strange things, if you think you have found any bugs, could you email me the URL, or alternatively paste it into a guestbook message?

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