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C.K Thu Jul 1 14:24:07 2010
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Snobbie: Sorry it took so long to get back to you. The ways to increase your psychic score are:
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The necromancer increases it by 2, killing a unicorn on your way to kill the count increases it by 1, defender increases it by 3, and the fight with the nightshade phantom increases it by 1. |
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C.K Fri Jul 2 11:28:54 2010
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Snobbie:
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To increase your psychic score: The necromancer increases it by 2, the unicorn increases it by 1, Defender increases it by 3, and the fight with the Nightshade Phantom increases it by 1. |
I hope this helps. |
C.K Fri Jul 2 11:32:21 2010
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My Bad! There must have been something up with my browser because it didn't show that first message as posted. So the Admin could just delete that duplicate post. Again sorry about that. |
Wayne Densley Fri Jul 2 13:20:42 2010
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Hi all,
I would just like to remind all prospective entrants in this year's Windhammer Prize for Short Gamebook Fiction that the submission period commences on the 1st of August and continues until the 7th of September 2010. For all information regarding the Windhammer Prize please go to http://www.arborell.com/windhammer_prize_2010.html
Regards Wayne Densley
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Snobbie Fri Jul 2 14:41:56 2010
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Good thing i don't know much about gamebooks..... I got here because i liked reading choose your own adventure books... |
Torin Koester Mon Jul 12 06:49:40 2010
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Dude these books is sweet. |
Ulysses Tue Jul 20 22:51:14 2010
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Hello all.
Since there's not much discussion going on at the moment, may I ask for people's experiences of The Dead World? Has anyone found any of the major bonuses? Any feedback in general?
(P.S. An update on Episode 7: I've just had to expand to 400 references... it will still be a while coming.) |
binki Fri Jul 23 06:40:35 2010
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Hello Ulysses. First of all, I must thank you for the whole serie of adventures. In The Dead World I have found some number of bonuses, don't know which ones are major. I prefer to get golden sword and Skill bonuses.
A small bit of disappointment was a character inability to prevent mutiny.
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Ulysses Sun Jul 25 04:30:56 2010
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Hi Binki, thanks for your comments.
I wanted to have the mutiny carry through to show how far people will go in a desperate situation, then have that contrasted against normality when it is suddenly reimposed; that is: when the rescue ship arrives as promised and suddenly everything they did to survive is shown to be unjustified. While the WWGB series is mostly about humour and is not trying to make any great statements about the human condition, in this adventure I added a lot more descriptive language and of course the mutiny to add a new dimension to a story where otherwise not much happens. There is of course the back story of what happened on the planet and why the trap was built in the first place, but that is never revealed in full. The key thing I wanted to show was desolation, and what arises from the human heart when all the distractions and pretences of society are removed. It's then we find out who we are. The main character in this adventure is undergoing transformation after all, and this adventure is a step in that process |
Clive55 Sun Jul 25 17:17:29 2010
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I just wanted to say thanks to the administrator(s) and contributors to this site! I stumbled upon it while doing an internet search of the FF and CYOA books I enjoyed as a teen back in the mid-80's, and was surprised that there's still interest in this medium of gameplay. I immediately jumped into Hellfire, as that was the first entry I saw in the list of titles available, and felt the same thrill I had 20 years ago. Admittedly, I've had to peruse this entire Guestbook to get clues to a certain section I'm stuck on (fairly well documented by other readers here), but I'm glad I did.. for another reason entirely.
It was kind of heart-warming to see so many other people here not just interested in reading these style of books, but creating new titles in their own right. I'm serious.. in this day of advanced electronic gaming systems I not only expected little in the way of information on anything FF-related, I expected the whole genre to be practically dead and buried.
So, I really have to tip my hat to you all! Thanks for breathing some life into my trip down nostalgia lane. |
Aiken Mon Jul 26 13:08:19 2010
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Ulysses,
I have completed The Dead World a few times. I enjoyed it and it makes a fun bonus round before the next major installment. The bonuses I've found are as follows:
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+1 Skill Bonus for completing the Puzzle. +4 Stamina -2 Luck for Robot surgery. The Golden Sword. +1 Skill/Luck or + 2 Stamina from the Space Rat machine. An item from your spirit guide.
The best I can do is to get 2 bonuses + an item from a tortoise in any one game. I went for +1 skill, the Golden Sword and a data tablet.
Current Stat.s are:
Skill 16, Stamina 24, Luck 11, Advanced Electro-Whip Training.
Items: The Star of Chaching, Data Tablet, Golden Sword, Ancient Short-sword, Giant Lizard Teeth, Stealth Devide
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Hopefully my enseign has some chance of survival in part 7!
Thanks again for a great series.
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Snobbie Mon Jul 26 16:50:12 2010
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Ulysses You should be a bookwriter.... I'll check what you worte and made. |
Ulysses Mon Jul 26 23:32:15 2010
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Aiken:
Glad you enjoyed it. Don't be too concerned about what items you have obtained. Items are only carried between gamebooks by exception. From The Dead World there is only one item that will be carried through to Episode 7.
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Zefiris Sun Aug 1 18:02:43 2010
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Just wanna say this is a great site, loved House of Horror!
That could easily stand alongside any of the original Fighting Fantasy series and not look out of place.
Great site!
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Gaetano Mon Aug 2 17:44:10 2010
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Zefiris, that's the best complement a writer could get. Glad you enjoyed it. |
Clive55 Sat Aug 7 15:53:05 2010
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Wow, it took some doing, but I completed Hellfire and its sequel Riders of the Storm! (And not without pouring over this guestbook for a few hints I might add!) I'd really like to take this opportunity to thank you, Mr. Phil Sadler, for creating a couple of works that greatly decreased the amount of stress I took home from my work by virtue of your enmeshing me in your imagination, prose and craftsmanship. It's been stated a few times before in this guestbook but I feel it bears repeating.. creating a fighting fantasy story can't be easy and, even then, it's purveyed to relatively few people. Yet, you poured alot of heart and soul into the endeavours, and for that you get a nice warm smile from me.
If you should read this, I have just a couple of questions and comments for you.
Regarding ROTS..
| SPOILER |
There is a passage where you encounter some fairies, shortly after the mushrooms have switched your skill and luck levels. They shout 'Warrior!', until one of them says 'sadly' something to the effect of 'we have no business with you'. Is there something the player can do beforehand to avert this response, or is that just part of the story? I know, it's not an intrical part of completing the story, but I was just curious.
As for asking the Trinitour for help..*grinning evily at you*.. do you know how many times I died before I just started asking for his help at just any ol' junction! I was saving those "asks" for what I felt was going to be deep, deep into the game.. little did I know that I was supposed to use them practically right out of the gate! Clever, you.... You must've known that most FF players were practically 'hoarders', and would save anything they could (spells, provisions, et al) until the "Final Boss".. and would never "waste" something so inherently important to finishing the game at Junction One. ;) |
Regarding Hellfire:
| SPOILER |
Though very difficult, I don't think too much was unreasonable. Solving the girl's riddle.. well, to be honest, I wouldn't have been able to complete the game without reading your hints to a previous reader years ago. I don't recall seeing a response to that question, come to think of it.. in the text version, is there a hint or an option as to guessing the solution to the riddle?
As per the Timespell, it took me a few times to realize that I should be using it at the junction before the acid river, not right at it.
I liked your inclusion of the necessary 'red herring' towards the end of the story.. but only after I'd finished it! It was only then that I could appreciate your humor, as I'd been through a few (including the long one going through the sweet smelling tunnel on until the secret-divulging cyclops.. if you'd taken that path, you couldn't finish the story! ;p) |
All in all, a very engaging few weeks. Thanks, again! |
Clive55 Sat Aug 7 16:05:44 2010
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Have to agree with Zefiris.. House of Horror was a joy to read. It really took me back to the time I read House of Hades (the American title, at the time, and I believe the last FF book I ever bought) and how thrilled I was that a FF story could take place in a conventional setting and still capture your imagination. |
Phil Sadler Sat Aug 7 18:26:47 2010
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Thanks for the very nice compliments Clive!
As for your ROTS queries:
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The fairies were to do with the fairy dust you must avoided earlier on because if you didn't then you would have had this reference: 370 Without warning the Fairy on your shoulder spits in your face! Then all of the others begin to boo you. “What's wrong?” you ask, “What have I done?” The Fairy on your shoulder flies above you and joins his brothers in circling around you, “You have walked through that disgusting fairy dust haven't you?” You hold your hands up and say defensively, “So what if I have? That shouldn't offend Fairies.” There is more booing before one of them flies right in front of your face, “We are not Fairies though, we are Fallen Angels.” Your eyes widen in shock, your heart leaps into your mouth and you struggle to free your sword from its scabbard. This just causes the Fallen to jeer and laugh at you, “Pathetic human scum!” they start to sing. At last you free your sword from its scabbard, but not before your tormentors cast some sort of spell over you, causing your actions to become incredibly slow and your joints to turn stiff till they freeze up. A few moments later and you can just about some up the strength to move your eyes downwards, where you notice, in a moment of stark horror, that your legs have turned to stone! It's not long before the rest of you follows. “Put it with the others.” says the leader of the Fallen... |
As for the Trinitour, well ... I have no real excuses :-(
As for Hellfire - there is no clue to the girl's riddle and I realise now that it's one of the book's flaws. As for the inclusion of all of the red herrings, that's just me being evil.
Glad you liked the books because not everyone does ;-)
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Clive55 Thu Aug 12 09:40:23 2010
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Thanks for the reply, Phil! Regarding my ROTS query (the fairies) I probably should have mapped out every possible scenario before asking you the question I did. As I'm sure you know, however, once one discovers what feels like the true path, one is hesitant to go exploring all the potential dead-ends.. especially when there is potentially much, much more in the game to contend with! :)
Regarding the Trinitour in Riders of the Storm:
| SPOILER |
Please, no apologies! If a player had weathered Hellfire, then they should know to expect the unexpected in ROTS! It took me a few gambles to figure out what I needed to do, but I got there. (I will admit, however, that deep deep into the game I used my IE Explorer 'history' cache to "redo" certain areas so as to maximize my chances of completing the game. For instance, if I was already high on Skill and relatively-speaking okay on Stamina I would pour all I could into battling the Vampires and Sabretooths of the world to gain as many teeth as possible.. especially if it garnered me relatively little in the way of Stamina loss.) Sure, I know that can be construed as "cheating", but I was so very eager to complete the game!
Also, by that time I'd realized that not every scenario that garnered you a letter in the Messenger's D-E-A-T-H countdown was absolutely necessary to complete the game.. but by then my Stamina was on fumes and prayers! ;) Thank the Lord for IE History.
By that juncture of the game I knew it was relatively safe to use my final 'ask Triny' at practically every move and turn.. and I used it before, during and after my encounter with the God-headed Hydra! Thankfully, the final Trinitour 'call' wasn't encumbant on the player's discretion. (By then you'd felt like you went through a 12-round boxing match!) :) |
Like I said, difficult.. yes. Rip-your-hair-out at times.. yes. Ultimately satisifying.. a resounding Yes!
You got quite a few repeat reads from me and, let's face it, at the root of it all, isn't that what every writer wants? I think your stories warranted it.
And, last but not least.. (and I'll try to be brief here if anyone's still reading my overly verbacious post)..
I bought a PS3 about a year ago. It's still in the box. I was thinking about bringing it out and giving it a go a few days before I discovered this site. Thanks to this site (and specifically Phil's and Gaetano's stories), it's still sitting in that box. I think, in this day and age, that says something. You deserve a high amount of credit.. and by virtue of that, many other writers at this site are guaranteed to have their works looked at by me.
Thanks again! |
Ex Tue Aug 24 21:43:07 2010
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Hi, love the site and all of the gamebooks here!
I have a quick question about a difference between the online version of Hellfire versus the original Word document:
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The Metal Sentinel can be eliminated by using a Dispel Illusion scroll in the original Word document version, but when I try the same strategy in the website's version, I'm told that the spell failed. Is this something to shake things up for people by adding some new difficulties, or am I just doing it wrong? |
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It sounds like a mistake on my part. I will look into it. |
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