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Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Wrong Way Go Back




D-L-T
Tue Oct 15 00:03:40 2013
Star - optimum ending reached
:) I escaped too!

THEZOO
Sat Dec 7 12:42:22 2013
Star - optimum ending reached
Finally completed this!

ben
Thu Dec 19 21:10:59 2013
Skull - non-optimum ending reached
weird but funny!

Olddreamer
Sun Dec 22 03:58:12 2013
Skull - non-optimum ending reached
Nice doggy!
Sit, bobo, sit.
Good dog.

Olddreamer
Sun Dec 22 04:12:57 2013
Skull - non-optimum ending reached
Trapped next to engineering to a short, but very hot death!

Olddreamer
Sun Dec 22 04:18:41 2013
Skull - non-optimum ending reached
Hi mommy! Remember me???

Olddreamer
Sun Dec 22 04:27:22 2013
Skull - non-optimum ending reached
Found another ship! But then it got really hot, again...

Olddreamer
Sun Dec 22 05:01:22 2013
Star - optimum ending reached
Whew!!!

With the hints on the blog I made it through!

Yeah!

Gotta find this planet...

Rudlin The Elf
Fri Jan 10 21:16:06 2014
Star - optimum ending reached
Just beat it!

Karl
Fri Mar 14 17:44:18 2014
Skull - non-optimum ending reached
Very, very funny. I really enjoyed reading this one through.

Arguth
Sun May 25 00:04:14 2014
Skull - non-optimum ending reached
I personally feel although this work is rather funny it's also an utter disgrace. I mean even by reading the pdf version it;s almost impossible to figure out how to complete this adventure. You have to guess at certain things and pick up on luck, it's almost impossible to avoid being fried after you re program the bot. It's insane. I hope your other sequels aren't like this.

Josh
Mon Aug 11 03:53:54 2014
Okay, that sucked. I guess I have to search more in the club, as I found the screwdriver but no battery. Plus I didn't beat the soldier.

Yaztromo
Sun Sep 28 21:53:47 2014
This is just one of the many details that I love of this series:

A Beginnerís Guide to Programming and
Troubleshooting Common-class Androids,
Robots and Interfaces

By B. Sukumvit

Ellis Dee - UK
Mon Dec 8 12:44:29 2014
Skull - non-optimum ending reached
Very fun!

Rob
Tue Jul 21 23:23:22 2015
Skull - non-optimum ending reached
Funny script! I'm planning on getting 'charming' myself this weekend lol

Rob Smith
Wed Jul 22 13:10:23 2015
Have completed this after repeated attempts. I tried again to be sure, but it didn't work the next time. I find that it seems arbitrary whether one can kill the guard before he blasts you. That is one of the critical factors. As a result, I restart every time until skill is 10 (maximum) before the game even begins. Even then, the next problem I find is that the battery in the locker is incompatible. I am wondering if this is a variable factor, but I can't find any hint pertaining to the selection of 3v, 6v, or 12v like with the floor tell as given by computer at the start. Also, there is a mistake in the script here because the script offers '3v, 9v, or 12v' but the actual menu options offer 6v instead of 9v.

I find myself torn between the brilliantly written clean humour in this tale, and the clunky algorithms which ultimately ruin smooth playability.

Yaztromo
Wed Jul 22 20:02:38 2015
Welcome to the brilliant genious mixed with hardness of Wrong way go back!

Dirk Caine
Tue Jul 28 15:42:12 2015
Randomizing locations is a cheap way to artificially increase difficulty.

pk
Sun Sep 13 02:53:35 2015
Skull - non-optimum ending reached
i did the stuff to the robot, it helped me , but how do i get on the ship faster?

Pyrokryos
Sun Sep 13 03:17:06 2015
Star - optimum ending reached
i did it!! next stop planet of the spiders

Ulysses
Tue Sep 15 08:55:20 2015
@Pyrokryos

Well done. Make sure to play each new episode with the Continue link to retain your character and build up bonuses. You can bookmark your progress at the start of each episode to keep your character in the event of unfortunate choices.

nag
Wed Sep 23 16:18:46 2015
Star - optimum ending reached
ahah spent so much time on this but the conclusion was worth a laugh, let's see what chapter 2 is hiding :p

Zero_Cool235
Fri Oct 16 00:01:56 2015
Skull - non-optimum ending reached
Stupid Elevator

Hanky
Tue Oct 27 22:46:33 2015
The elevator is the stupidest idea ever.

It starts well, then this ... thing completly broke the rythm and put you out of the story.

So after 15 attempts to get the good floor, I just quit.

Ulysses
Wed Oct 28 11:09:32 2015
Hi Hanky.

Glad you're enjoying WWGB!

Hints:

SPOILER  
END SPOILER


Unfortunately there will be more frustration to come. The rest of the series is not so unfair.

gavman
Sun Jun 19 16:32:50 2016
Skull - non-optimum ending reached
just lost 20x in a row, closest i got was a utility locker and maint tunnels

Yaztromo
Fri Jul 8 19:02:48 2016
Hello Ulysses,
if you have a look here https://www.kickstarter.com/projects/2036759092/stellar-adventures you will notice that Arion Games funded a version of Advanced Fighting Fantasy RPG rules dedicated sci-fi settings and already opened the playtesting forum even if there are still more than ten days for supporting the game (and be included in the playtesting forum).
I don't know what your point of view is on this, but I'd love you collaborate with Arion Games to make sure that your gamebook adventures can be easily converted into a RPG adventure.
In particular, I'd love being able to use the cool weapons used in WWGB saga!

Well.... now I told you, so you can't pretend you don't know! ;-)

Shadow
Mon Aug 22 12:16:21 2016
Is there any way to tell what battery you need for the screwdriver?

Ulysses
Mon Sep 5 12:05:13 2016
@Shadow

Yes.
SPOILER  
END SPOILER

t
Tue Dec 13 16:18:24 2016
Skull - non-optimum ending reached
I keep going into the sun

burnt
Sat Jan 7 11:13:32 2017
Skull - non-optimum ending reached
HOW DO YOU FINISH THIS GAME I KEEP FLYING INTO THE SUN!

burnt
Sat Jan 7 11:25:51 2017
Skull - non-optimum ending reached
I flew into the sun after only thirty minutes.

Ulysses
Thu Jan 12 10:20:57 2017
Hi burnt.

You go into the sun early if you've skipped vital steps and can't win.

In retrospect the gamebook is a bit unfair, but it is definitely beatable. It relies a lot on using objects in the right time and place, and there are clues for most of these.

Good luck!

Al Toro
Fri Jun 30 19:10:50 2017
Hi guys,

I just couldn't get how is "go mo" = 50?
I'd appreciate if someone has figured it up and can share the knowledge :)

Ulysses
Sat Jul 1 06:50:54 2017
@ Al Toro

When you assign numbers to letters starting at A=1, B=2 and so on you get:

g=7, o=15, m=13, o = 15

7+15+13+15 = 50

Wrong Way Go Back has too many leaps of logic like that, and I would like to go back and rewrite it - but the rest of the series gets more reasonable.

Al Toro
Sat Jul 1 09:28:41 2017
Thank you for the support, I figured it out just a bit after writing the question here.

I just finished the editing of the gamebook translation in Bulgarian, btw. I think it is a pretty cool one, both light for reading, with enjoyable sense of humor, but with gameplay and story as well. I changed only this "puzzle", since I think very few readers will figure it out, even if they know the password, which makes no sense - it would be more difficult for the reader than the character, so I added instruction in the spirit of "If you know the password, sum the numbers, corresponding to its letters (A=1, B=2...)"
Also I added sections for "Items" and separated the usage of "time" in the rules.
Finally, I rounded up the minutes used. It seems like a fun idea, but after few chapters it gets extremely annoying to sum up the seconds and rounding it to 10 seems like a good idea.

I do not know whether you were contacted regarding the translation, but if not - there are some friends here from "Gamebooks" magazine (Bulgaria), which will definitely be interested in publishing it. It is not distributed in bookstores and is in small quantities, 100-200, sold just to cover the expenses, usually in crowdfunding manner. If you are interested to be published here on paper, you definitely can be :)

Salrik
Wed Aug 9 03:16:09 2017
Skull - non-optimum ending reached
I appreciate a good challenge. But screw you for not only putting a different floor level and making any kind of screwdriver (a traditionally hand-powered tool) require electricity. Or, like, adding in more options that let you go back would help immensely.



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