ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Devil's Flight




Haoie
Sun Dec 16 01:23:56 2012
The chokepoint is the run or die fighting scene. Something to do with a triangular key looks to be the solution. I'm guessing I need to rouse the captain into action to get the key but I can't figure out how?

C-Star
Sun Dec 16 11:34:14 2012
I had the exact same problem as you. The door with the triangle lock is a 'bittersweet' ending, and not the true one. If you rouse the captain, you won't take this route at all. I'll give you a hint.
SPOILER  
END SPOILER
If you need more hints, ask.

Ibrahim
Tue Dec 18 11:58:18 2012
@C-star Thank you for that, I figured that the guy you needed to chase at the beginning was key because he
SPOILER  
END SPOILER


C-Star
Tue Dec 18 17:36:20 2012
SPOILER  
END SPOILER


Ibrahim
Wed Dec 19 03:13:36 2012
@c-star Thanks again, I managed to complete the game, I just had to pay attention a little more closely to the conversation with the man in the deep sleep chamber. The irony of what happens to you after you defeat the alien leader though beggers belief and left a sour taste in my mouth. I still prefer Soul Trapper, a much more satisfying work with multiple pathways to the happy ending, Devil's flight depends too much on being successful with your observation and cybernetics.

C-Star
Wed Dec 19 08:04:46 2012
Yeah i know, that part was really stupid. And as for the fear score, I was scared to death several times, but all those times I was taking the wrong path. On the true path, I didn't come close to 10 fear.

Gaetano
Wed Dec 19 18:26:18 2012
Hi Ibrahim, are you referring to the end, when you can either

SPOILER  
END SPOILER


As far as choosing your skills, you're correct that
SPOILER  
END SPOILER


Thank you for your comments, as always- feedback is always appreciated.

Ibrahim
Thu Dec 20 09:21:26 2012
@Gaetano Your welcome, it was a good game if rather rough going, but to me it doesn't have the appeal of Soul Tracker which I've played through a number of times. If you asked me to put my finger on what makes ST tick for me, I couldn't though congratulations on such a fabulus game.

Aiken
Fri Dec 21 15:26:16 2012
@ Ibrahim/Gaetano

To be fair, without at least one astonishingly annoying and unfair snatching-defeat-from-the-jaws-of-victory instadeath of furious doom, FF just isn't FF.

If you don't like it, there's always choose your own adventure. ;-)

pi4t
Tue Feb 12 13:21:03 2013
Section 161 of Devil's Flight seems to have a broken Fear point, which isn't added to the player's stats.

Jesse
Wed Mar 20 04:01:11 2013
Greetings! I just found this site and took a liking to the first game I tried "Devil's Flight". I was wondering if it is even possible to win this game or if there are no good endings? I only get 4 fear points before I die of fright (7 if you count neurostuff) but it runs out too fast for you to want to fully explore everything. Aside from that and the med kits I haven't really found any use for any of the items either. Best I can do is kill the enemy leader and go down in a blaze of glory. No walkthrough or information on this game either. Any one ever beat this game?

pi4t
Thu Mar 21 11:27:29 2013
Yes, it is beatable. Could you tell me (using spoiler tags, so people don't have to see it) where you're trying to beat him? Most likely, you haven't got the assistance of certain people.

I'll give you a few hints in different spoilers. I'd suggest looking at only one at a time, and only looking at the next one if you get stuck.

To get the best ending,
SPOILER  
END SPOILER


To find this out, you need to
SPOILER  
END SPOILER


The
SPOILER  
END SPOILER


Personally, I always died of lack of options or stamina long before my fear got too high. Avoid things which increase your fear, such as investigating someone who's probably dead, if you can help it, and you should be fine.

ben
Thu Dec 19 12:55:09 2013
Skull - non-optimum ending reached
awesome

Krossx
Sat Jan 17 20:05:24 2015
Skull - non-optimum ending reached
I Kept Dying From Fear?

isaac
Thu Jun 11 01:35:59 2015
Skull - non-optimum ending reached
lame

Jason
Mon May 23 12:51:14 2016
Yet another game from Gaetano Abbondanza that I just can't stop playing. Wish I'd found out about this game a long time ago. I keep frightening myself to death, or receive what I like to call the "embrace of acid death," but after reading some comments, I'll try some other options. Finally, I'd like to extend my thanks once again to Andy for creating this great site with all these cross-platform games. Being able to play these games on my Mac and iPhone with VoiceOver using the Alex voice really adds to the experience for me, as it's almost like it introduces something close to emotion a human narrator would, if he or she were reading these games as stories. Anyway before I ramble, I'll end here.

Jack
Mon Aug 29 11:42:05 2016
How can you can get the battery AND captains name?
SPOILER  
END SPOILER

Gaetano
Fri Sep 2 15:17:31 2016
@ Jack

If you scroll through the previous comments, you can get hints regarding the captain's name. As far as the battery,

SPOILER  
END SPOILER

intense
Sun Sep 4 18:07:50 2016
Skull - non-optimum ending reached
I got scared to death by some aliens

spider from mars
Tue Sep 13 16:10:23 2016
Skull - non-optimum ending reached
I was doing well until I...har har har

bluejuice915
Sun Mar 26 18:39:53 2017
Star - optimum ending reached
Great story. While having to find the correct path was annoying, as mentioned by others, the elaborate understory was genius. The fear level was slightly low for exploring and killed me several times, but proved to be fine for the right path. The battles were tough, but searching and mapping were pleasant. Good job, if tough and somewhat unlikeable for some people.
Grade: 98

RogueOne
Mon Oct 23 21:36:05 2017
Star - optimum ending reached
Done!

Wilf
Sat Jun 2 17:31:07 2018
Skull - non-optimum ending reached
Section 167 contains incorrect spellings of "Lambda". Also, you reach it by administering a dose of Neuroxin to a woman, but no deduction of Neuroxin doses is made on your Possessions list.
Thanks, this is now dealt with. I have assumed that "Lamda" is the correct version as there are more instances of this spelling throughout.

yuu
Thu Sep 27 10:36:17 2018
Skull - non-optimum ending reached
good game because you can speck out yours skill point were you want and its a good story

paul
Tue Mar 19 17:43:34 2019
Skull - non-optimum ending reached
bums, dehydration in the brig :( i like ths one, nice and mysterous.

YARD
Tue Sep 19 06:46:25 2023
Star - optimum ending reached
Well, I had pretty high expectations for this after Soul Tracker, which I enjoyed quite a lot, and knowing that this was written some time after. Promisingly, it also has no names like Drago Darkheart, though naming your ship a Norwegian word for Devil is almost equally on the nose. Unfortunately, I found this to be a real disappointment altogether. I would go as far as to say that I hated it by the point I won for the first time, but then checking out the other, dead-end options helped to redeem it somewhat.

One of the issues is actually to do with the way it was adapted. I downloaded the text version to check, and saw that you had TEN FEAR points. Having finished the whole thing, I agree with the earlier comments that's too much, but reducing it to just 4 FEAR points goes way too far in the other direction. In practice, it means that on one of the two paths, your Astro-Geologist keels over and dies after seeing just a couple of dead bodies (yes, I know you are supposed to minimize your exposure to them to win), unless you chug basically all of that Neuroxin almost immediately, and it just feels wrong - not scary, but merely annoying and implausible. I think it would be way better to have it at 6 points, but make a few more events give FEAR points. I.e.

SPOILER  
END SPOILER


However, the more fundamental issue is that you are an Astro-Geologist, you were sent out to investigate a ship where, as you are told in the very first ref, potentially every system could be broken...and you go ahead and do that WITHOUT EVEN A FLASHLIGHT, without rubber-insulated gloves (according to ref 105), and, more importantly, WITH NO OXYGEN MASK OF ANY KIND, even though by far the most plausible reason for what happened to the ship is that it suffered a breach and/or air purification broke? A whole instakill skill check only exists because of this stupidity, as well as one of the ways to get captured for a midway encounter, one which REALLY doesn't justify all the railroading leading up to it.

SPOILER  
END SPOILER


As I said, it's unfortunate that not only is there only one path to victory, but it's the path that's a lot less interesting and altogether worse-written. It involves more crew interaction (particularly on the dead-end paths) and it feels so constrained. I.e.

SPOILER  
END SPOILER


It also has what might be the worst-detailed ref - ref 134. Mounted on what? Drops down through what? Was it loud or quiet? Is that normal for ships like that to have that kind of thing, or is it jury-rigged? You don't really get many answers.

YARD
Tue Sep 19 06:49:09 2023

One thing I do like is that you cannot render yourself completely safe to any skill checks. I had a run where the virtual dice have really hated me, and so even with 10 Perception and Cybernetics, I still failed three of those checks in a row. For a horror game, that feels appropriate, and the ultimately optimal build to maximize your odds of victory

SPOILER  
END SPOILER


is just the right kind of counter-intuitive.

Proofreading:

SPOILER  
END SPOILER