ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Devil's Flight




bluejuice915
Sun Mar 26 18:39:53 2017
Star - optimum ending reached
Great story. While having to find the correct path was annoying, as mentioned by others, the elaborate understory was genius. The fear level was slightly low for exploring and killed me several times, but proved to be fine for the right path. The battles were tough, but searching and mapping were pleasant. Good job, if tough and somewhat unlikeable for some people.
Grade: 98

RogueOne
Mon Oct 23 21:36:05 2017
Star - optimum ending reached
Done!

Wilf
Sat Jun 2 17:31:07 2018
Skull - non-optimum ending reached
Section 167 contains incorrect spellings of "Lambda". Also, you reach it by administering a dose of Neuroxin to a woman, but no deduction of Neuroxin doses is made on your Possessions list.
Thanks, this is now dealt with. I have assumed that "Lamda" is the correct version as there are more instances of this spelling throughout.

yuu
Thu Sep 27 10:36:17 2018
Skull - non-optimum ending reached
good game because you can speck out yours skill point were you want and its a good story

paul
Tue Mar 19 17:43:34 2019
Skull - non-optimum ending reached
bums, dehydration in the brig :( i like ths one, nice and mysterous.

YARD
Tue Sep 19 06:46:25 2023
Star - optimum ending reached
Well, I had pretty high expectations for this after Soul Tracker, which I enjoyed quite a lot, and knowing that this was written some time after. Promisingly, it also has no names like Drago Darkheart, though naming your ship a Norwegian word for Devil is almost equally on the nose. Unfortunately, I found this to be a real disappointment altogether. I would go as far as to say that I hated it by the point I won for the first time, but then checking out the other, dead-end options helped to redeem it somewhat.

One of the issues is actually to do with the way it was adapted. I downloaded the text version to check, and saw that you had TEN FEAR points. Having finished the whole thing, I agree with the earlier comments that's too much, but reducing it to just 4 FEAR points goes way too far in the other direction. In practice, it means that on one of the two paths, your Astro-Geologist keels over and dies after seeing just a couple of dead bodies (yes, I know you are supposed to minimize your exposure to them to win), unless you chug basically all of that Neuroxin almost immediately, and it just feels wrong - not scary, but merely annoying and implausible. I think it would be way better to have it at 6 points, but make a few more events give FEAR points. I.e.

SPOILER  
END SPOILER


However, the more fundamental issue is that you are an Astro-Geologist, you were sent out to investigate a ship where, as you are told in the very first ref, potentially every system could be broken...and you go ahead and do that WITHOUT EVEN A FLASHLIGHT, without rubber-insulated gloves (according to ref 105), and, more importantly, WITH NO OXYGEN MASK OF ANY KIND, even though by far the most plausible reason for what happened to the ship is that it suffered a breach and/or air purification broke? A whole instakill skill check only exists because of this stupidity, as well as one of the ways to get captured for a midway encounter, one which REALLY doesn't justify all the railroading leading up to it.

SPOILER  
END SPOILER


As I said, it's unfortunate that not only is there only one path to victory, but it's the path that's a lot less interesting and altogether worse-written. It involves more crew interaction (particularly on the dead-end paths) and it feels so constrained. I.e.

SPOILER  
END SPOILER


It also has what might be the worst-detailed ref - ref 134. Mounted on what? Drops down through what? Was it loud or quiet? Is that normal for ships like that to have that kind of thing, or is it jury-rigged? You don't really get many answers.

YARD
Tue Sep 19 06:49:09 2023

One thing I do like is that you cannot render yourself completely safe to any skill checks. I had a run where the virtual dice have really hated me, and so even with 10 Perception and Cybernetics, I still failed three of those checks in a row. For a horror game, that feels appropriate, and the ultimately optimal build to maximize your odds of victory

SPOILER  
END SPOILER


is just the right kind of counter-intuitive.

Proofreading:

SPOILER  
END SPOILER



Post Message

Name


Comments

 
 
If you can read this, don't touch the following text fields.