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Tales From The Bird Islands




leah
Fri Nov 10 15:09:04 2017
Skull - non-optimum ending reached
THIS WAS THE WORST WAY TO DIE I SLIPPED FfS

k
Fri Nov 10 15:20:14 2017
Wow didn't think I'd last that long... but in the maze I kept on killing things and never escaped. It's never ending. I swear.

Lee Mosley
Wed Nov 15 00:35:27 2017
Skull - non-optimum ending reached
Involving and descriptive

Kupoberry
Wed May 2 00:29:46 2018
Skull - non-optimum ending reached
Too many loops :(
Died on Nen-Tai from 3rd attempt at withstanding heliocide.
Otherwise, thoroughly awesome tales :)

Clarissa
Tue Jan 8 23:13:35 2019
Skull - non-optimum ending reached
Aww! I was doing well (I think?) until I fell in a pit and got stabbed in the throat, while failing miserably at some puzzle sequence I totally didn't get.
This is fun, though. I will try again some time.
Congrats to the writers for a truly awesome project. My favorite so far was Richard Evans. The descriptions of sea scenery and aquatic creatures were truly gorgeous and the scenario was intriguing (I didn't really solve the mystery optimally).
Thanks everyone.

paul
Thu Mar 21 13:59:39 2019
Skull - non-optimum ending reached
killed by a hyena :(

William
Thu Nov 19 18:27:10 2020
Hi everyone,
I just wanted to say that I'm really enjoying this game, as it's by far the most complex on this site. However, I've found a bug: When I try to use a flask of poison on Mheng the Mad Mage, the game crashes with an "Error: Can't open file". Does anyone know how to fix it?
Thanks for sending me the URL.

I think I've fixed this bug now. However, the URL you sent me won't work as it stands. If you have the URL where you used the flask rather than the scimitar, I'd recommend switching to that if at all possible. It should now work.

In theory it's possible to fix the URL - in this case, replacing the 'u=68' near the start with 'u=179' seems to get things going again, but I don't advise doing this if you can help it, in case it introduces other issues further down the line.

William
Thu Nov 19 18:30:48 2020
I was playing Morgai Greycloak, in case it makes a difference.

William
Thu Nov 19 22:56:34 2020
Also, I don't know if this is a bug but I've noticed a couple of weird things. If you tell Saitra that you want to kill the Baron and give her the 50 pearls, she gives you an enchanted conch shell to summon the Kraken so that you can achieve fame by slaying it.

Later, when you obtain the Trident Of The Deepmer, the Deepmer King tells you that the Kraken must be defeated and that the "true power" of the trident can only be used once, leading me to assume that the trident was created to battle the Kraken. However, I've found no way to summon the Kraken, either by using the conch shell at any location or any automatic encounter.

I've completed every existing island including the Sleeping Dragon (except Soulless because, you know) so I'm a bit baffled. I tried going to the banquet first, but there appears to be no way to kill the Baron without summoning the Kraken as Saitra suggested. However, when I returned to Saitra in hopes of getting clues and asked her how to steal the Baron's treasure, she praised me on my "good work" earlier as if I'd killed the Baron, and said that she'd only need 25 pearls this time because of what I'd already done.

Well, I gave her the pearls again, but I obviously couldn't rob the Baron's vault anymore since I'd already gone to the banquet. When I couldn't summon the Kraken, I figured that it just hadn't been implemented, like Crescent Island, but the psuedo-success for "killing" the Baron is pretty weird... what gives? Is this just me, or has anyone else had this issue?
There is no Kraken, at least not yet.

William
Thu Nov 19 22:59:00 2020
"Wow didn't think I'd last that long... but in the maze I kept on killing things and never escaped. It's never ending. I swear."

I know this is necroposting but I just wanted to say that the maze really is never-ending. It exists so that you can get the Ebony Key to unlock the other door and defeat the Temple Guardian. I'm guessing you've figured it out yourself by now, but I just wanted to put it out here for anyone who's stuck.

William
Thu Nov 19 23:01:02 2020
I'm guessing I'm missing something for the Baron, since I saw a couple of comments talking about the fight with him, but right now I'm well and truly stuck. Any help?

William
Fri Nov 20 00:00:37 2020
For anyone interested, here's my guide to the four characters:

Character Selection Information

Barabas the Fallen: 7 Skill, 14 Stamina, 9 Luck. Honestly my least favorite character, as Barabas is strictly inferior to Morgai Greycloak in most cases- having low combat skill is pretty annoying, and the high Stamina points in no way make up for it, since you're going to be taking a lot more than two extra hits in combat with two points less Skill. (Just my opinion, take with a grain of salt.) Barabas is decent in combat but still weaker than two of the other characters, with a fairly good chance of passing a Luck test.

Morgai Greycloak: 9 Skill, 10 Stamina, 9 Luck. My all-around favorite character, both for stats and her backstory, Morgai is dangerous in combat, having the second-highest stats in that regard, while still having a pretty good chance of succeeding in Luck tests, which might not seem that important but is invaluable in a couple of the later islands.

Rhuncaz Runecaster: 7 Skill, 10 Stamina, 11 Luck. I really like the idea of playing an apprentice magician turned adventurer, but with terrible combat stats, he's honestly far too hard to play, due to the fact that he gets comparatively few advantages for being a wizard. He's apparently not a combat magician if you read his backstory, so he can't cast spells, and the only Rhuncaz-only magical artifact I've found so far is an enchanted dagger that will kill anything, but break on the first use. That sounds really cool, and it is, but considering that most monsters in the game have a good chance of killing you, it really isn't enough to make up for it. 11 Luck effectively means that you never have to worry about any Luck test, but again, you're far more likely to be killed on the first island without ever getting to reap the benefits. If there are any other perks that come with being a magician, I haven't found them.

Tarshawna the Terrible: 9 Skill, 14 Stamina, 9 Luck. A former mercenary captain, Tarshwana is nigh-unstoppable in combat once you acquire armor and a certain magical amulet, but 7 Luck means that any luck test is nearly a flip of a coin. This isn't a big deal in most cases, but acquiring and keeping the
SPOILER  
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is going to be mandatory if you want to survive a certain island. Pretty fun to play, Tarshawna is my second-favorite character, but ultimately less of an all-rounder than Morgai Greycloak.

Any thoughts?

William
Fri Nov 20 00:07:18 2020
Goi-Han Island Guide (Should be easy but just in case)

1.
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2. If you've decided to clear Goi-Han Island, buy a round of drinks at the tavern and accept the quest to slay Dhurz Deathsnare the Cyclops. From here on, your approach should be a bit different depending on which character you picked.

Tarshawna the Terrible:

SPOILER  
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Rhuncaz Runecaster:

SPOILER  
END SPOILER


If you're playing any other character:

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If you've successfully killed Dhurz Deathsnare, congratulations! You will be hailed as a hero by the villagers and receive your very own boat for free, as well as instant healing whenever you return to Goi-Han and can proceed to the rest of the game!

Stinger
Wed Aug 11 13:51:33 2021
Skull - non-optimum ending reached
Man what's the correct steps to make the substance? I found where they each load, but by the time I gather them all, while leaving the camp totally undefended, I'm dead.
SPOILER  
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Thanks for any pointers.

v
Sat Apr 22 07:31:25 2023
I died very stupidly, those crabs are the death of me



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