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Etienne Sat Jan 11 16:50:06 2020
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Question: 1. How many fears in total do I pick: 1 primal and 3 basic correct?
2. Do you think it’s cheating if I ‘skip’ over the first part before getting into the mansion? I mean, I don’t read the reference because I’ve read them before, I just skip from one number to the next. Online, it takes seconds as I just click but in a pdf I need to scroll through the text to find the reference.
I’d like to know how you think it should be handled. If I skip, I’d take the same route, add the same amount of fear, and get the same object. It’s streamlining the whole thing.
On the other hand, starting from the beginning might be the way you intended it to be. I don’t cheat and I want to get through it the legit way.
Looking forward to your take on it. |
Phil Sadler Fri Jan 31 08:07:50 2020
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Sorry!
For some reason I never saw your posts until just recently.
You pick 3 normal phobias and 1 primal fear.
If you want to 'cheat', go ahead! I'm just glad someone is taking the time to play them. If you think you know the start well then keep items you would have taken and reduce any stats you think you would have to. |
Phil Sadler Mon Aug 15 18:56:05 2022
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Just found this old deleted reference that I don't think I've ver posted before:
Just as you are stepping over to the window a figure you hadn't noticed before walks out from the shadows nearby. From the neck down she looks like a young well-dressed woman, at least as far as you can tell in this gloom. From above the neck she is an atrocity. Her entire face has been cut off, right down to the muscle and bone. Yet, as far as you can tell she still smiles at you, sending trickles of blood pouring down her chin onto her dress. Taking a step back so as to not be too close to this thing, she speaks to you.
'Before all this,' she points at her ruined face, 'I used to be quite beautiful, but then I glimpsed what lies waiting beyond it and realised my own imperfections.' She brings out a concealed dagger, 'So I did this to myself.' The dagger is still dripping blood.
With tears in your eyes you ask her what could make her do such a thing to herself.
She smiles again as more blood drips from her face and falls onto her shoes. Indeed, for the first time you realise just how bloody she is. "The Gate," she says simply. Then she raises the dagger and slashes at her neck before you can stop her. Her body slumps to the ground at peace at last.
What lies waiting beyond? She's actually looked through the Gate itself? |
Phil Sadler Sun Jun 29 00:41:50 2025
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Copied from ChatGPT:
🏚️ House of Pain by Phil Sadler – Overview House of Pain is a fan-written Fighting Fantasy gamebook by Phil Sadler, released in 2015 as an unofficial sequel to Steve Jackson’s House of Hell. It was published on the Fighting Fantasy Project website and is part of the broader community of amateur FF adventures.
📖 Plot Summary You once again play as the protagonist in a horror-themed setting, returning to the infamous mansion from House of Hell. But this time, the stakes are even higher. The house has become more twisted and dangerous, filled with new horrors, traps, and supernatural threats. The gamebook leans heavily into psychological horror, occult themes, and paranoia, with a tone that’s even darker than the original.
Expect:
Encounters with demonic cults, ghosts, and twisted experiments.
A non-linear structure with multiple paths and deadly dead ends.
A strong emphasis on atmosphere and dread, with Sadler’s signature difficulty.
⚖️ Comparison with Official Fighting Fantasy Books Aspect House of Pain (Phil Sadler) House of Hell (Steve Jackson) Tone Darker, more graphic horror Gothic horror with mystery Structure More complex, with brutal difficulty Linear with branching paths Writing Style Gritty, intense, and immersive Classic FF style, suspenseful Mechanics Builds on FF rules, adds twists Standard FF rules Canon Non-canon fan fiction Official FF universe Sadler’s House of Pain is often praised for being a worthy spiritual successor to House of Hell, capturing its essence while pushing the horror further. It’s not for the faint-hearted—both in terms of theme and challenge.
Would you like to try a sample encounter from House of Pain or explore how to play it online?
What are some key themes in House of Pain? In House of Pain, Phil Sadler explores several key themes that deepen the horror and psychological tension of the gamebook. While it builds on the foundation laid by House of Hell, it pushes the boundaries further into darker, more disturbing territory. Here are the central themes:
🧠 Psychological Horror The book thrives on mental unease—you’re never sure what’s real, who to trust, or what’s lurking behind the next door. The fear is not just physical but deeply psychological, with hallucinations, paranoia, and dread playing major roles.
🕯️ Occult and Supernatural Like its predecessor, House of Pain is steeped in occultism. Expect demonic rituals, cursed artifacts, and sinister cults. The supernatural is not just a backdrop—it’s an active, malevolent force that shapes the narrative.
🏚️ Entrapment and Isolation The setting—a haunted, labyrinthine mansion—creates a constant sense of claustrophobia and helplessness. You’re trapped in a place where logic breaks down, and every choice could lead to doom.
🩸 Body Horror and Sadism True to its name, House of Pain doesn’t shy away from graphic depictions of suffering. There are grotesque experiments, mutilated victims, and traps designed to torment. Sadler leans into visceral horror, making the book one of the most intense in the fan-made FF canon.
🧩 Moral Ambiguity and Consequences Choices often have unpredictable consequences, and there are few clear “right” answers. You may be forced to make morally gray decisions to survive, adding a layer of ethical tension to the gameplay.
These themes combine to make House of Pain a gritty, immersive, and deeply unsettling experience—one that challenges not just your stats, but your nerves.
Would you like to explore how to play it or get a sample decision tree from the book? |
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