If your interest in your current project is flagging, I would complete the Crete section and leave it as a possible first part of a trilogy. As I've said before, writing gamebooks should be fun. If something else is inspiring you, go ahead and knock it out. If you have a habit of shifting your focues over a short period of time, perhaps it may be better to plan shorter books than long epics.
Have reached a point in my adventure where I'm uncertain of a choice. My opening tale in ancient greece has 3 parts: A section in Crete, a set of other adventures in the Aegean, and the conclusion. I have almost finished the cretan part, and I'm unsure whether to have the stroy as a trilogy of mini gamebooks or a longer gamebook. One reason I want to send it in is that I've now been inspired to write a new adventure set elsewhere, and so very highly confused is what I am.
I just re-read my post and realized that it sounds like I'm trying to put an anti-gamebook combat argument. Note that I'm NOT against combat in gamebooks as I said in my first post.
@duffmeister: Do you mean a combat system in which you get to choose which moves to make?
@Gaetono: Actually, I'm reading the online ones by Project Aon. And thanks too for shedding some light regarding the combat, I actually find your explanation much simpler compared to the one offered in the book.
Another thing about combat systems is that it can get quite tiresome having to keep track of enemy health, placing your finger on the page while fighting, and in the case of Lone Wolf, continuing to reference the Combat Results Table or taking note of any special effects that the items you have grant.
Hello Kee- I like the Lone Wolf combat system; I think that it provides a more enjoyable and realistic experience than endless dice rolling. I'm assuming you have a printed book from the series? All you do for each combat is figure out the ratio by subtracting your opponent's skill from your own. So, for example, if Lone Wolf's skill is 15, and he's fighting an opponent with a skill of 17, then the ratio is -2 (negative two). Then you simply find the appropriate column in the back cover of the book (in this case, -1/-2).
Use the random number table for each round. Simply take a pencil, close your eyes, and stick at some point on the table. Open your eyes and you will have landed on a number between 0 and 9. Whatever number you have, line it up with the appropriate column from above. The result will tell you how many endurence points Lone Wolf (and his opponent) have lost for that round. Repeat this until someone is dead.
I think ff style combat can, if put in by a skilled author, add an interesting level of suspense, and is particularly interesting when special rules are added. The problems come from either over-strong enemies who cannot be beaten and tiresome, boring hordes of foes.
My favourite combat is the style from the wrestling scene in 'Seas of Blood' where you battle a Cyclops. The idea of multi-choice combat is my favourite type, which I've also seen in 'Hunger of the Wolf'. I've included several instances of it in my forthcoming Ancient Greece themed gamebook.
I've just been reading quite a truckload of gamebook rules lately and am quite surprised that FF actually has one of the simplest combat systems.
Other gamebooks such as Lone Wolf feature a confusing combat system (which I still don't get how to use), long-winded rules regarding the skills etc. complicated further by the Kai Disciplines. The Random Number Table confuses me even more =(
Other systems completely eliminate combat (e.g. Soul Tracker) though I kinda like combat in gamebooks despite its tediousness.
@duffmeister: First of all, beautiful 'couplet there' =D and I too think that perhaps Wizard has decided to stop publishing the gamebooks since they might not be too eager on going around asking all the authors/illustrators. Also, the books are still in stores, though aren't selling particularly well. @Kekataag: Well, considering that Knights of Doom is the only Jonathan Green book not published, I believe you might be right. @Ibrahim: Happy 2009 to you too! =)
If they continue publishing the FF books (the last time they published one was more than a year ago), I think Knights of Doom will be the next one published.
Hi Kee, I agree Those books, you see Are read by me
Moving on from whatever you call a rhyming couplet with four lines rather than two, yes, I've particularly enjoyed how the revived FF Series has had new books written for it, such as the ok 'Eye of the Dragon' and the excellent 'Howl of the Werewolf'. I too would like them to keep publishing, though it has been quite a while since they last published one, which could be a bad sign...
And yes, they would need the copyright off the writers and authors to reprint them, though most seem willing to give it.
Hey guys, what do y'all think of the current state of the Wizard FF books. I really hope that they'll release the other books though doesn't that mean that they'll have to go around asking author/artist rights from all of those who contributed to the original series, right?
House of Horror is great, keep finding new things. But the boogey man keeps killing me, how can I kill it. It keeps scaring me to death even though I have fear points left. I cant get further with the game without killing it! Help!