Snipe- are you perhaps referring to House of Horror? I don't remember a pendant in House of Hell. At any rate-
SPOILER
one of the passwords will work, but you need to have previously walked into a painting in another room and found an old woman. If you're referring to the password you need to get past the guard "what color is Orion's Belt?", you'll have to try and break out of your room at the beginning and immediately attack the man who enters from the side.
END SPOILER
If you need a complete walkthrough, send me an email.
Is there any way of adapting the other Windhammer competition gamebooks into online play? Also, I've heard lots about the House of Hell book. Any way of doing that one, as well?
If their rules are close enough to FF (or a subset of FF) then yes. It's up to the authors though. Similarly, House Of Hell will only turn up here if Steve Jackson gives permission (and provides an electronic copy). I think this is unlikely, as that would effectively be giving away for free something that he is still trying to sell.
THIS IS ASKING FOR HELP IN THE HOUSE OF HELL BOOK:
SPOILER
Does anyone want to tell me how does one keep the bronze pendant in the House of Hell? Someone told me I need it to win, but I just don't know how can I keep it if I die right after... none of the passwords will let you live.
NB: In the Windhammer competition entries, there is an error in 'The Achaeid: The Enriyes'. One reference syaing 'Turn to 120' should in fact say 'Turn to 100'.
In Outsider, from reference 577 you can go to various 'riddle references', the answers tell you to turn to 72. When you get there, it's clearly the wrong reference.
Gaetano - you have noticed a mistake I made. I should not have written 'turn to' there. If you want to return to the village with Ravan, you go to 94. If you want to explore the cave, you turn to 70. I have given the impression that there is a third option, but there is not.
Hi pi4t, Thanks for reading Garden of Bones. In answer to your question, I guess I'd have to be Mr Arty-Farty and say - which ending felt right for you...? Thanks again, dude.
Voting has now commenced for the 2009 Windhammer Prize for Short Gamebook Fiction. Seven titles have been accepted for this year's competition and all are available for free download from http://www.arborell.com/windhammer_prize_2009_entries.html The Windhammer prize is about promoting new gamebook authors and expanding the gamebook genre, and this year's submissions do not dissapoint. From diabolical hospital stays to the not so ordinary Wild West to ancient Mythology, these gamebooks show what can be done with interactive adventures and underline the creative energy of the authors themselves. Voting continues until the 30th of October with winners being announced on the 7th of November.
Have your say and vote for the entry you believe should claim the Windhammer Prize for 2009.
In Outsider, on reference 314, you are told that 'During that time, you have several contracts, but none as unusual as that of Fiorentino.' If you don't accept the contract, you aren't told the necromancer's name, so it should just say '...as that of the necromancer.'
Also, in the html version, ref. 699 doesn't link with 600.
I have fixed the reference 314 continuity error, thanks for pointing it out.
Thanks for your great comments! Any satirical parody of the FF series is entirely coincidental, since my philosophy when writing The Hypertrout was to try and be a complete bastard! Actually that's only half true. I have this operating principle which is that if the adventure is short, then I can be less fair, since replaying it is not too burdensome. Although I have never been trapped inside a giant trout, I was trapped for half an hour in a laundry back in 2006. I managed to free myself with logic and reasoning. Of course I knew what the problem was before I started searching for items as I explored the laundry. Much like a FF adventure, if it hadn't been for the single coathanger that happened to be in the laundry I would have been unable to escape (often success does depend on the possession of a single pivotal item). However, with most things in life, you set out not knowing exactly how you are going to solve the problem. Furthermore, doing things at different times can lead to different experiences. So in this respect the adventure is entirely realistic! It is often impossible to know how significant things will be in the future. When I went into the laundry, even if I had of noticed the coathanger in the sink, I would never have known it was the coathanger of my salvation... A valid counter argument to this is that a gamebook is not real life, and unless there is a way to solve it with your intelligence, then it's not really fun at all. Um...yes. I agree. I can only return to my original argument, which is that since it was so short, I tried to make it as hard as possible! I urge anyone having trouble with any of my gamebooks to look forward to the immense relief and sense of accomplishment you will feel when you finally do suceed! More seriously, The Hypertrout has a number of valid endings. Although there is one ending that is better than the others, it was never meant to be the only path; and once Episode 5 is up, all valid endings will continue into it. That's why the stated objective of The Hypertrout is simply to escape.
Episode 5 has been submitted to the site and I believe is currently under development. As mentioned earlier, the new Episode 6 is underway and about half-written (it will be short adventure that might cause the same kind of reaction as The Hypertrout, since there are many paths leading to success, and some are better than others).
Episode 7 (formerly known as Episode 6) is also half written. And I have written the introduction and first few references for both Episodes 8 and 9. However all of my gamebook writing is temporarily on hold while I attempt not to fail my Masters course this semester (Fun Fact: the duration of my bachelor degree was extended by one semester due to writing The Diamond Key instead of studying!).