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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Guestbook




Andrew Wright
Fri Dec 11 15:27:29 2009
Publicity
If you're a member you should get the newsletter sent out to you already. If not, email the admin I guess to go on the mailing list. For the forums, hold you mouse over News, and click on 'Disussion Forum'. Yup, that's how they spelled it :-(

Kekataag
Thu Dec 10 00:29:49 2009
Publicity
@ Andrew Wright:

I'm a member of the FF site, but how do we get the newsletter? And I can't find the forums anywhere!

duffmeister
Wed Dec 9 17:36:22 2009
I'm Writing A Gamebook
Ogunbodede Gbenga:

I used to have a similar problem. The issue i would often have would be that i'd be inspired by an idea, begin writing, only to find my inspiration/ideas/interest/time waning. I'd also often find some idea which would seem even better, meaning i'd get dozens of half finished gamebooks.

One important thing, i think, is that you must have an idea which really inspires you. Try to make sure that pretty much most of the parts of it are things you want to write about. With Rise of Skarlos, for example, there were a couple of ideas i really wanted to write about, but also a lot in between that i idn't really find that interesting. One way to see if you feel inspired enough for the whole thing is to plan out the different bits. If you have simply got a good beginning and good end, but nothing much else that interests you, then you should probably leave it until either you get more ideas or until you have an idea you prefer. For example, i hugely enjoyed writing 'The Enriyes' because all the bits interested me, but found that many parts of 'Rise of Skarlos' i found irritating and dull to write (Especially the unpublished third chapter, which was set in a city and would have featured a dramatic invasion, but never got even halfway there, and just ambled rather dully along).
I must also agree with Stuart about starting with a smaller gamebook. If your idea needs a larger story, then perhaps write a series of shorter gamebooks, rather than one epic.

Ulysses
Wed Dec 9 11:53:05 2009
General Chat
jackslav:

Which gamebook are you reading?

Andrew Wright
Tue Dec 8 23:56:27 2009
Publicity
Hey, I've got a tiny 25 ref mini-adventure In The Shade of the Pango Tree available now at the official FF site:

http://www.fightingfantasy.com/images/newsletter/november.pdf

as part of the November newsletter.

jackslav
Tue Dec 8 08:08:36 2009
General Chat
Hello, is there a walkthough available?

Stuart
Sun Dec 6 18:24:10 2009
I'm Writing A Gamebook
Ogunbodede Gbenga:

Concentrate on one story at a time and try to do a 50 or 100 paragraph gamebook which will be easy to complete. A 400 paragraph gamebook can take a lot of time.

Just follow a story through. I enjoy coming up with bright ideas and imagining them, but I had a bad habit of being put off by the tedium of writing it all down and would stop halfway. I tried to get over this by making either short or simple gamebooks before tackling harder ones.

I still have that problem as I started Shadowcaster which I intended to be a 3 book series, but I've stopped at the plan of book 2 as it is a very big project and involves a skill system and another characteristic. I will finish it one day as I have planned it all, but it will be a slog rather than a joy.

In summary, start small and simple, then your gamebook writing skills will grow to fit your huge brilliant ideas.

Ulysses
Fri Dec 4 00:14:14 2009
I'm Writing A Gamebook
Ogunbodede Gbenga:

Why do your gamebooks stop halfway?

Ogunbodede Gbenga
Thu Dec 3 23:34:37 2009
I'm Writing A Gamebook
Hey, I have keen interest in writing game books, but I don't know how to. Could someone kind help me out? Each time I tried writing, I would stop half way and start a fresh one, with a different story entirely. I believe I can be game books writer, but I think I need some basis. I already wrote three novels, games books involve more thinking, especially the numbering. PLEASE HELLLLLLLLLLLLLLLP!!! navidunk@yahoo.com.

Andrč Pietroschek
Thu Dec 3 20:39:26 2009
General Chat
Greetings,

I have a hard time finding software, which makes creation of a game-book easier on PCLinuxOS 2009.2

Given that DirectX games up to 9 can already be run on that with Wine, it is weird, that none of those fro Windows work at all.

Hints would be welcome. As I can't put my email here without one of those spam-machines driving me mad, please visit me at http://scribd.com/pauper

if you can give me a link or such. Thanks.

Sorry if anybody feels bothered by my note.


Bye!

Ulysses
Sun Nov 22 23:57:22 2009
General Chat
Duffmeister:

From past experience the webmaster is happy to replace gamebooks on the downloads page with updated versions.
However, I wouldn't recommend that you spend too much time on this for the sake of minor improvement. I would say it all depends on how different it is. If by 'flows better' you mean that you have rewritten some of the sections or altered the decision paths in some way to improve the gamebook then that is certainly significant. So if you believe your windhammer version (with or without the Talos section) is significantly better, then please do send in an updated version.


duffmeister
Sat Nov 21 13:42:31 2009
General Chat
Hi all

I'm thinking of asking Andy to replace my current 'Achaeid' with the version i entered for the windhammer competition. I feel that the latter version had fewer errors and typos, and generally flowed better. However, one thing i'm uncertain of is the segment on 'Talos' which i removed from the winhammer version to shorten it to fit the reference limit. Given that it doesn't really matter much to the story, and wasn't particularly exciting anyway, i don't feel the need to re-add it, but i'm just posting this to check if anyone feels that it needs to remain there.
OK I have uploaded your updated version.

Aiken
Thu Nov 19 19:16:13 2009
Contractual Obligation
I enjoyed CO a lot and did not think it was a step-down in quality from the series. I do agree that the Golden Crate was the best so far, but not every book can be the best. One of the things I liked about CO was that it called to mind various classic FFs, and indeed the finale of the Golden Key (palace champion et al...); it thrust our Arthur Dent like Enseign into the well-established trope of "palace of the evil emperor" with amusing consequences. Difficulty-wise it was a lot easier than the Hyper-trout (fortunately) and somewhat easier than the Golden Crate- probably on a par with Planet of the Spiders. Personally that was fine for me. The premise made me laugh out loud and there was plenty of humor.

If pressed to find some minor quibbles, I would say that the one-location, one-setting, one mission style was less stimulating than the Golden Crate, where several disparate places and times had to be fitted together to complete a surreal jig-saw puzzle. But all in all it's great.

Paweł
Wed Nov 18 22:03:19 2009
General Chat
Hi, Andy,
thanks for adding the link to Northern Frontier. I will think about translate the game to English :)
Paweł

ffproject
Wed Nov 18 20:11:27 2009
News
The Northern Frontier

Polish speakers may like to try this online gamebook by Paweł Dziemski : http://www.dudziarz.e12.pl/rpg

Ulysses
Fri Nov 13 13:06:17 2009
Contractual Obligation
Binki:

It's not neccessary for the player to kill the royal executioner. But if they do; when the royal executioner is discovered dead, a new one is appointed. Words to this effect are included in the passage after you have killed the executioner, where you reason that he will soon be replaced.

binki
Fri Nov 13 12:20:26 2009
Contractual Obligation
Ulysses:

I am not asking how Executioner killed kings without his controller - perhaps he had a spare one,
SPOILER  
END SPOILER


Ulysses
Fri Nov 13 11:06:38 2009
Contractual Obligation
Jordan:

Your choice of what to put in a Spolier Box and what to leave out is confounding.

There is only one non-death ending in
SPOILER  
END SPOILER
, and that's the successful one.

Jordan
Fri Nov 13 07:08:54 2009
Contractual Obligation
Disregard my last message. If the correct ending includes:
SPOILER  
END SPOILER
I'm set. But, what is the use in defeating the large robot? I didn't defeat it, and still got the correct ending.

Jordan
Fri Nov 13 06:19:59 2009
Contractual Obligation
So, how do I get past the golden tile resembling a mirror, so that I can search the chamberlain's quarters? And I figured that the high-powered weapon would be the
SPOILER  
END SPOILER
but obviously not?