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Phil Sadler Sun Nov 4 12:28:50 2018
House Of Pain
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Rob Hatton PLAY-THROUGH.... PART ONE.....
So.....standing in the grounds of this new house I am faced with a choice of locations to explore, in a very similar vein to the classic Keith Martin hub, where you explore somewhere and return to the central point and then search another location.
The first place I elect to visit is the small groundskeeper's house a little way up the path to the north, and upon approaching I get the distinct feeling of being watched from many unknown locations, but nevertheless I enter the house unchallenged and unmolested.
Inside I discover an empty shell of a downstairs area, with literally no furniture or fittings bar one black cupboard, which I decide to search. Upon opening the cupboard door, I discover a multitude of animal bones piled high within, but I only make a cursory search through them before deciding against entering the space for further exploration.
Instead I decide to search the upstairs, finding a similar situation of dereliction here, with even the glass missing from the windows. As a consequence, the floor is piled with dead leaves, which I tentatively poke around with my foot until I uncover a torch, still in good working order. But when I pick the object up, a small pool of blood is revealed underneath, which to my horror begins to form into the shape of the letter D.
In a state of shock that the Messengers have already scored their first point in this game of death, I flee the empty house and run towards a small garden area, walled off and enclosed.
The little door opens after some shoving and I duck through the archway into the garden, taking in the various features to investigate, which consist of a greenhouse, a refuse pile, a bonfire, a fountain and a small waterfall feature.
Thus finding myself in another mini-hub, I elect to investigate the greenhouse and open its door to reveal a scene of total horror, confronted by a wall of heat, putrid stench and screams.
Steeling myself against this assault upon my senses, I resolve to enter the structure and discover two rows of human faces set into the soil, realisation dawning fast upon me that these poor souls have been buried alive. What is more, there appears to be plants growing through and out of them, leaving them in a state which is beyond rescue.
Curiously, the text gives me no option of attempting to rescue them or even putting them out of their misery, instead I numbly search the greenhouse for useful items. (This I will put down to the unbalanced mental state of your character, and perhaps this is all in his head? Who knows....)
At one end of the gruesome bed of misery, I discover a mirror which has been stuck into the earth in such a way that upon a certain angle of the sunlight, the concentrated beam reflects onto the face of the nearest unfortunate soul. Part of her face is already burned and blistered, and so by removing the mirror I grant this small mercy, but again I fall short of actually taking any further action to end the suffering of these people.
Leaving the greenhouse and it’s screaming stench, I walk over to the waterfall to investigate this, and once more am met with the pathetic sounds of human suffering. Tethered under the cascading fall are a trio of what once must have been human beings, except they are mutilated beyond all recognition, even of their gender.
At this point a splash of the “water” lands on my arm, causing it to sting and then burn, which is when I realise that this liquid is actually acid. These poor wretches are being slowly melted alive...... if anyone was in any doubt that this adventure is for adults only, I think this now settles the matter. Mr Sadler, this is some f***ed up s**t.....
CONTINUED IN PART TWO.... |
meschlum Fri Oct 26 17:30:45 2018
Riders Of The Storm
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When facing a Fiend From the Pit, the first hit required a Luck roll to do 4 damage - then two more normal hits were required to bring it down. Shouldn't it be another Luck roll? |
Phil Sadler Thu Oct 25 18:08:27 2018
House Of Pain
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Just saw this mini play-through by Rob Hatton on Facebook (he did a similar one for my 'Deathtrap':
If anybody is a fan of the more horrific side of the gamebook world, may I heartily recommend that you download a copy of this adventure. It is called HOUSE OF PAIN, by Phil Sadler, and is intended as a sequel to the Steve Jackson classic House of Hell. (I have included the direct link to download it below)
The book appears to place YOU back into the role of the protagonist of HoH, and you have just escaped from an asylum. Yes, it seems that the trials and the horrors experienced in the house of Drumer have taken a grave toll upon your mind, which has become broken and paranoid.
Despite, or perhaps because of this, the first place to which you head upon your escape is the very site of your torment. It seems that you need to see the place in ruins to know that the danger is passed, and that indeed it did really happen, and wasn’t just a figment of your broken mind.
However when you arrive expecting to see a burnt out shell, you find a newly built house sitting upon a large estate of land, surrounded by high security rails.
Sneaking in at an opportune moment through the gates, you follow a group of hooded figures who have just arrived, but once you set foot on the grounds you begin to experience the horrors once more. You cannot escape through the locked gates and electrified fence, and to make matters worse you are confronted with no less than a trio of Messengers of Death, who will be playing their deadly game of hide and seek as you attempt to escape the place.
You resolve yourself to somehow find a way out of this situation by exploring the grounds and the house itself, looking for the answers to explain why you have found yourself back here once more.....
SK 10 ST 18 LK 10 FEAR 21
PREDICTION/GOALS
This is a big adventure, around the 500 mark I think, and as well as the original fear score (2d+12 instead of 1d+6) there are also 3 phobias which must be chosen from the list provided. These will obviously have an impact upon the adventure at some point, no doubt prohibiting certain actions in a relevant situation.
There are also 4 items which you carry that can be attempted to use during the adventure, which involve the Jackson style of adding/subtraction/dividing etc the particular paragraph you are on, but you are never prompted to use them. Instead you must use trial and error at any given situation that you feel could be relevant, which is a nice subtle addition to the adventure.
So time to get cracking on my first attempt....... The play-through will be found in the comments below, together with the results of subsequent attempts.... |
A.E.Johnston Sat Oct 20 11:16:03 2018
A Day In The Life
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Interesting small game book, but being unfamiliar with the events or musical genre it got somewhat confusing at times. |
Andrè M. Pietroschek Wed Oct 10 21:16:01 2018
Bodies In The Docks
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My quest to make Simon Osborne return, do a revision or grant license for us to patch it up, continues...
There is so much wonderful artwork about the Cthulhu myth by now, and not half of it greedily commercial stuff. |
Cthael Thu Oct 4 09:17:58 2018
The Trial Of Allibor's Tomb
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Two choices in and dead with no warning other than "it's dark", although I have a lantern. (Went into maze, took 5th door, went north).
I feel like I wasted my time reading the extremely lengthy introduction, which actually made me excited to play. What a shame! |
yuu Thu Sep 27 10:36:17 2018
Devil's Flight
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good game because you can speck out yours skill point were you want and its a good story |
Ben Thu Sep 27 09:44:57 2018
Hunger Of The Wolf
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I got killed by some fat troll because I didn't want to place a bet |
Yaztromo Tue Sep 18 01:10:29 2018
A Day In The Life
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This adventure adds quite a lot to the history of the genre!!! :D |
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