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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Garden Of Bones




H
Fri Oct 31 14:49:40 2014
Skull - non-optimum ending reached
Liking it so far, but I get the impression I might need to be a bit more careful.

Carl
Sun Nov 2 10:52:05 2014
For Robert Douglas;

Was this intended to be a demo/quick adventure?

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I presume you mean Alec Worley rather than Robert Douglas.

None of the gamebooks are 'demos', whatever that means, but they are all different sizes. For example, The Diamond Key has 1000 references, Garden Of Bones has 50. If you want to know how big a gamebook is before you play it, you can look here. You know that you have reached the best ending if you get a "CONGRATULATIONS / You have completed..." message - which, in this case, you will have done.

SPOILER  
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Robert Douglas
Mon Nov 3 18:13:43 2014
@ Carl,

Sorry, I'm not the author of Garden of Bones. I did actually give it a try a good while ago, got killed very early on. It's very well written with some good ideas.

Richard Evans
Sat Dec 6 21:45:49 2014
Star - optimum ending reached
Lots of fun...

SPOILER  
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Erika
Thu Jan 8 15:05:17 2015
Skull - non-optimum ending reached
It was a very scary hyperfiction

kitkat
Sun Jan 18 04:43:02 2015
Skull - non-optimum ending reached
you cant pick your ending like at all :P

Decklin
Wed Feb 25 02:03:05 2015
Skull - non-optimum ending reached
love this game

Jonathan
Sun Mar 22 01:38:58 2015
Star - optimum ending reached
A nice, concise and well written adventure.

Babap
Sun May 31 01:24:37 2015
Star - optimum ending reached
I really like this story, and the fact that it has
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The thing is: the final battle is too difficult, and there is no way to weaken the "boss", so very often players will get stuck there.

chase
Tue Aug 4 07:19:24 2015
Skull - non-optimum ending reached
i think you should put a checkpoint into each of these stories it sucks having to restart every single time. im not going to restart. in fact i think im done reading these stories. dont get me wrong they are great but once again the time it takes me to read it all and then go back to the same place i was at. its unbearable.

Robert Douglas
Tue Sep 15 12:41:19 2015
@ Chase,

I can understand your frustration, however you can actually 'bookmark' your progress within an online gamebook on FF Project. It's similar to manual saving in video games. Bear in mind that saving at a particular point wouldn't guarantee success as the player might have missed a vital item, note, or choice further back. Paperback gamebooks were no less different as regards restarting from the beginning and determining the correct path - not to mention favourable scores and lucky die rolls make a difference. Many veteran fans would certainly remember the many hours spent in finally achieving success. But then, persisting to overcome a difficult challenge is a huge part of the gamebook idea; some fans have complained in the past that some adventures were too easy! Jonathan Green's 'Knights of Doom' is one example of hard difficulty, yet the in-depth writing, world atmosphere, and brilliant illustrations are entertaining enough to play through at least several times. Sometimes death entries in themselves were very memorable and ingenious (featured in all FF titles).

TheStabbyBrit
Sun Sep 27 17:28:41 2015
Skull - non-optimum ending reached
Seems odd that there is apparently no way to help the girl AND find the mandatory items required to complete the adventure.

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Still, I've played the hell out of this, so I can't knock it too much. I just wish there was a bit more of it!

Rose
Sun Jan 10 18:02:01 2016
Skull - non-optimum ending reached
Oh my god, second time I've tried to complete this and then died in combat. So annoying!

nasu
Sun Dec 18 06:50:07 2016
Skull - non-optimum ending reached
this took literally 2 minutes and i took the scythe just cus lol

Hud
Tue Jan 3 21:02:44 2017
Skull - non-optimum ending reached
Died within minutes, loved it

MadRol
Fri Feb 17 15:35:38 2017
Skull - non-optimum ending reached
Well... That was quick!

bluejuice915
Tue Apr 4 15:14:14 2017
Star - optimum ending reached
A good quick game. I literally completed this during school out of boredom, without maping. It was good. Quality plot, skilled execution, and variety of choices in how to win. I'm hoping I missed a insta-death near the end, because those are always a nice touch. Very good though.
Grade: 99

RogueOne
Fri Nov 3 13:37:06 2017
Star - optimum ending reached
Done!

Pristha
Thu Aug 2 00:17:04 2018
Skull - non-optimum ending reached
cool how it feels like I'm the person

paul
Fri Mar 15 17:35:42 2019
Skull - non-optimum ending reached
killed by skellies.



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