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Garden Of Bones




Metodej
Fri Mar 22 17:41:23 2019
Skull - non-optimum ending reached
Finaly i get into this ffproject. Garden of bone is short, damn good written and hard as fvck.
Played 5th time and still cant finish it!

Drekketh
Tue Feb 11 07:30:41 2020
Star - optimum ending reached
Although a short and relatively easy adventure, prose and writing is beautiful.

AW
Mon Apr 13 14:27:10 2020
Skull - non-optimum ending reached
Miss these books

Winner
Thu Sep 17 13:00:55 2020
Star - optimum ending reached
first try

Mage
Thu Oct 21 02:01:33 2021
Star - optimum ending reached
Another one down!

Cable
Fri Nov 25 15:39:26 2022
Star - optimum ending reached
Got em

YARD
Thu Sep 14 14:06:26 2023
Star - optimum ending reached
Another one of the bite-sized 50-ref adventures on here. I maintain that the format is nearly always too small, and at least 70 are needed (i.e. Lair of the Troglodytes) to help avoid the right path feeling insubstantial, as seen with many comments here. Perhaps the only exception I recall is The Cold Heart Of Chaos, which had a more reasonable main path length due to being a lot more linear (and heavy on skillchecks) than this and most other stories of this size. Well, and I guess Impudent Peasant! felt good at 50 refs and quite a bit of freedom, but it did seem to have a lot more text per ref than is usual for these stories as well.

The background here is VERY heavy on references to canon books, possibly setting a record of sorts. The adventure itself feels like Bad Moon Rising where your character can actually die - and not just because both are set in tombs! Besides that, I found the writing of some "action scenes" really reminiscent - refs like 6 or 45 (or the ultimately doomed alternative to 45) are just really cool. Generally, the writing flows well, there are a lot more incidental characters than you might expect from its length and they all do their best to leave an impression, and the final bad ending is actually quite impressive. I also like that unlike too many other stories, this one has been pretty thoroughly proofread already.

At the same time, I am really glad that there are two possible ways to win - in part because viable choices are good, sure, but mostly because one of those ways makes absolutely no sense.

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Some other encounters also seem weird, particularly considering your stated background.

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Some comments on the mechanics as well.

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Lastly, I mentioned that the story has already been proofread quite well, so there's not much for me to point out this time.

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