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A Saint Beckons
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A Strange Week For King Melchion The Despicable
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In The Footsteps Of A Hero
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Impudent Peasant!
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A Saint Beckons




Robert Douglas
Mon Apr 20 14:50:43 2020
Thank Andre :)

Benoît Smith
Mon Jun 22 13:09:10 2020
Congratulations for your interactive fiction! I'm trying my wits and luck with the PDF version you introduced as an entry in the 2015 Windhammer Prize, and wondering: besides changing the rule system, which updates did you give it?
I can't remember making any changes apart from, as you say, the use of different game mechanics.

Benoît Smith
Thu Sep 3 13:17:21 2020
Hello again,

Please accept my apologies if it's the wrong place to ask about this.

I'd like to know more about the copyright status of A Saint Beckons (both in Windhammer and FFProject version).

I'm considering a French translation, in order to make it downloadable on the non-profit, IF-related website http://www.litteraction.fr.

Please let me know if there could be any issues about that.

Robert Douglas
Tue Sep 15 23:00:19 2020
Hi Benoit,
Thanks for showing interest in 'A Saint Beckons'. Copyright of gamebooks on this website and Chronicles of Arborell (Windhammer version) belong to the authors. If you wish to do a French translation for litteraction.fr. that would be great! One thing,
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meschlum
Wed Sep 16 08:55:32 2020
As to the translation...
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Benoît Smith
Wed Sep 16 10:28:37 2020
Hi Robert,
Thanks for your blessing and pieces of advice! I guess that translation will ne a nice challenge! :)

Robert Douglas
Wed Sep 16 10:52:15 2020
Hi Benoit, hope it goes okay :)

Blair, the Space Pirate
Thu Oct 15 02:45:39 2020
Skull - non-optimum ending reached
First story, first try. Enjoyed it. Will be checking out others.

Addison
Thu Oct 22 13:11:18 2020
Skull - non-optimum ending reached
damn... short journey but this is the first i've seen of this site, and i'll be returning many more times :)

Al Sander
Tue Nov 10 03:03:43 2020
Very much enjoyed this. Didn't get the Mace, so narrowly lost the final fight.

Found the initial paragraphs a little frustrating as it appeared that the outcome was always predetermined, but once passed this the pacing of the story and structure of the mystery were excellent.

Benoît Smith
Mon Nov 16 18:01:54 2020
Hi Robert,

As I read the story once again, striving to translate it in smooth French, something about one key element somewhat disturbs me - belatedly, I admit.
The dream the hero discusses with Prior Abbot Richmond then - optionally - with Brother Roubert doesn't seem to be mentioned earlier in the story. Is the reader supposed to imagine the dream in retrospect (based on the conversations), or may I have missed some previous information?

Any hint would be appreciated!

Robert Douglas
Tue Nov 17 22:26:34 2020
Hi Benoit,

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Robert Douglas
Tue Nov 17 22:31:58 2020
Hi Benoit,
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Benoît Smith
Tue Nov 17 23:12:14 2020
Hi Robert,

Thank you for such explanation - and for confirming that choice of narration was intentional and I hadn't missed anything :) However, I'm afraid I'm still confused...
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Anyway, I'll faithfully stick to that approach of yours in my translation - just subtly adjusting my sentences so that the French reader doesn't feel like some part of the text has been lost along the way :)

Robert Douglas
Fri Nov 20 11:35:18 2020
Hi Benoit,
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Benoît Smith
Fri Nov 20 22:02:44 2020
Fair enough! Thank you for clarifying this.

Quasarsphere
Wed Dec 2 03:09:17 2020
OK, so, I got the divine mace, then there's two options, both of which lead to instant death. Is there something I need to do before I get the divine mace?

Benoît Smith
Sat Dec 5 23:52:58 2020
Hi Robert,

Another question, this time about a certain character:
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Robert Douglas
Sun Dec 6 18:04:46 2020
Hi Benoit,
Thanks for your question
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Benoît Smith
Sun Dec 6 21:27:26 2020
Hi Robert,

Thank you. Actually, the "mystery" option somewhat appeals to me ;)

Robert Douglas
Mon Dec 7 01:30:35 2020
No problem Benoit - it's a little trick authors use when they get something wrong, they just find an excuse for it! Similar thing happened with Bernard Cornwell's Sharpe character. Before Yorkshire actor Sean Bean was cast as the lead role in 1991, Cornwell had his character's background as a black-haired Cockney (Londoner). But he was so impressed by Bean's performance that future books were written around a Yorkshire background and with the actor's hair colour occasionally alluded to. Not so much an author's error in his case, but he still decided to make accommodations towards Sean Bean's portrayal. Also, he does bend historical accuracy in favour of a story plot, for example, having the 95th Rifles present in a battle in which they actually were not.

Benoît Smith
Mon Dec 7 23:07:43 2020
Hi Robert,

I'm pleased to inform you that my French translation of A Saint Beckons, titled L'Appel de la Sainte, is now available here: http://litteraction.fr/livre-jeu/l-appel-de-la-sainte

Thank you for helping me bring your interactive fiction to more readers!

Robert Douglas
Tue Dec 8 22:45:00 2020
Hi Benoit,
And thank you for your hard work in translating the gamebook to French! And I hope French-speaking adventurers enjoy it :) I hope it will be a good addition to litteraction.fr

URZAMAGIC
Thu Apr 8 10:01:35 2021
Star - optimum ending reached
nice story and i like the allies system

Stinger
Mon Aug 9 00:45:11 2021
I always wind up dying at the church of ST Paul and ST Peter.
Question, how do I set up a spoiler so it doesn't show? Thanks.
Btw, I love this gamebook!
:)

Robert Douglas
Mon Aug 9 10:52:29 2021
Hi Stinger, you need to make certain
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Benoît Smith
Sat Nov 20 13:38:03 2021
Hi Robert,

I am pleased to inform you that my translation of A Saint Beckons has been selected to run a nonprofit French IF contest called "Yaztromo Prize".

However, the selection of a translated IF is valid only if the original author - in my case, you - approves it.

Please let me know if you agree to a translation of your gamebook running such a contest.

Regards,

Benoît

Robert Douglas
Sat Nov 20 14:26:33 2021
Hi Benoit,
Thanks for letting me know. Very interesting about the Yaztromo Prize - if you wish to enter a French translation of A Saint Beckons into the competition, that's fine. All I ask is that my name as the original author is kept on the title page. Let me know how it goes!
Regards,
Robert Douglas.

Benoît Smith
Mon Nov 22 20:24:40 2021
Hi Robert,

The translation can be read here: http://litteraction.fr/livre-jeu/l-appel-de-la-sainte (click on the PDF link).

As you can read, your name is written in bigger characters than my Lone Wolf-inspired pen name :)

Regards,

Benoît

Robert Douglas
Tue Nov 23 12:40:03 2021
Hi Benoit,
Great, thanks, and hope things go okay :)
Regards,
Robert Douglas.

YARD
Wed Aug 23 04:20:44 2023
Star - optimum ending reached
Well, this was certainly a Robert Douglas story, for good and ill.

To start with the good, it has that same highly evocative writing style as his other stories. Even Any Port in a Storm, which I found relatively weak altogether, still had a thick Scottish atmosphere which you don't usually find without specifically seeking it out (and certainly not in combination with the story's other elements). The Walter Scott-style narration here is perhaps a little more common, but that doesn't make it any less great to read. I kept having to look up some of the period-specific words, but that only made it more rewarding.

This work also appears to have evolved from his two other Windjammer stories on here, the aforementioned Any Port in a Storm and Nye's Song. There are almost no moments as capriciously arbitrary as Nye's Song infamous skill checks and unlike that other walk through the Scottish colony, the right options usually still have fighting and such associated with them, and picking those right options requires a little more thought, like having the knowledge to avoid a big juicy trap option placed near the start.

The ill here is that it is still a contest entry limited to 100 refs, and never expanded afterwards. Consequently, there is some awkward writing with long refs that should have at times been split up. I.e. that gear shift in one of the first refs, from the two soldiers being best buddies to your character mentally contemplating an ambush on them, is incredibly jarring. That thing where "a vivid dream" is suddenly mentioned out of NOWHERE could have been addressed with a short ref just alluding to it in between the time "the world goes black" and you waking up. Similarly, there's no explanation how the protagonist and Seb already happen to know each other.

There's also the stupidity in one of the initial refs, where Brother Jacob (who has literally never been mentioned before, and is never mentioned again, yet is immediately introduced as if the player is meant to have seen him before and as if he and the protagonist have history) keeps going on with ridiculous accusations which only require some testimony from Brother Roubert (regardless of the preceding choice you make) to be dismissed immediately, yet that never happens. (Not that the accusations mean anything anyway.)

I have had to split this post up because it apparently exceeds word count limits (not that there's any message explicitly saying that in the website's software, like when the message gets held up by word filter: it simply doesn't go through), so I'll just drop the typos here and continue in the next post.

"No sooner have you closed your eyes than a beautiful chant relaxes your whole mind."

"even a cuckoo adds its familiar call -for"

"having being afflicted by a deep fever" - all three of those are in "Background".


6
"The Prior Abbot's words re haunt your restless thoughts:" (What's with so many stories on here having random "re"s in them?)


15
"The conditions now being more pleasant" (?)

23
"Hopefully, one day, Saint Milburge's relic will re Much Wenlock."

25

""Oh well," shrugs Basil" (missing period.)

33
"You let him come -then suddenly dodge aside" (space.)

41
"pale sunlight glints from the polished steel of a crossbow."

44
"His eyes widen, gurgles surprise - then is still." - a word might be missing here?

60
"congregation assembled outsides its doors"

62

"Pray you heard tell of"

65

"proved a most tempting and personally beneficial one.Doubtless"

70
"All ideas of burning the young woman quickly loses appeal;"

73
""But you fear there's more this theft than meets the eye?" "

83
"There nobody around on this bleak autumn afternoon. "

106
"Sighing at Gilles wasteful sacrifice"

129
"You spend a last supper with the the Prior Abbot and the Wenlock monks"

"you are a solider, after all,"
Fixed these where definitely wrong. The "re"s are my fault, they are an artefact of the conversion process.

YARD
Wed Aug 23 05:10:25 2023
Star - optimum ending reached
Now, it's time to talk about the part I REALLY hate, which is that INCREDIBLY stupid gameover near the end which occurs automatically under most circumstances, and the alternate gameover which actually makes sense almost never happens for no understandable reason.

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YARD
Wed Aug 23 05:11:38 2023
Star - optimum ending reached
Finally, I have some gameplay questions/suggestions.

I quite appreciate that even this rather short story has quite a few backgrounds (and which are much better done than their equivalents in Any Port in a Storm). My first win was as a Halberdier, which is a weird background, because you are quite weak initially, then breeze through the last two fights (assuming you have done everything for a full victory and have the relic.) Light Billman and a Man-At-Arms with a Warhammer both appear to be more viable altogether, though. And anything with penalties against armour seems like a total waste, because there are relatively few unarmoured opponents in the first place, and they do not tend to give much trouble.

It appears that regardless of what you pick, the player will always see "You also carry a Rondel Dagger" ref, which was probably added in the online version. Can this ref also be expanded with an explanation of how the Armour system works, since right now there is literally no other way to find out besides reading the comments?

I also understand that what happens at 66 is meant to make playing as an Archer more beneficial, but honestly, Archer with the Kern Axe is already by far the easiest background to beat the game with (yeah, there's that one hard fight with the cavalryman at the end, but it should still be survivable if you switch to the holy mace.) Can it at least become a Luck check instead of an outright instakill? (This story already has almost no luck checks - never thought I would find myself missing them!)

At the market, the two non-meal options (blanket and flint) both make for some nice lore, but appear to be functionally inferior to just buying more meals, since there's no upper limit on the number of meals you can carry (and no downside to just spending all your money at the market if you follow the right path to victory). Blanket costs as much as 4 meals (12 Stamina worth) yet only prevents a loss of 2 Stamina. Flint lets you restore 4 Stamina at one point, yet costs as much as 3 meals (9 Stamina).

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I think it would be a good idea to also make the lack of a blanket cost you 1 Skill. You can already lose 1 Skill point from that one fight if you have followed the wrong path, and many famous people outright died weeks after getting drenched in the rain for hours (just refer to a certain short-lived US President, some medieval royals and more recently, the creator of T-34 tank), so while the relic should save you from this fate, losing Skill points is anything but unreasonable.

Lastly, somewhat spoilery possible bugs.

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JS
Sat Feb 10 04:41:18 2024
Star - optimum ending reached
finally finished this



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