ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Gem Runner




ffproject
Thu Dec 30 13:58:47 2021
Gem Runner



Guided by the Elders, the leaders of your society on D'Karr, your people have gathered and stored in the Wall of Knowledge all that has been learnt about your world and what is simply referred to as "the space beyond". As a Level 2 construct, you have yet to be allowed even limited access to the Wall, being instructed for now to simply gather more crystals for use in information storage. While your fellow constructs are content with their role and alternate between work and hibernation, you are not...

Simon Christopher Chapman's gamebook is ready to play.

Play it here

MPerera
Sat Jan 1 02:31:11 2022
Got all the way to the Stone Golem and was then killed. Interesting adventure, will try again.

Yaztromo
Tue Jan 11 20:10:39 2022
The choices are random, but I can understand there is quite an interesting back story there.

Paul
Wed Jan 12 22:23:09 2022
This is a cool idea for an adventure but endlessly picking what direction you go in without anymore information is tedious and repetive

Paul
Wed Jan 12 22:26:29 2022
Trying it again there is way too much trial and error. Im using the right click button to play this adventure lol

Andy P
Sat Jul 16 15:04:02 2022
Skull - non-optimum ending reached
Dull. A simple maze that doesn't even adhere to its own geography. Boring to read, irritating to play.

Rappe
Fri Sep 16 16:42:17 2022
Skull - non-optimum ending reached
Three tries. Best i did was find the blue -red black and yellow gems.

x
Fri Mar 10 21:44:24 2023
Skull - non-optimum ending reached
sudden death for just taking a wrong path. not cool

Gemini
Wed Jul 19 13:09:01 2023
Skull - non-optimum ending reached
Dead in three moves ... great ... uhmm

YARD
Sat Aug 19 15:46:38 2023
Star - optimum ending reached
So, it seems like even on this website, I'm the first one who has actually bothered to complete it?

Either way, I'll agree with all the preceding comments that it's quite a disappointment. The premise is really promising, but not a whole lot is done with it, and the random encounters the rift is used to justify are nowhere near as meaningful as they could be. If anything, the narrative ends up going in one of the less interesting directions possible for this.

I'll admit that the unusual decision to make most combat encounters deal 3 damage makes you think a little harder about your decisions, and it is something more gamebooks might benefit from. However, going through the maze, with its clearly arbitrary geography, is very much trial-and-error (I ultimately resorted to typing up notes, which I have not done for any other adventure here yet), as is eventually understanding which gem to use when, which screws up what should have been a fun process.

Oh, and that completely arbitrary choice of direction at the end, which either leads you to an ending or an instakill, and with seemingly no foreshadowing, is not fun. Neither is guessing the path out of five a point a little before that, or some of those instakill skill checks.

Altogether, it reminds me quite a lot of Golem Gauntlet (another adventure with fixed stats and a somewhat similar structure) but that one is just so much better-written, it's hardly a contest.

Lastly, some typos.

19
"lifelessly off you left"

48
"clothed entirely in black robes, which also covers its face"

53
"You cautiously walk down the dark passage, feeling your wall along the wall."

105
"GIANT AMEOBA" (wrong spelling).

21
"You materialize... and instantly de-materalize!"

86

"You reason the dimensional accident has obviously effected"

YARD
Sat Aug 19 15:51:07 2023
And this actually makes me think of something: could we have

a) the ability to sort playable works in additional ways? I.e. by the number of comments, or perhaps the number of "completed" comments. While there are clearly not going to be dedicated reviews, that should be an interesting alternative.

b) failing that, at least some clarification that the playable gamebooks in the sidebar are sorted by submission date, and not anything more important than that? Someone new to this can easily assume that the order refers to perceived quality.

YARD
Mon Aug 21 10:16:28 2023
Wait, so this work and Golem Gauntlet are both by the same author, and this one was written years after Golem Gauntlet? How?!

...Come to think of it, I might have heard something of a supposed writer's curse where the writer who reaches a breakout success with the very first book is then likely to disappoint with the second, but I was hoping the gamebook world would be more insulated to this. Oh well, it is what it is.

MPerera
Mon Sep 4 00:00:50 2023
Star - optimum ending reached
Won, but it was a tiring and not very interesting process. Mostly a matter of collecting gems and guessing which direction to go in or which block to step on.

Charlotte
Sat Apr 6 01:40:08 2024
Skull - non-optimum ending reached
Is this even possible?



Post Message

Name


Comments

 
 
If you can read this, don't touch the following text fields.