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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Guestbook




pi4t
Mon Feb 1 12:24:35 2010
Curse Of The Yeti
In of the yeti, I'm starting with stats 6/12/6. Is this meant to happen?
No, you shouldn't have any stats at all. I have fixed this now, thanks for pointing it out.

Kieran
Tue Jan 19 21:26:51 2010
Waiting For The Light
Aiken:
Very interesting to read your views on Waiting for the Light and you're not a million miles away. The Douglas Adams thing is particularly interesting as it was completely unintentional on my part - spooky.

Ibrahim:
It's not really clear what actions are right in each scenario. What seems "right" in the mini-scenario may not be "right" for the adventure as a whole. It might be a bit easier to work out the correct solution if you play the downloadable version instead of the online one as you'll be better able to see the mechanics of it.

Ulysses
Tue Jan 19 12:46:52 2010
The Dead World
Hello all.

Episode 6 of the Wrong Way Go Back series is ready for kind souls to help review.

Prospective reviewers should:
1) be aware that getting reading the gamebook first on paper will alter their experience of an online version,
2) be aware that in order to be helpful, detailed comments are required. This means identifying errors, highlighting poor continuity, and general feedback about the difficulty level,
3) have time to actually do the review. As a guide it shouldn't drag on past a week. This means being able to commit to several hours of work.

Sorry if this seems demanding, but sometimes people agree, then I never hear from them again, or they send feedback of the like: "Yeah, it was good."

Those interested please email me at: ff_stories (at) hotmail.com
(Al, if you would like to help again, you can contact me though my personal email)

Thanks

Duck
Mon Jan 18 12:01:34 2010
I'm Writing A Gamebook
@ Ulysses & Kieran

Thanks! That's been really useful.

Aiken
Mon Jan 18 10:31:00 2010
Waiting For The Light
I enjoyed Waiting for the Light a great deal. Here are my thoughts on what it all means:

SPOILER  
END SPOILER


So there you go. I thought it was an elegant and interesting composition, that reminded me a little of Adam Cadre's Photopia. Nice work!

Jordan
Sun Jan 17 21:59:43 2010
General Chat
Will Handfull of Dust eventually be put onto the online section of gamebooks?

Zach
Sun Jan 17 19:07:48 2010
General Chat
@ Kekataag

I left it open for a sequal because, in my opinion, this first adventure is a somewhat underdeveloped. That said, I only have a vague idea of where the next installment may go. If you have any suggestions based on what you've read, I'd be interested to hear them!

Kekataag
Sun Jan 17 16:40:00 2010
General Chat
Is "A Handful of Dust" going to have a sequel?

Ulysses
Sun Jan 17 13:02:14 2010
Waiting For The Light
One of the things I liked most about Waiting for the Light was that lack of mission. Instead it was like emerging from darkness into light, everything being new and mysterious, knowing nothing except having a vague sense of who you are.

ffproject
Sun Jan 17 10:53:20 2010
News
A Handful Of Dust - Corrections

I have received an updated version of Zachary Carango's latest gamebook with some corrections. This is now on the downloads page.

Ibrahim
Sun Jan 17 10:46:59 2010
Waiting For The Light
Hi Everyone. Its been a while since I posted to this guestbook, but I've some questions regarding waiting for the light. First and formost, what exactly is the object of the game? I take it from various endings I've reached its to escape some facility, but what exactly? The introduction tells you practically nothing. Also, how is it possible to determine whether you've reached the best conclusion to an individual section? Without any aim or objective, its really hard to decide what's right and wrong here. Any help would be appreciated.

Kieran
Sat Jan 16 17:10:00 2010
I'm Writing A Gamebook
Duck:
My opinion -

1. I agree that moderation is the best idea though longer sections are more acceptable if you're a genuinely good writer. The main problem with long chunks of text means the appeal to replay a book will be less. Background information can be longer as there's no need to re-read it every time you play.

2. I'm not a fan of complex rules but if they work well they're not so daunting. My best advice is to play-test it a few times yourself and see how cumbersome and effective the rules are, and then simplify if need be.

Sounds good anyway. I really liked the concept of Overlord! but I think the book had too many flaws to live up to it. I'd like to see someone else take a crack at something similar.

Ulysses
Fri Jan 15 11:31:18 2010
I'm Writing A Gamebook
Duck:
My views as follows.

As in all things, I think the answer is moderation, so the issue is how to define 'too short' and 'too long'. There are many gamebooks that have entries that are only a few lines long, asking for decision after decision usually of the type: Turn left or turn right? Open the box or not? I find these kind of books boring because there is usually a right choice and a wrong choice, and so the experience of the gamebook is like navigating logic gates, the correct combination of 'yes-no' resulting in victory. Such books are often very dry, and the only reason why I care about what the right answer is is to solve the puzzle. For that reason I base my decision on what I think the writer of the gamebook is thinking rather than because of any elements of the story itself.
Regarding 'too long', if anyone has written entires that are too long, it is me. Perhaps other people can respond on this point in the context of what I have written.

On the second point you raise, my view is that a gamebook is a story first and foremost. Although I have gone to the dark side occassionally in the past, I have found it helpful to remember that complex rules and trying to achieve realism in a gamebook can never achieve an more than a feeble imitation of a computer game. Therefore, I would recommend playing the strengths of the written medium, which is inspiring imagination, depth of character and plot; things computer games and tv/movies cannot show as deeply as the written word. By all means have rules, and have unique rules to your story, but I would follow 2 guidelines: keep them minimal, make sure they support the story rather than impede it. How that works in the execution will depend very much on what your story is about.

Good luck. I look forward to reading a futuristic/sci-fi gamebook that wasn't written by me :P

Duck
Fri Jan 15 02:05:38 2010
I'm Writing A Gamebook
Hey all.

I could do with getting people's opinions on a couple of points.

I'm just starting work on my first gamebook, where you play a futuristic dictator who's just come to power and needs to make decisions on how to run your planet. (It's inspired by a combination of Overlord from the Way of the Tiger series and the old ZX spectrum game Dictator).

Before I get to far into it though, I want some feedback on these issues.

1. How much text (without it being broken up into decisions) do people like/tolerate/hate in a gamebook? Do you get bored if it's overly lengthy? Do you even read it? Both in the main text of the gamebook but also in terms of background information on the game universe.

2. What are your views on somewhat complicated rules systems? I'm definitely going to be writing my own for this, but I'm aware that coming from a RPG background may mean I'm prone to making rules too complex. (I'm not sure how much of an issue this will be currently. I suspect it mostly depends on if I end up deciding to put space battles in or not).

Zach Carango
Fri Jan 15 01:58:57 2010
General Chat
@duck

I decided rather late in writing to drop a health score (my idea was to make the game system as streamlined as possible). Had I left that stat in place, I think things would have been much more balanced.

Thanks for the advice!

Zach Carango
Fri Jan 15 01:23:36 2010
General Chat
Thanks for the heads up Kekataag, that link is definitely messed up! I had some trouble scrambling the sections and thought I had caught all the errors. Sorry about that, I'll send a corrected version right away.

PS. The links to to should go to 62 instead.

Kekataag
Thu Jan 14 21:03:28 2010
General Chat
@Zach:

In Handful of Dust, when you turn to section 10 near the beginning of the adventure, it seems somewhat disjointed, mainly because it mentions places and characters that haven't been mentioned before.

Is this an error on your part or how it is intended to be in the adventure?

Duck
Thu Jan 14 20:33:35 2010
General Chat
Zach-

I haven't played A Handful of Dust yet, but I recently finished Phobia. I hope you'll take this feedback in the spirit it's intended!

Good points- It's a really original concept and well used. I like the general horror feel of the book. The phobia system worked well.

Negative points- This is mostly a mechanical thing. I was less keen on the amount of random rolls in the book. I'm less bothered if you just get a non-lethal penalty if you fail, but for me there were a few too many "make a skill test or die" bits. That makes a book too random for my liking. It detracts too much from the skill of making the right decisions.

Hope that's useful!

Zach Carango
Thu Jan 14 01:31:49 2010
General Chat
Hi everyone,

Just wanted to thank Andy and encourage anyone with comments about Phobia or A Handful of Dust to post. I enjoy hearing what other people have to say and any kind honest feedback would be much appreciated :)

ffproject
Wed Jan 13 21:28:12 2010
News
Update

I've added Zachary Carango's new gamebook, A Handful Of Dust to the downloads page.