The first adaptation I have done of a Zachary Carango gamebook is ready to play.
Even after decades, the dreaded pirate known only as Kurtz still terrorizes travelers on the southern sea. The blood he's spilt could stain the very ocean, and more lives are claimed every month. Even as his death toll rises, many search for Kurtz. Whether for bounty, justice, or fame, these brave souls search for a true demon.
After you meet the Stringiamano, you need to go left at the split. It will attack you again in the library. After that, it will atack you a third time downstairs. You'll need to trap it instead of destroying it, and then unleash it when you get the chance.
I've also found what I think are a couple of bugs.
SPOILER
It's possible to enter the painting multiple times by going back to the split and reentering, giving you multiple blessings. I assume this wasn't intended. Secondly, and possibly more seriously, when I search the robes in the secret tunnel behind your bedroom, the text says I find a pearl. No pearl is added to my inventory.
END SPOILER
Thanks very much for pointing these out - I have fixed them now.
I've been continuing to try House of Horror, but am still having trouble.
SPOILER
I've only ever encountered the Stringiarmio in the Stringiarmio room, for a start, and your response seemed to indicate it was elsewhere too. I've found the vial of black liquid, and discovered the hard way that it's a poison, but I can't seem to figure out the way I need to go. Unless I've missed something, I need to go right at the first split (after going to the painting room, obviously!), or I'd meet Hazrukiel, but then my options are 'escaping' the house through the Old Man's room, or going into the games room. While I can fail a luck test to get to the door to the Star, I then haven't talked to Grisela, and I die when I enter the room. I think that what you get from the statue is affected by how you got the item, but I can't find anything 'good' except the diamond (which gives an ok healing potion, but I have a feeling there's a plot item in there somewhere). I also haven't found a use for the Pravemi stamp (I'd hoped to use it on the parchment!)
I need some help with The Curse Of Drumer. does anyone know how to dolve that clock puzzel?
Gaetano Abbondanza Mon Mar 12 01:06:10 2012 General Chat
What was the first gamebook you read (that wasn't your own)?
THE CAVE OF TIME
What is your favourite gamebook?
HEART OF ICE by Dave Morris
What gamebooks/interactive fiction would you recommend to a newcomer to the genre?
LONE WOLF SERIES OR VIRTUAL REALITY SERIES
Summarise what a gamebook is to a newcomer in 100 characters or fewer.
INTERACTIVE FICTION: THE READER CONTROLS THE STORY BY MAKING DECISIONS THAT CONTROL THE FLOW OF EVENTS
Why are gamebooks great compared to games or books?
THEY'RE A COMBINATION OF A STORY AND A PUZZLE WITH AN ULTIMATE GOAL FOR THE READER TO STRIVE TOWARDS
Where did you come up with your ideas for gamebook stories?
GAMEBOOKS THAT I'VE READ; MYTHS, LEGENDS AND HISTORY
Where did you come up with your ideas for gamebook game systems (in this case additional rules for FF)?
INFLUENCED BY OTHER GAMEBOOK SYSTEMS AND ALSO THINKING ABOUT THINGS THAT THE READER WOULD FIND NOVEL OR FUN
When it comes to writing a gamebook, what's the most important thing that you do?
MAKE IT FUN; TRY TO PRODUCE SOMETHING THAT I WOULD WANT TO READ
What inspired you to write an amateur gamebook?
MY LOVE OF THE GENRE
What has writing a gamebook taught you?
WRITING CREATIVELY IS BOTH FUN AND CHALLENGING!
What have you got coming up in terms of your gamebook projects?
"DEVIL'S FLIGHT": 300 SECTION SPACE / HORROR ADVENTURE (THINK OF THE MOVIE "ALIENS"
Do you have any websites/blogs/Twitter feeds?
NOT AT THIS TIME
What do you think the future of gamebooks is?
ONLINE APPS SUCH AS WWW.GAMEBOOKADVENTURES.COM
Stuart Lloyd Sun Mar 11 22:28:19 2012 General Chat
Thanks guys! I'll have a great A post!
Robert Douglas Sun Mar 11 21:32:13 2012 General Chat
'Star Strider' in 1985.
I have about twenty favourites - and can't choose between them!
'City of Thieves' or perhaps 'Scorpion Swamp' would perhaps be the most basic for first-timers.
An adventure of a lifetime lies within your hands!
Whilst offering an exciting story with great characters, gamebooks are more interactive; defeating monsters, discovering valuable items, and solving puzzles gives the player a sense of achievement.
Lone Wolf, Freeway Warrior, and perhaps the entire FF series has influenced my writing in some way or another. Steve Jackson's 'Fighting Fantasy - An Introduction to the Roleplaying Game' had some helpful tips and suggestions when creating a gamebook adventure. The Advanced (Dungeoneer, Blacksand, and Allansia) expanded on gameplay ideas. The story/dialogue elements inspired by Peter F Hamilton's sci-fi novels and Bernard Cornwell's Sharpe series. Certain films and tv series also influenced my writing ideas.
'Below Zero Point' features Armour, perhaps from 'Legend of the Shadow Warriors'. The Magic in 'Prison of Pestilence' came from a mix of Sorcery! and 'Citadel of Chaos'. 'Snakeland Scorpion's' Lore skills are similar to several other titles in FF and using a Bow is from Lone Wolf. Fear is a continuation in 'Curse of Drumer', its Guns idea borrowed from 'Freeway Fighter' and 'Freeway Warrior'.
I have a general idea in my head of what I want to do, then plan it loosely from the very start, coming up with the plot direction and obstacles as I go along. I bear in mind frequency of die rolls, number of enemies, inserting certain items for player to discover as bonuses, penalties for carelessness.
Serious attempts after reading Joe Dever's style, and gaining valuable literary experience from Peter F Hamilton.
Questioning the journey itself as opposed to the destination.
My 90 entry gamebook for the Windhammer Competition was been completed two months ago (waiting for the official green light, 1st August). Currently working on second instalment in the Sean Calibre Case Files. Considering a sci-fi idea set on modern-day Earth - if that makes any sense to you!
No website - at the moment I'm quite happy being a contributor.
It's difficult to say. But through the internet and downloads on to Kindle and E-books are the best way for them to be preserved; no concerns over 'out of print' titles! And of course: online (amateur) gamebooks, including reviews, articles, and other information, would certainly be kept alive by constant community interest. If FF is discontinued for the second time, then popular websites will be upholding the gamebook hobby. I believe there's always going to be fans - perhaps for decades to come...?
What was the first gamebook you read (that wasn't your own)? Deathtrap Dungeon
What is your favourite gamebook? House of Hell.
What gamebooks/interactive fiction would you recommend to a newcomer to the genre? Something easy like Forest of Doom or perhaps something 'forgiving' like Legend of Zagor.
Summarise what a gamebook is to a newcomer in 100 characters or fewer. A great way of reading a book without the effort of a fully fledged novel
Why are gamebooks great compared to games or books? You can change the course of the story; you can be the hero.
Where did you come up with your ideas for gamebook stories? Deathtrap Dugeon, House of Hell and Temple of Terror, but also many others such as Way of the Tiger and Lone Wolf.
Where did you come up with your ideas for gamebook game systems (in this case additional rules for FF)? The instant death rule of mine is from Lone Wolf. The deadlock rule i'm not sure about, maybe I've forgotten.
When it comes to writing a gamebook, what's the most important thing that you do? Keep throwing interesting decisions at the player: real choices that actually mean something.
What inspired you to write an amateur gamebook? Deathtrap Dungeon.
What has writing a gamebook taught you? It's easy to make things too difficult.
What have you got coming up in terms of your gamebook projects? Nothing I'm afraid.
Do you have any websites/blogs/Twitter feeds? What do you think the future of gamebooks is?
Stuart Lloyd Sat Mar 10 19:03:40 2012 General Chat
Hello all! I'm doing the April A to Z blogging challenge on why gamebooks are so great. My A post is for amateurs so if anyone is interested in answering the below questions, I will feature them in my post and if you have any webistes, I will advertise them.
What was the first gamebook you read (that wasn't your own)?
What is your favourite gamebook? What gamebooks/interactive fiction would you recommend to a newcomer to the genre? Summarise what a gamebook is to a newcomer in 100 characters or fewer. Why are gamebooks great compared to games or books? Where did you come up with your ideas for gamebook stories? Where did you come up with your ideas for gamebook game systems (in this case additional rules for FF)? When it comes to writing a gamebook, what's the most important thing that you do? What inspired you to write an amateur gamebook? What has writing a gamebook taught you? What have you got coming up in terms of your gamebook projects? Do you have any websites/blogs/Twitter feeds? What do you think the future of gamebooks is?
The Stringiamano plays a major role in getting through the story. You'll need to meet it more than once; and then, if given the option, place it in some type of container.
END SPOILER
Also,
SPOILER
Forget about Hazrukiel- if you meet him / it, you're on the wrong path.
END SPOILER
Let me know if you need a walkthrough, but you sound like you're pretty close.
Revenge of The Vampire? Ah, that brought back good memories. I remember there was an error in the book where it was impossible to stay at the first Inn on the road because the book made you spend all your money on a horse (if you chose to). Still, it was a great read, a really long engaging adventure. As for rarity I really can't say much though!
For everyone interested in the 2012 Windhammer Prize here is this year's competition press release. Please note that the prize pool has now been expanded to include commercial publication of the winning entries.
***********
Release of Guidelines for the 2012 Windhammer Prize
Arborell.com is pleased to announce the release of the schedule and guidelines for the 2012 Windhammer Prize for Short Gamebook Fiction. All prospective entrants should note that this year's prize pool has been expanded to include publication of all winning entries as an idevice gamebook application. This offer of commercial publication is provided by Tin Man Games, creators of the exceptional Gamebook Adventures series, and will encompass development and publication of the First Prize and Merit Award winners' entries into a 2012 compilation app for the iphone and ipad. Further information regarding this offer of publication can be found at the Windhammer Prize webpage.
Now in its fifth year this contest is proudly sponsored by arborell.com and continues as a means to promote the gamebook genre, and to provide exposure within a competitive environment for aspiring gamebook authors. In particular this prize values creative and original works of gamebook fiction. The challenge given to those who wish to participate is to develop a full gamebook experience whilst meeting stringent requirements regarding length and original content. This competition is open to all gamebook writers and requires no entry fee or other costs.
It should be noted that all other prizes including cash prizes, certification and hosting have been maintained for the 2012 competition year.
Concurrent with this important addition to the competition prize pool comes a number of important changes to the eligibility guidelines and all entrants should be aware of these changes prior to entry submission.
Further information regarding Arborell.com, the sponsor of the Windhammer Prize and home of the Chronicles of Arborell gamebook series can be found at http://www.arborell.com/
Regards Wayne Densley Chronicles of Arborell 2012 Windhammer Prize for Short Gamebook Fiction http://www.arborell.com/