Yet another game from Gaetano Abbondanza that I just can't stop playing. Wish I'd found out about this game a long time ago. I keep frightening myself to death, or receive what I like to call the "embrace of acid death," but after reading some comments, I'll try some other options. Finally, I'd like to extend my thanks once again to Andy for creating this great site with all these cross-platform games. Being able to play these games on my Mac and iPhone with VoiceOver using the Alex voice really adds to the experience for me, as it's almost like it introduces something close to emotion a human narrator would, if he or she were reading these games as stories. Anyway before I ramble, I'll end here.
I'll just take a guess that the "dank" on page 216 is supposed to be "dark" ;)
It was a good read, not too long, not too short.
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I found it a bit harder to immerse myself into the second part (for obvious reasons), but it was an interesting twist.
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Not entirely sure how I feel about the ending. Still undecided on whether it's supposed to be a happy ending or not. But I guess.. Yes? There are still quite the amount of options I didn't explore, so I might give it another read, just for exploration purposes.
All in all, I'd say this is a solid 8.5/10, mainly because of the original twist.
The maqueta of Outsider sequel gamebook Interloper New Day Rising Gaiden is now also on my Wattpad account, and is open for collaboration if anyone is interested.
Everything you say is true. There are many paths, characters and encounters in the house that you'll miss on if you stick to the true path. All I can say is that, when I wrote the book, I modeled it after Steve Jackson's House of Hell. The same issues that you were unhappy with in my story are present in his. However, I think it's a matter of taste, because in any gamebook that I read, I enjoy it when there are many interesting encounters off of the true path, for a few reasons:
1) It makes the story well rounded. I think it would be cheating the reader to only put interesting things on the true path and treat the rest of the story as filler.
2) In a gamebook as difficult as House of Hell / Horror, the reader will usually need many attempts to find the true path, therefore, he or she will end up reading through most of off the false paths anyway.
3) Replayability / Immersion. This kind of adds to point number one. One of the things that I enjoyed so much about the original House of Hell is the sense of a real history and storyline behind the book. Sticking to the true, narrow path will enable someone to complete the adventure, but exploring all of the paths leads to a fuller understanding of the stories-behind-the-story. If you actually lived through House of Hell, wouldn't you wonder, as the house went up in flames, about all of the other people who were in the house? About the things you might have found behind other doors? Steve Jackson gives us the opportunity to find out as readers. I tried to flesh out my story in the same way. To me, personally, I feel that I've done a good job as an author when readers tell me that they went back and re-read the other paths, even after completing the adventure successfully, just to see what else was in the house.
Worth a try. I really enjoyed the book, the writing was brilliant and the house was a great house. I do however have one major criticism... The true path is far to linear and on many occasions impossible to get back onto if you deviate. Which while making the book difficult and having a true path is all well and good, I really resent the fact that in order to succeed you have to miss out on some of the really good bits of the house. Example 1
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In the first unmarked room you MUST duck under the bed. However if you nip into the closet you get to fight a zombie and if you succeed go through a secret door to a food store room and a science lab, both of which I enjoyed doing. Also if you duck under the bed you avoid fighting the Apocolyte, no necklace for you so you can't explore the Divolorea room without dying (not that it's wise to explore it but it would be nice if you could, there is a bed a chest a desk and a door all to explore.
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Example 2
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You MUST do all them things with the Stringimano hand thing, however if you do when you get to the Library you don't get the option to read the books. Real shame as I enjoyed those books.
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Example 3 (The one that upsets me most)
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You must find Grisela's name, you can only do that by turning left in the corridor. If you do that you miss out on the old man with the football top, the room with the dumbwaiter, the Strega room with the Voodoo woman, the weird statue you have to make an offering to and the games room!!! That's alot of stuff to miss out on. Also the panel in the wall of the first room and the old man later on can lead to a branch where there is a sacrificial chamber, the outside of the house and the kitchen. Again you are doomed if you are on this path and therefore to win you have to miss out on some great things in the room.
Electra Maqueta (rough / unfinished -- should extend to short novel length) can now be found on Wattpad (link below) Trigger warnings for bereavement and alcohol.