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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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A.E.Johnston
Wed Jan 10 07:12:32 2024
A Midwinter Carol
Star - optimum ending reached
Played it many times before but always fun to revisit during Christmas. Wonderful job Kieran.

A.E.Johnston
Mon Jan 8 06:16:29 2024
General Chat
@ YARD Sounds great and Happy New Year!

YARD
Sun Dec 31 13:12:59 2023
General Chat
Happy New Year to the community here!

I was hoping to close out the year with a personal ranking ot all the gamebooks here, but there are still a couple left, so I'll have to wait for an opportune date in 2024. (Perhaps an anniversary ot something or other on here? I would be surprised if there were no such dates this January/February.) Still, considering I did not discover this place until June, it's been a lot, and I formed plenty of impressions here in the past several months. While there were more than a few downs, the times where writing here has surprised me in a good way more than outweighed those. Now, I just hope this place can stay strong, and that I'll be able to contribute to its archives, hopefully as soon as this upcoming year.

Again, Happy New Year!

YARD
Thu Dec 28 22:25:53 2023
The Diamond Key
Extra spaces before question marks:

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Typos:

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YARD
Thu Dec 28 22:18:32 2023
The Diamond Key
Continued...

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Gameplay stuff/bugs.

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YARD
Thu Dec 28 22:04:38 2023
The Diamond Key
Sadly, too many other mandatory or near-mandatory events early on also suffer from giant lapses of logic - often combined with that surprising bane of too many gamebooks here, auto-choices. In contradiction to pretty much all interactive storytelling advice, The Diamond Key has a surprising dearth of actual interaction (whether through choices or checks) on its paths (as opposed to choosing paths) for much of the gamebook, and is almost completely void of consequences, then presents a massive glut of both at what amounts to the very end.

The one constant throughout the gamebook, though, is the truly broken gameplay, in the sense of combat and risk-vs-reward ratio. As promising as the system is (and I certainly like that thanks to it, human enemies have roughly the same stamina as you, rather than the frankly artificial disparities of ~10 points between the player character and a typical human(oid) combatant nearly everywhere else), the actual fighting is virtually never interesting or tense in the way so many other gamebooks here have managed it. A large reason why is being able to get some of the most helpful items in the game literally for free at the start thanks to highly generous check-free auto-choice refs, then encounter optional encounters upon optional encounters that all have some difficulty of discovery or of completion, yet whose awards are duplicative fully (I read here with surprise that the author considers being able to get three of the most powerful weapons at the same time a point of pride, rather than the VERY opposite) or partially (bonuses upon bonuses for an already broken character, or which merely present you with yet another way to "win" yet STILL get the exact same awful ending you would have already seen many times by then thanks to much easier ways of getting to it.

The effective default ending, 800, is really one of the absolute worst-written endings I have seen on here. It's less-dumb than the bad ending of A Saint Beckons, and has some stiff competition from Riders of the Storm or Wrong Way Go Back, but it's not a good place to be in. The way it's written, with that mirror of the Background paragraphs (a narrative device far less clever than many think it is) would have made sense for an ending where you abandon the whole thing once it gets hot and better yet, take the Key for yourself once literally nobody can stop you. However, that is something you are NOT allowed to do at that point (in spite of all those refs, and of being able to do/attempt a whole lot of fairly evil/selfish things both before and after) and after what you ACTUALLY achieve, with the powers you would have by then, that ending is completely nonsensical. At times, it outright breaks continuity, but sadly, it's far from the only thing to do so.

An incomplete list of continuity-breaking and rail-roading.

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YARD
Thu Dec 28 20:46:21 2023
The Diamond Key
Star - optimum ending reached
Well....

Longtime observers here probably noticed how I set out to go through everything on here in the middle of the year, and nearly managed it too. It was at another one of Ulysses' works, Contractual Obligation, where I found I also had limits, and had to take a break three months earlier. I knew full well that The Diamond Key was the absolute largest work here, and I initially intended to save it for last, but the perspective of restarting CO was so unappealing, I had to change my plans.

I had high hopes, mainly due to the excellent The Ravages of Fate. In hindsight, I suppose I should have guessed that as the latter was one of Ulysses' later works, and this one of the earliest, there would be a substantial gulf - or indeed, that the The Ravages of Fate worked so well because it was so tightly wound and condensed. Then again, I also had the counterexample in front of me, as Gavin Mitchell's Outsider! is both larger than his (much) later works, and very clearly superior to them.

In all, I had hopes. Unfortunately, I can't say they were fulfilled. At one point, I would outright say I hated the whole thing, but now that I finally see this victory screen, I just feel the strange mix of contentment, exhaustion and disappointment.

Funnily enough, by typical gamebook standards I "won" on third try, getting to ref 800 then, and getting very close on the first try, where the character fell in the final battle. Only then did it take dozens more attempts to get here - which should say a lot about the difficulty curve, or the lack thereof.

If I have to start discussing the shortcomings of this, it might as well be here. I have seen comments from Ulysses Ai where he acknowledged that too much of the material is hidden away, but that's a bit of understatement. Some of the absolute best writing here can only be seen with a truly incredible confluence of events.

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Or ref 495 (plus the refs immediately before and after) which is absolutely beautiful and makes this stand out so much from a typical gamebook - and which also requires you to

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This wouldn't be that much of a problem, if it weren't for the incredible weakness of the many earlier events you have to go through. Most notably, EVERYTHING to do with the Griffon forces is narrative ballast. They are never interesting, inexplicably anonymous (it makes no sense why the protagonist who had just come from the south had never heard of that southern lord before), and their function could have been fulfilled by more Arantator forces with little loss to the narrative. Worst of all, the author wrote in two ways to deal with them, yet somehow both are INCREDIBLY stupid. I wish ref 495 replaced one of them - as is, the reaction of soldiers there makes no sense, and the other one is just laughable both in the security arrangements and the lack of desire to do anything after coming all that way already.

Adam
Wed Dec 13 17:35:45 2023
Escape The Asylum
Star - optimum ending reached
This was my first Fantasy Fight book and it was pretty fun. I kept getting lost in the hallways but that was the fun of navigating and picturing my surroundings.

Scott
Sat Dec 9 12:09:24 2023
The Trial Of Allibor's Tomb
Skull - non-optimum ending reached
A thoroughly enjoyable adventure, a classic dungeon crawl, reminds me of a combination of warlock of firetop mountain and deathtrap dungeon.

Stuart Lloyd
Fri Dec 8 16:47:34 2023
Lindenbaum Competition
Entries are now being accepted for the 2023/2024 Lindenbaum competition.

The rules have changed this year. This year, 50% of the weighting for the results will be due to judges and 50% of the weighting for the results will be due to popular vote.

I also won't be hyperlinking any books this year.

Entries are to be sent to lindenbaumprize@gmail.com.

The closing date is 5pm GMT on the 20th February 2024.

Full rules to be found at:

Lloyd of Gamebooks: 2023/2024 Lindenbaum Prize announcement

The Lindennbaum Prize is sponsored by Peter Agaopv, contributor to Lloyd of Gamebooks and owner of Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

The Lindenbaum Prize is also sponsored by HJ Doom who is providing a miniature to the winner.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

SCC
Tue Nov 21 14:57:07 2023
Golem Gauntlet
I'm tweaking a few things. Standby.

Damian Wayne
Wed Nov 8 13:13:46 2023
The Hypertrout
Skull - non-optimum ending reached
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Where was the multi-breasted woman at ?

Stuart Lloyd
Sun Nov 5 07:20:59 2023
Lindenbaum Competition
I am pleased to announced the 3rd annual Lindenbaum gamebook competition.
This year, the winners will be determined from a combination of judges and votes.
http://www.lloydofgamebooks.com/2023/11/20232024-lindenbaum-prize-announcement.html

Carlo
Thu Oct 26 05:37:28 2023
Tomb Of The Ancients
Star - optimum ending reached
Fun!

anon
Sun Oct 22 22:41:38 2023
Impudent Peasant!
Star - optimum ending reached
Fun gamebook! The MC's low social status while doing normal hero things made me chuckle.

bcyy
Fri Oct 13 09:48:59 2023
General Chat
@Tammy

Brrr...
"My grandparents used to read".
Sounds cold.

BTW, we're just a couple of decades away from the first edition of Warlock of Firetop Mountain being in the public domain.

Not that it matters - you can download it from the internet now already.

The Crazy Guy
Sun Oct 1 17:40:08 2023
Escape The Asylum
Star - optimum ending reached
I will purify the world! Maybe...

YARD
Mon Sep 25 19:18:17 2023
The Golden Crate
I have avoided checking out the comments for this one and the previous one after resorting to it for the first, where I got stumped by certain items being at "Continue" prompts instead of getting used automatically. Here, though, I still discover something new that way. Namely:

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YARD
Mon Sep 25 18:51:40 2023
The Hypertrout
Star - optimum ending reached
Well, this certainly was shorter than the ones before it!

Not sure what to say here. On one hand, there are two REALLY strong encounters here, with the pufferfish and the hyperspace watcher. Both actually add surprising gravity to the silly premise, and the former also manages to be really funny as well. On the other hand, the boss, such as it is, isn't great - yes, it's intentional, but the other character who is meant to compensate for his charisma void doesn't do it too well either. It doesn't help that conversations with her get the worst of the not-that-interesting running gag this time.

I am also not sure what to say about the character seemingly becoming more of a jerk as he is growing in power (both physical and organizational.) If actually intended this way, then it's certainly character development, and sadly, it's realistic character development as well. However, I have my doubts, and much will depend on the subsequent episodes to show if the scenes I have in mind are representative of the shift, or simply out-of-context.

Mechanically, I suspect this adventure is actually considerably harder to win properly then it was intended to be, simply because of this.

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The limitation you have to deal with here can seem particularly arbitrary at times (you get to be equipped with a whole spacesuit, but not with a pack or a bag of any kind?), but then again, the whole series is about arbitrary boons and burdens alike.

Lastly, ther's not AS much proofreading needed this time.

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YARD
Mon Sep 25 18:33:26 2023
The Golden Crate
Star - optimum ending reached
In some ways, this actually felt somewhat easier than the previous installment. Granted, that was probably mostly due to getting used to the series' tricks than anything else. Some time was probably saved by reading the comments on Planet of the Spiders, which revealed a small, yet useful detail

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And the experience of Hellfire helped too, partly due to the same "you keep finding things on various paths that are really useful, but not useful enough vibe" (though the previous instalments also had that, it didn't feel remotely as extensive) and partly due to a (thankfully?) rarer element, that of

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Altogether, though I would say that in a way, it actually feels like a better Hellfire (not to mention a substantial improvement over its own predecessor) in that you have to do some comparable things to win (including one parallel that is a bit of a spoiler, yet immediately obvious once you get there), but it feels far more satisfying here to get closer and closer to the winning path, simply because this does not have a final boss who effectively does much of the work of removing their own defences for you. Plus, the check that avoids you failing post-boss-battle in Planet of the Spiders and the pathway to neutralize it was undoubtedly funny, yet also truly arbitrary. Here, it actually feels pretty clever once you figure it out. Plus, while the antagonists here are less interesting than in the previous one, and the runnning gags continue to be very hit-and-miss, robot encounters (including that completely skippable one) more than offset this with their impeccable logic (or "logic").

Mechanical things.

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And proofreading.

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