ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Shrine Of The Salamander




Zero_Cool235
Thu Oct 15 23:42:12 2015
Skull - non-optimum ending reached
I died after the SAND GOLEM attack in combat... lol

I had no stamina!

pdgross
Wed Oct 21 11:19:37 2015
Skull - non-optimum ending reached
Well written and entertaining! Clues given (library especially, humming cave, symbols over tunnels in croaking caves) made logical reasoning about which path to take sensible and reduced amount of luck needed to make "correct" decision. Some of puzzles were fun (USE-ing jar at right time, potion of transformation in lair, spell name at end).

Mr Jolly
Fri Nov 20 12:31:15 2015
Star - optimum ending reached
Nostalgia rush! Took me about twenty goes to do it, not explored everywhere yet.

Very enjoyable, nicely written and paced.

Thanks!

phr0ggi
Wed Feb 3 06:49:04 2016
Skull - non-optimum ending reached
EXCELLENT!!!!
I died after 3 turns!!!
I'll be back!!!

Narcus
Sat Sep 10 23:22:12 2016
Skull - non-optimum ending reached
Wonderful random find on the web. Great job will play again

Lorian
Sun Nov 20 18:47:18 2016
Skull - non-optimum ending reached
Very good.
SPOILER  
END SPOILER

bluejuice915
Sun Jan 15 05:14:00 2017
Skull - non-optimum ending reached
Great play. Finally finished it and still haven't seen everywhere. Greatly enjoyed the gameplay. The spell memorization was a little tough. (I actually made a cheat sheet for times of uncertainty.) But, great story, good battles, and good mapping challenge.
Grade: 99

Pierre
Sat Apr 22 20:27:59 2017
Skull - non-optimum ending reached
Great system! Well done!

bastian og morten
Thu Aug 10 13:25:20 2017
Skull - non-optimum ending reached
this is mega hard

What?
Tue Oct 17 01:28:34 2017
Skull - non-optimum ending reached
I can't just walk out of the caves at the end??? :(

RogueOne
Tue Oct 17 01:48:42 2017
Star - optimum ending reached
Stupid weak
SPOILER  
END SPOILER
meant I had to replay several times!

SteveA
Sun Nov 18 02:20:58 2018
Skull - non-optimum ending reached
I've played this maybe 6 times so far and WOW, Great work! The feeling is that I haven't even discovered 1/3rd of the adventure so far. Nicely done, Sir! *gives a bow* ... ok, I've got to run for now because attempt #7 is beckoning ;)

RossN
Thu Dec 13 15:53:07 2018
This was lot of fun with very good writing, gameplay and book quality illustrations. I'm a huge fan of the Sorcery! series so it was great to return to Kakhabad.

paul
Sun Mar 24 11:55:15 2019
Skull - non-optimum ending reached
death by baddu-beetle!

Kieran
Tue Jun 4 21:36:58 2019
Skull - non-optimum ending reached
Got a lot further than I have previously but the combination of the baddu beetle followed by the skurasha did for me

Etienne
Sat Jan 4 16:06:22 2020
I liked this adventure. I just wish it was longer.

SPOILER
At the end, it would’ve been awesome to have to do the journey back to safety. It would’ve lengthened the story and make for a more satisfying ending. I hope you’ll expend on this story as opposed to write a new one. The spells mechanic sure was a lot of fun.


William
Sun Nov 22 23:18:37 2020
Well, this was pretty fun. I made the wrong choice in the cave of the Horntoads and got attacked by them. Apparently, they're endless, so there was no way I could win, but you only face them one at a time and they have relatively low skill. In addition, I had chainmail armor and 12 skill after getting trained by Mercurio the swordmaster, plus a healing potion, so it got pretty ridiculous- I took down something like fifty of them before dying. Well, on to my next attempt!

Kim Jisoo
Mon Apr 19 08:43:59 2021
Skull - non-optimum ending reached
not bad but not good :/

Mage
Tue Oct 19 03:40:43 2021
Star - optimum ending reached
Ah, this is one I can always get back to. Once you find out which are the most useful spells, the win-rate is close to 100%, even with minimal stats.

And it's the last of the books that I'm fairly familiar with. The rest of my nostalgia playthroughs will likely take much longer...

Fabrixx
Sun Nov 14 23:43:57 2021
Skull - non-optimum ending reached
Great story! The only one, I could say I'm satissfied with its ending. I know there might be an ending where I survive, but I don't care, it seems at least complete now.

Altais
Fri May 20 08:39:18 2022
Nice, this is one of my favorites to play! :)

Well
Fri Sep 30 19:50:41 2022
Skull - non-optimum ending reached
Well killed 4 horntoad champions. Before they got me

YARD
Fri Sep 8 12:15:24 2023
Star - optimum ending reached
I have to say, it is fun to go through a single author's works, and see how the things change, stay the same, and loop upon each other!

While this tale may not involve the adventuring duo that featured in Andrew Wright's first three stories, it is otherwise remarkably full of references to previous works - be it the alcoholic drink from Lair of the Troglodytes, another gastronomically gifted Mind Flayer like in The Black Lobster, bees and beehives playing an important role like in Impudent Peasant!, alongside an infinitely-spawning fight very similar to what that story had. That, and there is also another reference to the canonical Demons of the Deep, like in The Black Lobster, though this time it's clearly a rival of what was probably the most memorable character in that story.

The journey is also very fun on its own, although the narrative leaves a questionable aftertaste. In terms of morality, nearly all the canonical stories had been extremely straightforward, and predictably, this applies to a fair few works here as well. Then, an encouraging fraction here genuinely attempt moral ambiguity, which I appreciate dearly. And lastly, there is the uncomfortable category where the events appear far more ambiguous than the narrative is willing to acknowledge.

Up until now, Nye's Song was the only example I could think of, and my reading of it may be considered esoteric (is the invasion of England by Thuggee-led undead and demonic hordes actually worse than the Bengal Famine it would have averted?) Here, though, I don't think it's particularly arguable that you serve evil while considering yourself a hero (like most villains do, anyway). Not only do the Salamanders hold a very good claim to the artifact, but your city is literally ruled by slave masters who need the artifact to keep the slaves that toil in the mines in check...and we are heroic for helping them do just that? I wouldn't have minded it if the narrative seemed more aware of it (i.e. A Princess of Zamarra is very clear in its true ending that what you have achieved is hardly a boon for anyone outside of the orc tribes of Khul and Zamarra's ruling classes), but the true ending here is clearly meant to be read as an unadulterated triumph.

As for the rest, it's great when the story doesn't just have a lot of artwork, but artwork which was actually purpose-drawn, and not slotted in awkwardly from elsewhere, at times with clear mismatches between it and the text! The spells are fun, too, although there are perhaps too many of them for an adventure of this length, since the balance is clearly off. The Galehorn's spell wrecks practically everything and is just so much better than the rest. Meanwhile, picking a Giant's Tooth at the start is literally a total waste, and there doesn't seem to be any situation where a Fire Water is usable AND preferable to alternatives either. The items you can exchange for provisions also seem rather underwhelming at that point. It doesn't help when some fights deny you spell use for what appear to be balancing reasons, yet seem to have no internal narrative justification for that. (that Beetle, or the merchant, anyone?)

And at a certain point, there's some weirdness I'm really not sure about.

SPOILER  
END SPOILER


Finally, proofreading.

SPOILER  
END SPOILER



Post Message

Name


Comments

 
 
If you can read this, don't touch the following text fields.