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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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adam
Fri Jan 27 07:57:20 2012
Publicity
Hey Haoie, thanks for sharing the link, lots of interesting choose your own path adventures

Robert Douglas
Fri Feb 3 02:34:31 2012
General Chat
A particular point has been raised concerning the player's attribute scores. Much as we all love Fighting Fantasy, to be honest there's always been a downside to the rules. Rolling a 1 leaves you with Skill of 7, or rolling 2 totals a mere 14 for Stamina. The player would never really get very far on such diabolical stats!

In light of this, I'm very keen on pre-generated characters; veteran soldiers, assassins, etc would perhaps start with a 9 or even 10 for Skill. This gives the player more of a chance.

Ian Livingstone introduced this concept in 'Legend of Zagor' - but some of the Wizard Books publications have also implemented a pre-generated character section. In this way, at least the player isn't tempted to cheat (thus feeling guilty) when choosing an 'approved' set of stats. Also, it's great to have some kind of personal background to your character!

Also, while wizards are comparatively poor fighters, they should start with a dozen select spells to help raise Stamina and aid in combat, ie: 'Fireball', 'Summon Creature', or 'Illusion' - but a 'Spell-casting Ability' element to the rules determines success or strength of a spell. Opportunities to purchase/obtain/earn more spells are provided along the way.

SCC
Fri Feb 3 09:34:57 2012
General Chat
Robert, funny you should mention that. Am currently working on a story that is a direct sequel to a famous FF story with an unsatisfying ending. The hero is a veteran of many adventures and as such has all attributes maxed out. That said, it is still easy to challenge such a character if handled well.

Robert Douglas
Fri Feb 3 14:17:35 2012
General Chat
@ SCC,

Interesting...and somewhat mysterious! Will you be posting it on this site once it's finished? Wonder if it's to do with Chadda Darkmane...?

ffproject
Sat Feb 4 07:56:16 2012
The Curse Of Drumer
The Curse Of Drumer

Robert Douglas' sequel to House Of Hell can now be played online.

"The-the Earl of Drumer's place," he gasps, "You're having a joke with all of us," he laughs nervously, "go on, own up to it!" Your face remains puzzled, no hint of a mischievous grin emerges. Terry's face falls. "Look, look," his hand grips your shoulder, almost crushing it, "you don't know me, I don't know you, but listen, listen," he grits his teeth to emphasise the point: "Don't go there! That place is cursed, I tell you, cursed".

Ibrahim
Sat Feb 4 13:01:11 2012
The Curse Of Drumer
Hi Everyone. Try as I might, I cant get passed the grandfather clock puzzle in the house of droomer's celler. Could someone give me a hand with this one? I should mention I've never played house of hell before so if knowledge is required from that gamebook I apollogise.

Robert Douglas
Sat Feb 4 14:19:25 2012
The Curse Of Drumer
@ Ibrahim,

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It was probably unfair of me to assume fans would be familiar with the bible or 'The Omen' films. However, Andy sent me an interesting link concerning an old parchment which mentions the number is actually '616'.

Ah, well...

Ibrahim
Sat Feb 4 15:02:01 2012
The Curse Of Drumer
Hi Robert, thanks much, I'll get on with the game and let you know my impressions when I'm done. I hope it's long, there's been a decided lack of outsider length games on here recently which is a shame.

Robert Douglas
Sat Feb 4 17:04:55 2012
The Curse Of Drumer
Okay, Ibrahim. But even on high scores 'The Curse of Drumer' is quite a challenge. I hope you get on with it okay :). I have to say I've been killed several times by my own gamebook...whether ill fortune, combat, etc. However, I'd managed (just about!) to complete it - that penultimate battle reduced my Stamina to 1, phew! - so I quickly wolfed down FIVE meals before facing the last opponent.

Please let me know if it was long enough for you; I wanted to put a fair bit of dialogue into it, make it more realistic with banter, suggestions, arguments etc amongst the characters. Bit worried it was too long, though. I learned my lesson from 'Prison of Pestilence' and 'Snakeland Scorpion' as regards an exhausting Background.

Ibrahim
Sun Feb 5 10:49:10 2012
The Curse Of Drumer
Hi Robert. Many thanks again, I'm still playing it and I'm liking the dialog and the characterisation, much better than a simple FF dungion crawl. I have noticed that you are testing your skill, stamina and luck a lot more than in the other gamebooks on here but I'm enjoying it all the same. I've never played prison of pestilance or Snakeland Scorpion so will have to check them out when I've finished this title.

duffmeister
Sun Feb 5 12:53:40 2012
The Curse Of Drumer
I agree with Ibrahim, I've been loving the Curse of Drumer. I always found the original House of Hell decent but hardly great, whereas The Curse of Drumer is genuinely exciting, detailed, chilling and entertaining. I really like the approach of adding other characters to the adventure, it makes it more varied and also adds an element of fear for your companions rather than just for your own hide. Still not finished it
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but it's brilliantly good fun.

Oriol
Sun Feb 5 13:51:50 2012
The Curse Of Drumer
Hello al :) does anyone know where I can play house of hell...? I jsut stumbled upon this new sequel and I've never played the first one.. :S and it's not on the website.
It's one of the original published FF gamebooks, so you won't be able to play it here (you can of course buy it). Fortunately, The Curse Of Drumer has a self contained storyline, so you aren't really at any disadvantage if you haven't played House Of Hell first.

Robert Douglas
Sun Feb 5 15:53:14 2012
The Curse Of Drumer
@ Ibrahim and Duffmeister,

Thanks for the kind reviews! It's true that I like a good mix of test rolls and enemy encounters - but always with a chance to replenish your scores (and it takes a bit of of work on player's part to find these opportunites).

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Ibrahim
Mon Feb 6 07:02:32 2012
The Curse Of Drumer
Hi Robert. I'm now at the door which requires me to work out the combination, the one passed the room full of snakes. I've tried what is probably the most likely sequence in this puzzle but either I am wrong or the game mechanics are. Any help much appreciated, and if you dont want to put the spoiler on list, you can email me at ibrahim(dot)gucukoglu(at)live(dot)co(dot)UK. I'm sure you can figure out the punctuation but I dont want to be spammed by trollers.

Ibrahim
Mon Feb 6 08:38:25 2012
The Curse Of Drumer
Hi Robert, its OK, I completed the gamebook and really enjoyed it. Thanks for a really good gamebook, probably one of the best I've played in a good while now and I hope to see your other works POP and SLS playable on here soon.

Robert Douglas
Mon Feb 6 08:47:19 2012
The Curse Of Drumer
@ Ibrahim,

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Michael Schreiber
Mon Feb 6 10:45:47 2012
Hellfire
Hi, I have some questions about the layout of Hellfire because I think I've found two problems in the game. The first is just inconvenient for a player who rolls a low Skill character, the other is game-breaking because it
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1)
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2)
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If anybody's curious how I got to the
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since I just expressed how it seems impossible, I did so by
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If I've missed something that anybody experienced with Hellfire is aware of that could remedy either of these things, please let me know. I bring these things up only because I've exhausted my imagination for finding a solution.


It's difficult, but it was certainly possible at one point. It's not inconceivable that I could have broken it by mistake though - I will have a look. The item mentioned in 1) is definitely obtainable though because I have just checked.

asgardian
Mon Feb 6 13:42:35 2012
Hellfire
Michael, sorry to hear you are stuck. Phil doesn't appear to be on hand, so here's the part of the solution in question:


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I have the entire solution, and from memory mapped it out from the online version. Hope it helps.


asgardian
Mon Feb 6 13:43:59 2012
Hellfire
P.S - Also looking forward to playing The Earl of Drumer!

Michael Schreiber
Mon Feb 6 20:45:05 2012
Hellfire
Thanks for encouraging be to recheck my first question. I found the item this time,
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asgardian, thanks. I'm going to try and run through the game again with your solution. I expect it'll reveal something I've missed,
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