Steven Taylor has kindly given his permission for the adaptation of his gamebook - currently available at http://www.fightingfantasy.com - for online play. Expect it to be ready sometime over the weekend.
Point #1 -------- Thanks for the quick feedback. I have a sort-of FF adventure based on the Two Towers novel, by JRR Tolkein. Let me know if you would like to have the link, so it can be converted.
Point #2 -------- Also, are you planning on converting some of the Steve Jackson/Ian Livingstone books?
Point #3 -------- Do you have any source code or tutorials for people to do what you do?
Keep the faith,
1 - I'm always interested to see amateur FF gamebooks, whether or not they turn out to be suitable for this site. So, yes, by all means let me have the link.
2 - I would imagine that any of the professional FF authors would prefer to keep on receiving money rather than let people read their work for free. So I don't see it happening.
3 - No. The thought did occur to me, but the game language is pretty low-level and the amount of people with both gamebook writing and software skills is probably very small. Writing a tutorial for such a small group didn't seem worth the effort.
Like I said, I think what you do is fascinating, because this is related to what I do professionally. I'm a Senior Technical Writer, which means I get paid decent money to put people to sleep. Through our technical documentation, we cure more insomniacs than any medication on the market.
Seriously, I would love to learn how you do this. I have written several adventures, in the Zork-type format, using a program called ALAN.
I think people would be interested in this. Of course, it's your call, but if you have any pointers or tips you could share, I would greatly appreciate it.
Keep the faith,
P.S. The link for The Two Towers interactive gamebook appears below:
If you want to see the opening splashy screen, you can do so by clicking the linki below:
Yep, the actual book was about pirates, but I always thought that a final, wrap-up book should be grander than that and somehow incorporate the series in a fashion. Plus, the thought of revisitng the various places of Allansia would be cool.
Perhaps when I have time, I'll get around to working on it. But, for those of you out there looking for a concept to flex your creative muscles, what better way to begin than with a final, wrap-up interactive adventure?
hi i love this site and i have played all the games you have just a couple of questions
1 do you plan on doing any more
2 would it be possible for you to make all the games you have done avalible for download?
Thanks Rory. Are you saying that you've finished all the games? Even Hellfire?
To answer your questions:
1 - Yes.
2 - Anything's possible, but it's not as straightforward as you may think. I don't have any plans to do this in the forseeable future. However, you can download the gamebooks in their original format - see the 'downloads' and 'links' pages.
well when i get to the ruins and try to go through the doors it say i cant and its game over what do i do
I'm not keen to just give out answers as that obviously diminishes the games. But since you asked nicely, and because my adaptation effectively makes Midnight Deep harder than it was initially, here's some advice. Hopefully, armed with this you'll be able to solve the puzzle by yourself.
Your earlier selection of light/misty/dark doors determines which 'token' you need, and therefore the route you must take.
I suggest that each time you play you stick to the same choice of door - so that you only have one critical path to worry about, and make a map to keep track of your explorations. When at the ruins, make a note of the description of the required token, although it's too late by this point it will help you next time around.
And of course you could always have a peek at the original gamebook at Hugh Eldred-Grigg's website - see the links page.
I hope that's enough to get you through the ruins. The second half of the game is much easier.
Hi, your site is excellent. What a great idea to put amateur gamebooks online and in such an easy way to play and enjoy. I've been a fan of Fighting Fantasy for years and I'm am a budding writer myself and would love it for my adventures to go online for other people to enjoy, I just haven't got the first idea how to do it. Is your site open to other ameteur writers stories?
If you have written any complete gamebooks, by all means send them to me. I'll be happy to put them on the downloads page and/or consider adapting them for online play. This goes for anyone else too.
Finally getting round to linking to your site on mine after much prevarication on other issues over the summer :-) Must agree with other posters that this is the best online adaption of FF adventures seen on the net :-)
A very nifty site you've got here. Did you know that it's completely accessible to blind people? Well, it is! You're likely to see more of them dropping in now that the word has reached the Blindgamers list. Also, I've put a note about the site in the issue of Audyssey I just published. Number 38 should be posted to various web sites soon including the homepage at: http://www.audysseymagazine.org Thanks ever so much for helping blind people experience these kind of adventures. I was lucky enough to have a father who loved reading and playing the Fighting Fantasy gamebooks with me, but other blind people aren't so fortunate. Keep up the excellent work.
I have added Gaetano Abbondanza's gamebook to the site.
House Of Horror has many elements in common with House Of Hell, including some familiar characters and situations. It's definitely a worthy tribute to Steve Jackson's book, and from what I remember of that, it compares very favourably.