Though all my own fault, I think I've broken every single writing rule that was originally set and intended for the Bird isles, and I'm going to have to heavily edit and scrap at least 25% of my ideas. Over enthusiasm I'll put it down to, though I did enjoy coming up with them all.
Can't wait for this new page, once again it sounds brilliant and - I'm sure will be - immensely helpful!
I can't seem to open the bird isle collection of game books for some reason? Am I being stupid?
I've just tried it and it works fine for me. It's just a ZIP file containing all the gamebooks. Are you having problems downloading it, or with unzipping it, or with any of the gamebooks in particular?
That's me, yes. I have not thought about that site in over a decade. I know it's not there any more due to the demise of Geocities, and frankly, it's no great loss. I have re-read it from mirrors and find it, well, cringing. The writing quality anyhow. Ditto the two (unfinished) gamebooks I was hoping to host. Double cringe on those.
I did think of writing one again though. It would be some sort of dystopian one where you're thoroughly annoyed about being in a 1984-style future and set out to overthrow the régime, and there is no winning ending, just one where you can survive.
I think I'm going to have another listen to "Somewhere Far Beyond" now as it happens. That, and play some more Elite: Dangerous, which is disturbingly addictive.
I don't think you should feel that bad about Amylase, as I have reason to be grateful to you. The positive review of Outsider helped me in some difficult times.
Thanks for the list of items. I thought there was going to be a lot more than that.
I must be doing something wrong with the zip folder/file thing. When I click on it it just gives me a list of programs that I could try to use to open it, and nothing works. Probably me, am not that computer savy (if you hadn't guessed) :)
There are a lot more items in general, but the ones I've listed are the only ones that can currently be traded.
I've downloaded it fine, but can't open it. Guess I haven't got winzip? Oh well it's fine, isn't that important to know all the ins and outs of all the books anyway. Was a little interested in them but that's all. It was more important (to me) to know the tradeable items really. Thanks for the replies anyway. :-)
I don't understand why you are so concerned with tradeable items in particular anyway. You can have whatever items you like in your own gamebook. You can even introduce dependencies on items that are meant to be found elsewhere but don't exist yet.
Feeling pretty good about attaining nearly all the additional challenges, but cannot find any way to get the white goddess one. I feel I've tried everything, but obviously not!
SPOILER
I assume I need to use the arcane scroll on something, but cannot find anything to summon her with.
END SPOILER
Also, is it even possible to defeat the first pair of 'Rocky Hills' soldiers at the start of the story?
I got it working. I can't seem to open it if I download it but can view them if I don't. Computers baffle me?
Have been playing the online versions quite a bit to get myself up to speed with it all and get back into the general flow of it all and am commencing writing.
Another question if I may (sorry |I always have a lot). Is the map posted on dec 17th 2014 still the most up to date one? And would it be possible to buy a map in game (maybe incomplete with hidden islands that appear on it as you discover them) and you can view it when aboard your ship? Just an idea, I love the map.
Cheers. :-)
Thanks. The December 2014 map is indeed the latest. However, it's only meant to be a rough guide to the general arrangement of the islands, and is there to help authors rather than be part of the game itself. As you've seen, at the moment there isn't really any navigation or discovery, you just pick destinations from a list so an in-game map isn't much use anyway.
Maps could be a special (and very limited in number) object in the game that effectively expands your 'sail to' list if you possess the map. The maps would be special because they would have to carry across gamebooks and we can't have too many objects like that.
This is different from the feature of a graphic map that you were talking about, but it might give you some options for writing if you were thinking of your gamebook involving finding a map to open up new locations.
Yes, the idea of a map as an object in the game is a good one. :-)
The reason I liked the graphic map is because it gives a sense of location and scale to the archipelago (like the numerous fantasy books with a map at the front. I believe some of the Fighting fantasy books also had some?). It just seems a shame to not use it, though no one else seems that keen? :-(
Not trying to be difficult or controlling by the way, was just an idea that I thought was good, that's all. :-)
I like maps too, but the one that I've drawn just isn't good or detailed enough to constitute an improvement to the game if included.