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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Robert Douglas
Thu Sep 21 22:09:16 2023
The Curse Of Drumer
Hi YARD,

I'd also like to point out some flaws in the points you made throughout the second paragraph:

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YARD
Fri Sep 22 18:33:16 2023
Wrong Way Go Back
Well, I did have to eventually resort to consulting this section to go through this - but only because of the interface. I think the only other time when "Continue" wasn't just "go to next ref" (like it is here too, by the time you are about to reach 100, or if your pockets get full when looting the locker) and had actually meant "USE an item now or die later" was in Hellfire, and I completely forgot about it. Almost as awkard as A Flame in the North suddenly caring about the difference between owned and equipped at the very end.

Or perhaps, I thought that if he can call out the code automatically, he would figure out how to try the screwdriver on his own, and that what I was really lacking was the right combination of a power pack and a connecting cable (or two power packs in case it needed combined power, or even grease if that's what would help the screws) for it to occur automatically once it got assembled.

For that matter, there was also a period of guessing that the robot dog blowing some stuff up with missiles could reveal something useful later on, or even that the medbay sobering you up was a necessary precondition to enabling the ship's controls. Oh well.

Not sure what to say about the rest. A lot of it is certainly amusing, but other moments, like the Titanic reference or the twist, are way too ludicrous for the few laughs they add. Together with that mandatory fight with an effectively equal chance of insta-winning or insta-losing, it kinda cancels out.

The now-traditional section.

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YARD
Fri Sep 22 19:35:26 2023
The Curse Of Drumer
Hi!

And well, this was quite fast. By now, I went through every other one of your digitized adventures on here, sometimes over a month ago - but this is the very first time I receive a reply, and only hours later.

Yes, writing requires time and effort. So do a lot of things. By now, there are tens of thousands of video games you can download for free - and I am NOT talking about piracy or even abandonware. Often, their creators had to think about code, writing, art and music all at once. There's also the effort that goes into assembling even a short live-action film, or a full-length machinima, and many, many people have done those things for free as well. Let's just move on.

With your second response, I would like to mention theory of mind, if I may.

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Lastly, worry not - I would not have committed myself to the effort of going through everything digitized on this website if I did not harbour the ambitions of writing one or more myself. I have certainly learned a lot about what to do (and what not to do) from the authors here, and barring unforeeseen circumstances, I intend to put that to good use, sooner rather than later.

P.S. A reminder to FFProject that one of my posts on this thread is still caught up in the filter?

YARD
Fri Sep 22 19:39:38 2023
Wrong Way Go Back
Star - optimum ending reached
Oh, and just making sure to leave a starred comment, I guess, since I have already moved on to the second installment earlier.

YARD
Sun Sep 24 08:23:48 2023
Planet Of The Spiders
Star - optimum ending reached
..........................

All I have to say is: how is this rated "medium" in difficulty, again? Yes, it's not as arbitrary as the first one, where you have something like a 16% chance of failing midway through REGARDLESS of your stats (with an additional chance of failing due to poor skill alone) and THEN an additional, completely unavoidable 33% chance of failing that's due to completely arbitrary limitations alone

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Yet, it ultimately has an extremely narrow path to victory all the same, where only a couple of deviations are TECHNICALLY allowed, yet in practice leave you with negligible chances of winning fairly, and you have to make incredibly arbitrary guesses to find out the true path.

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I decided to check the other works' ratings here again, and altogether, they feel less explicable than ever. Completely trivial Curse Of The Yeti and Any Port In A Storm are rated with the same difficulty as this one? HOW?! So are A Saint Beckons, Beggars Of Blacksand, Below Zero Point, Bloodsworth Bayou and Garden of Bones, which do have some trap paths, but it's way, way easier to spot them and you spend much, much less time on them before getting to the right path, which is trivial. Hunger Of The Wolf and Shrine Of The Salamander are a bit harder than those, but still much easier than this one: you are much less likely to find yourself guessing "what am I doing wrong now?"

I am also REALLY unsure about A Knight's Trial, A Princess Of Zamarra, Midnight Deep and Rebels Of The Dark Chasms rated harder than this one. I feel that they are at most the same. Maybe it's hindsight speaking, but the House of Horror felt much easier: once you get to the wrong path which gives you meta-knowledge (which I don't THINK requires anything much more than to stumble upon the right room), then winning becomes a matter of passing a LUCK check and not getting mauled too badly in an even-skill fight early on (plus making the right choice close to the end, obviously) with the rest largely sorted by then. And the only thing which makes Bodies in the Docks even close to "fairly hard" is the balancing of the final fights, so you at most need to throw a few runs against the wall doing the same things until the dice fall in your favour.

YARD
Mon Sep 25 18:02:06 2023
Planet Of The Spiders
Did I forget to post the proofreading entry after it failed to fit the word count as usual, or did it just get caught up in the filter again? Either way...

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YARD
Mon Sep 25 18:33:26 2023
The Golden Crate
Star - optimum ending reached
In some ways, this actually felt somewhat easier than the previous installment. Granted, that was probably mostly due to getting used to the series' tricks than anything else. Some time was probably saved by reading the comments on Planet of the Spiders, which revealed a small, yet useful detail

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And the experience of Hellfire helped too, partly due to the same "you keep finding things on various paths that are really useful, but not useful enough vibe" (though the previous instalments also had that, it didn't feel remotely as extensive) and partly due to a (thankfully?) rarer element, that of

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Altogether, though I would say that in a way, it actually feels like a better Hellfire (not to mention a substantial improvement over its own predecessor) in that you have to do some comparable things to win (including one parallel that is a bit of a spoiler, yet immediately obvious once you get there), but it feels far more satisfying here to get closer and closer to the winning path, simply because this does not have a final boss who effectively does much of the work of removing their own defences for you. Plus, the check that avoids you failing post-boss-battle in Planet of the Spiders and the pathway to neutralize it was undoubtedly funny, yet also truly arbitrary. Here, it actually feels pretty clever once you figure it out. Plus, while the antagonists here are less interesting than in the previous one, and the runnning gags continue to be very hit-and-miss, robot encounters (including that completely skippable one) more than offset this with their impeccable logic (or "logic").

Mechanical things.

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And proofreading.

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YARD
Mon Sep 25 18:51:40 2023
The Hypertrout
Star - optimum ending reached
Well, this certainly was shorter than the ones before it!

Not sure what to say here. On one hand, there are two REALLY strong encounters here, with the pufferfish and the hyperspace watcher. Both actually add surprising gravity to the silly premise, and the former also manages to be really funny as well. On the other hand, the boss, such as it is, isn't great - yes, it's intentional, but the other character who is meant to compensate for his charisma void doesn't do it too well either. It doesn't help that conversations with her get the worst of the not-that-interesting running gag this time.

I am also not sure what to say about the character seemingly becoming more of a jerk as he is growing in power (both physical and organizational.) If actually intended this way, then it's certainly character development, and sadly, it's realistic character development as well. However, I have my doubts, and much will depend on the subsequent episodes to show if the scenes I have in mind are representative of the shift, or simply out-of-context.

Mechanically, I suspect this adventure is actually considerably harder to win properly then it was intended to be, simply because of this.

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The limitation you have to deal with here can seem particularly arbitrary at times (you get to be equipped with a whole spacesuit, but not with a pack or a bag of any kind?), but then again, the whole series is about arbitrary boons and burdens alike.

Lastly, ther's not AS much proofreading needed this time.

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YARD
Mon Sep 25 19:18:17 2023
The Golden Crate
I have avoided checking out the comments for this one and the previous one after resorting to it for the first, where I got stumped by certain items being at "Continue" prompts instead of getting used automatically. Here, though, I still discover something new that way. Namely:

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The Crazy Guy
Sun Oct 1 17:40:08 2023
Escape The Asylum
Star - optimum ending reached
I will purify the world! Maybe...

bcyy
Fri Oct 13 09:48:59 2023
General Chat
@Tammy

Brrr...
"My grandparents used to read".
Sounds cold.

BTW, we're just a couple of decades away from the first edition of Warlock of Firetop Mountain being in the public domain.

Not that it matters - you can download it from the internet now already.

anon
Sun Oct 22 22:41:38 2023
Impudent Peasant!
Star - optimum ending reached
Fun gamebook! The MC's low social status while doing normal hero things made me chuckle.

Carlo
Thu Oct 26 05:37:28 2023
Tomb Of The Ancients
Star - optimum ending reached
Fun!

Stuart Lloyd
Sun Nov 5 07:20:59 2023
Lindenbaum Competition
I am pleased to announced the 3rd annual Lindenbaum gamebook competition.
This year, the winners will be determined from a combination of judges and votes.
http://www.lloydofgamebooks.com/2023/11/20232024-lindenbaum-prize-announcement.html

Damian Wayne
Wed Nov 8 13:13:46 2023
The Hypertrout
Skull - non-optimum ending reached
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Where was the multi-breasted woman at ?

SCC
Tue Nov 21 14:57:07 2023
Golem Gauntlet
I'm tweaking a few things. Standby.

Stuart Lloyd
Fri Dec 8 16:47:34 2023
Lindenbaum Competition
Entries are now being accepted for the 2023/2024 Lindenbaum competition.

The rules have changed this year. This year, 50% of the weighting for the results will be due to judges and 50% of the weighting for the results will be due to popular vote.

I also won't be hyperlinking any books this year.

Entries are to be sent to lindenbaumprize@gmail.com.

The closing date is 5pm GMT on the 20th February 2024.

Full rules to be found at:

Lloyd of Gamebooks: 2023/2024 Lindenbaum Prize announcement

The Lindennbaum Prize is sponsored by Peter Agaopv, contributor to Lloyd of Gamebooks and owner of Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

The Lindenbaum Prize is also sponsored by HJ Doom who is providing a miniature to the winner.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

Scott
Sat Dec 9 12:09:24 2023
The Trial Of Allibor's Tomb
Skull - non-optimum ending reached
A thoroughly enjoyable adventure, a classic dungeon crawl, reminds me of a combination of warlock of firetop mountain and deathtrap dungeon.

Adam
Wed Dec 13 17:35:45 2023
Escape The Asylum
Star - optimum ending reached
This was my first Fantasy Fight book and it was pretty fun. I kept getting lost in the hallways but that was the fun of navigating and picturing my surroundings.

YARD
Thu Dec 28 20:46:21 2023
The Diamond Key
Star - optimum ending reached
Well....

Longtime observers here probably noticed how I set out to go through everything on here in the middle of the year, and nearly managed it too. It was at another one of Ulysses' works, Contractual Obligation, where I found I also had limits, and had to take a break three months earlier. I knew full well that The Diamond Key was the absolute largest work here, and I initially intended to save it for last, but the perspective of restarting CO was so unappealing, I had to change my plans.

I had high hopes, mainly due to the excellent The Ravages of Fate. In hindsight, I suppose I should have guessed that as the latter was one of Ulysses' later works, and this one of the earliest, there would be a substantial gulf - or indeed, that the The Ravages of Fate worked so well because it was so tightly wound and condensed. Then again, I also had the counterexample in front of me, as Gavin Mitchell's Outsider! is both larger than his (much) later works, and very clearly superior to them.

In all, I had hopes. Unfortunately, I can't say they were fulfilled. At one point, I would outright say I hated the whole thing, but now that I finally see this victory screen, I just feel the strange mix of contentment, exhaustion and disappointment.

Funnily enough, by typical gamebook standards I "won" on third try, getting to ref 800 then, and getting very close on the first try, where the character fell in the final battle. Only then did it take dozens more attempts to get here - which should say a lot about the difficulty curve, or the lack thereof.

If I have to start discussing the shortcomings of this, it might as well be here. I have seen comments from Ulysses Ai where he acknowledged that too much of the material is hidden away, but that's a bit of understatement. Some of the absolute best writing here can only be seen with a truly incredible confluence of events.

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Or ref 495 (plus the refs immediately before and after) which is absolutely beautiful and makes this stand out so much from a typical gamebook - and which also requires you to

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This wouldn't be that much of a problem, if it weren't for the incredible weakness of the many earlier events you have to go through. Most notably, EVERYTHING to do with the Griffon forces is narrative ballast. They are never interesting, inexplicably anonymous (it makes no sense why the protagonist who had just come from the south had never heard of that southern lord before), and their function could have been fulfilled by more Arantator forces with little loss to the narrative. Worst of all, the author wrote in two ways to deal with them, yet somehow both are INCREDIBLY stupid. I wish ref 495 replaced one of them - as is, the reaction of soldiers there makes no sense, and the other one is just laughable both in the security arrangements and the lack of desire to do anything after coming all that way already.