Killing the Prince isn't the ending. Becoming Defender is one of several options I put in - inspired by the monk ending of Crimson Tide and Paul Mason's comments there-in - which you could consider the ending if you wanted. Defender could be considered the Good aligned ending and becoming a necromancer the Evil. You can even quit being an assassin and marry a fishwife two paragraphs in if you're a pacifist. But there are two golden endings, one Andy designated the star ending which is canonical and another I consider the best to this day, although it's out of continuity.
I'm half tempted to mark your favourite ending as being a second successful ending, however it still seems to me that you reach it by accomplishing less - while you may prefer the outcome, in a game sense it is still a notch below the very best ending. What I'll certainly do when I get round to it is add 'challenges' as I have done with some of the other gamebooks. Most of these will be chasing down all the semi-successful endings.
By the way, the original version of your favourite ending is still accessible as an 'alternate ending', but I don't know if anybody has actually found it.
Oh, and for those that don't know, the illustration at the top of the page is of a Wood Golem that appears in The Shamutanti Hills, the first book in the Sorcery! series. If you haven't read it, check it out! Thanks again to the webmaster for making the connection.
Since I spoke up, I may as well plug the other story - Gem Runner. The original version was rushed as I need to meet the Windjammer deadline and I was quite ill at the time. The revised version is here, and the final reveal is a nod to the original FF stories. Nice to see a now defunct book line is still remembered and has inspired all these stories.
Quite interesting story. Frankly I plan to write a gamebook (in french) taking place in Arion so I am quite interested in yours. I'm glad to see that you believe Jonthane is not the King who defeated Morgana but rather is son if I understand well the first dream. That's my opinion too but Titannica does not agree. The style is very pleasant and I like the parallel with Dickens' story. It's not very difficult but I don't think it's meant to be...
Thanks to the webmaster for posting the story. In answer to the question, it took about 10 days to write and structure. I was always a fan of Steve Jackson's Sorcery! series, and as such tried to craft a story in this style. As with Steve's series, I attempted to place clues which would help guide the player to the hopefully logical solution.
I submitted the story in the 2012 Windjammer Competition, but that year there were 22 entries, and - through no fault of the organiser - mine was at the bottom of the list and I suspect few people read it. I suppose the list could have been alphabetical to be fair, but c'est la vie.
I'm proud of it as I think it channels Steve's series. The paragraph I like most is the description when the player looks back into the rain-drenched night for pursuit. The trick is atmosphere, atmosphere, atmosphere.
Big thanks to everyone who checked this adventure out!
I wrote it back in 2011, sent it to this site and completely forgot it even existed until a few weeks ago when I got an email to say it was now live!
An older Wordpress version of the game exists, and if you go to Bloodsworthgame.wordpress.com/about you can read a little about the movies and games I had in my head as I wrote it.
I still think it's too wordy, with more atmosphere than gameplay, but I'm still proud of it.