Entries have now closed for the 2008 Windhammer Prize for Short Gamebook Fiction. As a prize awarded on reader votes all eligible entries are now available for download and consideration from the Windhammer Prize Entries page at http://www.arborell.com/windhammer_prize_entries.html
Each of these short gamebooks have been provided in pdf format and will require Adobe Acrobat or another pdf reader to access. Voting for the prize has commenced and continues until the 7th of December 2008, with final results made available on the 15th of December. Feedback on individual entries and comment on the Prize in general are welcome.
Regards Wayne Densley Windhammer Prize http://www.arborell.com/windhammer_prize.html
Hello Dwarmin. Glad you enjoyed 'Soul Tracker.' I may at some point write a sequel, or come up with something completely new, depending on what the muse whispers to me.
Drat, I was planning on entering something for the competition! Never mind, I've played some of the 'Arborell compettion' books and they all seem great. Anyway, to the point, just curiosity, will 'Shadowcaster' get an online version?
Ah, well, shame there wasn't more, but then it's a credit to your writing talent that I hoped for more. So far I've only played that and the orc one (Which was also fantastic), so I'm gonna see how the others are soon.
SPOILER
Andrew, if I had made it any longer, I would have featured more about the Bloodwings. They were good, and could well have been the third quest.
Hi all I have redirected my energy. Although I'm sure many will complain that I do have quite a few simultaneous gameboks, I have stopped all currently to work on my favourite style. I'm writing a 'Greek mythology' adventure, but must ask. So far, I've had it in a fantasy land similar to Greece, with new names for all the gods. Would it be better an idea to just set it in Greece?
And hopefully this time writer's block won't set in, since I've thoroughly planned it. And sorry that the last 5,000,000,000 entries have been by me.
I would suggest writing it in ancient Greece rather than a fictional analogue, as those set in the real world, in my opinion, tend to be more culturally rich.
Last time you mentioned this idea, ancient Greece was just one possibility among others for a mythology-themed gamebook. As Ancient Greece has already been covered by The Cretan Chronicles, perhaps you would like to consider a different culture for your story.
Regarding what people may or may not complain about. I think that while people are interested to hear about ideas for gamebooks and works in progress, ultimately we are all mostly interested in completed gamebooks. You are in danger of becoming the-guy-who-talks-about-gamebooks-but-never-writes-any (or TGWTAGBNWA for short). While a TGWTAGBNWA might annoy others after a while, for your sake you really need to reach completion on something. It's fine to follow your inspiration, but if that means you never finish anything because you are always jumping from one thing to another, then your inspiration is not an asset. For your inspiration and creativity to be useful in your life, you need to couple it with self-discipline. I hope you don't mind me telling you this. I used to leap from project to project as well, following my inspiration, and for so many years nothing got done. Anyway, you are not a TGWTAGBNWA yet; You have written one gamebook, but this can only protect you from TGWTAGBNWA-status for so long.
Voting for the 2008 Windhammer Prize finishes on the 7th of December, with the winner being announced on the 15th. If you have read the entries and have not yet voted I invite you to do so prior to the finishing date. If you have not yet downloaded any of these short gamebooks and wish to do so, the link is http://www.arborell.com/windhammer_prize_entries.html
Voting information and email links can be found at this page as well.
Regards Wayne Densley Chronicles of Arborell 2008 Windhammer Prize for Short Gamebook Fiction http://www.arborell.com/
Thanks for your comments, Ulysses. I agree that I have done a lot of TGWTAGBNWA style stuff, which is mainly behind my choosing this adventure. I know a lot about Classical Mythology, so decided that if I was to complete a gamebook, my best choice would be something I know lots about. I researched 'The Cretan Chronicles' to avoid inadvertently copying them, and assure you that tyhe style differs. The Cretan Chronicles basically appear to have put lots of legends into an adventure, whereas I have more involved legendary characters than the legends themselves, since I am aware that simply writing a story where you play an already known adventure could be tiresome. I have more written a story featuring mythological things, rather than recounted a chunk of mythology.I won't tell much for fear of rambling, but thanks anyway Ulysses.
Hey I've recently written a 200-section gamebook using the Fighting Fantasy rules but set in a different world. The book is an old-school dungeon crawl. I was wondering if it could be added to the Downloads section if I sent it to the site admin.
Definitely. Send it to me (use the contact link) and it'll be on the downloads page within a few days.
Hi everyone Now that voting has closed in the 2008 Windhammer Prize for Short Gamebook Fiction, perhaps we can mention who we voted for and why.
My favourite was Behind the Throne. I enjoyed the moral ambiguity of the hero's mission (i.e. what is true loyalty?), the plot development and characters. The only problem was that the ending was kind of a non-ending. It just stopped. This is to be expected since it had the feel of a larger story trimmed to fit into 100 passages. I hope Keiran will expand this into a longer adventure in the future. Thanks Keiran
I enjoyed "An Orc's Day"- I really liked the lighthearted humor, and the scoring system lent itself well to replayability.
My favoritie, though, would have to have been "Raid on Castle Feckenstein". I loved the steampunk inspired setting, the hints of a much larger world and an evocative history. The player creation system was detailed and fun, and the tone of the adventure was tense and gripping. I would like to see this expanded to a much longer adventure, or rather another, longer adventure set in this world.