I know that! It's just that there are so many endings which i can't get... So i do all of the three main missions of who is Aria's father.... But what i don't get is that i can't get out of the jail cell..What does the red potion do since i know what blue potion does.
The red potion is a combat use item. You use it when you first see your enemies stamina and skill scores, and it increases your attack strength for that fight. For the jail cell you can test your psychic score to try and guess the combination. If you did all the psychic training in the book you should have a psychic score of at least 14 which gives you an okay chance of beating that dice role. If you fail that you get a chance to guess the combination, and if you fail that there is a luck check.
Snobbie: Sorry it took so long to get back to you. The ways to increase your psychic score are:
SPOILER
The necromancer increases it by 2, killing a unicorn on your way to kill the count increases it by 1, defender increases it by 3, and the fight with the nightshade phantom increases it by 1.
I would just like to remind all prospective entrants in this year's Windhammer Prize for Short Gamebook Fiction that the submission period commences on the 1st of August and continues until the 7th of September 2010. For all information regarding the Windhammer Prize please go to http://www.arborell.com/windhammer_prize_2010.html
Since there's not much discussion going on at the moment, may I ask for people's experiences of The Dead World? Has anyone found any of the major bonuses? Any feedback in general?
(P.S. An update on Episode 7: I've just had to expand to 400 references... it will still be a while coming.)
Hello Ulysses. First of all, I must thank you for the whole serie of adventures. In The Dead World I have found some number of bonuses, don't know which ones are major. I prefer to get golden sword and Skill bonuses.
A small bit of disappointment was a character inability to prevent mutiny.
I wanted to have the mutiny carry through to show how far people will go in a desperate situation, then have that contrasted against normality when it is suddenly reimposed; that is: when the rescue ship arrives as promised and suddenly everything they did to survive is shown to be unjustified. While the WWGB series is mostly about humour and is not trying to make any great statements about the human condition, in this adventure I added a lot more descriptive language and of course the mutiny to add a new dimension to a story where otherwise not much happens. There is of course the back story of what happened on the planet and why the trap was built in the first place, but that is never revealed in full. The key thing I wanted to show was desolation, and what arises from the human heart when all the distractions and pretences of society are removed. It's then we find out who we are. The main character in this adventure is undergoing transformation after all, and this adventure is a step in that process
I just wanted to say thanks to the administrator(s) and contributors to this site! I stumbled upon it while doing an internet search of the FF and CYOA books I enjoyed as a teen back in the mid-80's, and was surprised that there's still interest in this medium of gameplay. I immediately jumped into Hellfire, as that was the first entry I saw in the list of titles available, and felt the same thrill I had 20 years ago. Admittedly, I've had to peruse this entire Guestbook to get clues to a certain section I'm stuck on (fairly well documented by other readers here), but I'm glad I did.. for another reason entirely.
It was kind of heart-warming to see so many other people here not just interested in reading these style of books, but creating new titles in their own right. I'm serious.. in this day of advanced electronic gaming systems I not only expected little in the way of information on anything FF-related, I expected the whole genre to be practically dead and buried.
So, I really have to tip my hat to you all! Thanks for breathing some life into my trip down nostalgia lane.
I have completed The Dead World a few times. I enjoyed it and it makes a fun bonus round before the next major installment. The bonuses I've found are as follows:
SPOILER
+1 Skill Bonus for completing the Puzzle. +4 Stamina -2 Luck for Robot surgery. The Golden Sword. +1 Skill/Luck or + 2 Stamina from the Space Rat machine. An item from your spirit guide.
The best I can do is to get 2 bonuses + an item from a tortoise in any one game. I went for +1 skill, the Golden Sword and a data tablet.
Glad you enjoyed it. Don't be too concerned about what items you have obtained. Items are only carried between gamebooks by exception. From The Dead World there is only one item that will be carried through to Episode 7.