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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Guestbook




Ulysses
Sat Jul 21 03:23:28 2012
The Dead World
@Glen

You may be pleased to know that Episode 7 is essentially one large puzzle where everything is logical. Certain things are needed to obtain access to certain areas and there are either direct clues hidden about for what they are, or they should turn up in the course of normal exploration. I have made an effort to make everything as logical and reasonable as possible.
There is one element I am not quite happy with at the moment, but I have enough spare references to handle it (I think). FYI, Episode 7: Return to G15-275 will be 600 references long.
Regarding the sandwiches in PotS, there was no reason or logic to that.

@C-Star

I also enjoy those bonuses for using items and knowledge previous Episodes and can promise you will see more of the like.






Glen
Sun Jul 22 18:13:44 2012
Midnight Deep
@Ulysses: I can't wait! Actually, I lie: yes of course I can wait, and please take your time to perfect it to your complete satisfaction. Still, I must say: I can't wait!

@O H: Sorry I didn't see your message before. Which part exactly of Midnight Deep is giving you trouble? You can click on "spoiler" to write invisible text, and explain the part of the story you can't overcome in more detail. In particular:
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O H
Sun Jul 22 22:28:09 2012
Midnight Deep
I am having trouble getting through the three doors after entering the ruins. I do not seem to be getting any of the tokens that I need to pass.

Glen
Tue Jul 24 10:36:43 2012
Midnight Deep
@O H:

There are a couple of things you need to do to get past this point. Let me give you an example of one way to proceed. Just tell me if you're still having trouble and I'll provide some more details, but remember it is always the most fun to work these things out on your own.

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ffproject
Tue Jul 24 17:06:08 2012
News
Bloodsworth Bayou

I've added this gamebook by Cian Gill to the downloads page. There are no instructions in the document itself (for now) but in the words of the author : It essentially functions on the FF model, with skill, stamina, and luck. The only extra is a 'fear' score that sends the player to paragraph 75 if the 12 fear points are exceeded.

Loki 13
Fri Jul 27 10:30:02 2012
House Of Horror
Just found this website, House of Horror was absolutely fantastic, excellent, the scenarios are of a professional standard, writing is brilliant, 10/10 give yourselves a massive gold star I for one really appreciate the effort this must have taken. Only improvements would be sound (and why not ) and images. But these would only improve what is already a quality product. Thanks

C-Star
Fri Jul 27 17:19:07 2012
House Of Horror
Ah, House of Horror. I'd say I must have died about 12 times before I found out what to do to complete that book. That book has a really strict "One True Path" you cannot move from! But it's also probably the only gamebook ever where a character with skill 7 can win.

I never actually played House of Horror and I have no idea where I could get it, and I probably wouldn't bother getting it either, but it must be really good to have inspired House of Horrror and Curse of Drumer.


surendd@8702
Fri Jul 27 20:05:19 2012
Waiting For The Light
Hello..

the Waiting For The Light was something different... I know the end has to do something with the Pink Light. i've played it 5 times,but still loosing... any suggestions?


C-Star
Sat Jul 28 14:37:31 2012
Waiting For The Light
I could never do that one either :-( Even though none of my choices were "obviously" wrong. For some help you could download the text version, read it and see if you can find out your mistake that way. It's what I did with Contractual Obligation. Sorry I can't be of more help. Maybe someone else can give a better answer than me?


ChaosD.Ace
Sat Jul 28 15:51:36 2012
I'm Writing A Gamebook
Hi Im new to this website but not to ff. I've written a few game books before but never shared. I am just wondering, how would you guys like a gamebook where you can choose to be a warrior, mage or rogue, I've been working on it for a while.

Glen
Sun Jul 29 17:33:29 2012
Waiting For The Light
@surendd@8702

Here is a hint which should help a lot.

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If you need to know exactly what to do, then just write again.

Glen
Sun Jul 29 17:48:19 2012
General Chat
@Admin

Is this guestbook searchable, or (functionally equivalently) downloadable? In principle it is, but I'd rather not have to write a script...

Glen
Sun Jul 29 20:14:55 2012
Waiting For The Light
@surendd@8702

My memory was a bit off. Hint:

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Let me know if you're still stuck.


Robert Douglas
Sun Jul 29 20:46:38 2012
The Curse Of Drumer
@ C-Star,

No, bonnie is a Scottish term for 'great' or, 'fantastic' ie: 'We had a bonnie time at Mrs Miggins!' - at least I hope it is, or I'm embarrassed to have got it wrong! If that's so: my apologies to all Scots folk. Not sure if many Scottish people actually said it in the 80's. But in TCOD Jimmy grew up as more of a traditionalist.

Southern Irish equivalent would be 'grand', ie: 'I've sold all of my produce!' 'Ah, that's grand, so it is!' I can't help but think of Patrick Harper from the Sharpe series!

Anyway, glad you enjoyed TCOD :)

C-Star
Sun Jul 29 23:35:14 2012
The Curse Of Drumer
Yeah Irish people actually say 'grand' or 'sound' or 'class' as terms for good. I should know cause I am Irish! We have a lot of weird slang like that. We're usually drunk when we come up with these words...

I truly enjoyed Curse of Drumer. You made the book into a real thriller.
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The numerous descriptions of escapes from various demons and creatures add serious excitement to the story. The various interesting characters and their interactions with each other also breathed life into the book.
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I also liked the main character's criminal background as it's different to the usual generic hero character you're handed that doesn't say anything or have a personality at all.

I think you've mentioned this before already, but I noticed that there isn't really many branching pathways in this book. This isn't a complaint though; it stops the book suffering from "Wrong Way You Die" syndrome that gamebooks tend to suffer from (I'm looking at you, House of Horror). The narrative did a great job of storytelling this path too.


Robert Douglas
Mon Jul 30 13:10:15 2012
The Curse Of Drumer
@ C-Star,

Thanks for the comments. I wanted to make TCOD slightly different to House of Hell's claustrophobic atmosphere, yet
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It's true I concentrated more on exciting encounters, in-depth characters, and a more detailed, colourful storyline as opposed to a myriad of paths. Items were also kept to a minimum compared to most other gamebooks (unlike my own Snakeland Scorpion and Prison of Pestilence). Like yourself, I've never been a fan of the 'knife-edge' route, where wandering off you die.
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However, neither is it too easy
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However,
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As to the
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Thanks for the comments and please keep them coming! :) By the way, day after tomorrow, I'm sending my Windhammer entry to Chronicles of Arborell.

Exciting times!!

Gaetano
Wed Aug 1 03:01:33 2012
House Of Horror
@Loki-13 glad you enjoyed the book!
@C-star - guilty as charged for making the book challenging with multiple paths, but I tried to follow the formula from House of Hell (any player can complete it, no matter how bad the stats). As far as multiple "goose chase" passages, I always preferred this type of game myself, with multiple paths and replayability, rather than one very long path with ony minor branches.

Wayne Densley
Wed Aug 1 04:30:20 2012
Windhammer Competition
Entries now being accepted for the 2012 Windhammer Prize.

Arborell.com is pleased to announce the commencement of the 2012 Windhammer Prize for Short Gamebook Fiction. The initial submission phase runs from the 1st of August to the 7th of September and entries are now being accepted. All prospective entrants should note that there have been significant changes to the entry guidelines. These changes include the entry length which has been adjusted to a 23,000 word count rather than the previous 40 page maximum. Also fan-fiction can no longer be accepted. This has been necessitated by the offer in this year's competition of commercial publication of all winning entries as a part of the competition prize pool.

Now in its fifth year this contest is proudly sponsored by arborell.com and continues as a means to promote the gamebook genre, and to provide exposure within a competitive environment for aspiring gamebook authors. In particular this prize values creative and original works of gamebook fiction. The challenge given to those who wish to participate is to develop a full gamebook experience whilst meeting stringent requirements regarding length and original content. This competition is open to all gamebook writers and requires no entry fee or other costs.

All information regarding this year's comp including full entry guidelines, competition schedule and prize details can be found at the Windhammer Prize webpage at http://www.arborell.com/windhammer_prize.html

For more information on the Chronicles of Arborell gamebook series, sponsors of this competition, go to http://www.arborell.com/

May Glory and Renown follow all who enter.

Regards
Wayne Densley
2012 Windhammer Prize for Short Gamebook Fiction
http://www.arborell.com/windhammer_prize.html
Chronicles of Arborell
http://www.arborell.com/

Glen
Wed Aug 1 07:44:30 2012
General Chat
If I were to ever write a gamebook I would like to try making many branching choices at the beginning, which are all somewhat different and which are all (with varying degrees of difficulty) possible to bring to a "best" ending. Of course, after the first few sections, this would no longer apply, and wild goose chases would of course exist :).

I think perhaps the term "wild goose chase" is a little misleading. A lot of the time, when these are done well, they allow the player to explore more of the world of the book and more of the characters in the book, so despite not leading or being able to be brought to a "good" ending, they become nevertheless quite rewarding for the reader.

So I am quite happy to enjoy these when they are done well :).

C-Star
Wed Aug 1 16:33:09 2012
General Chat
I always loved it when you do wild goose chases on the first few runs, then find the one true path again and get rewarded with some extra plot or an interesting twist. Anyone that's completed The Gloden Crate will know what I'm talking about!