MHO regarding politicians, judging by the way the system of democracy works and the general demographics of the world:
Politicians need to optimise the number of votes they obtain in order to be successful. To do so, a pretty face plus a lot of apparent passion is much more significant than competent know-how of what to do in a given situation. I'm guessing that most politicians just make promises which sound good, and they themselves may mean well, but the promises themselves will simply be disasters if actually carried out. So once they assume office, these promises have to be corrected by more technical people. In other words, the politician is merely a cover for the decisions made on a more fundamental level, the same way a celebrity endorsing an advertised product is never responsible for producing the product itself.
I'd have said "experts in respective fields", but Aiken's answer is more pragmatic.
IMHO the sitcom got it pretty right. It is hard to imagine a person to be an expert at practically every aspect regarding how to run a country. In fact, it usually takes a lifetime of toil to master any *one* aspect of how a country works. I just don't believe that some genius would be able to master it all *and* have enough energy left to campaign for office.
I've had people tell me more than once how tedious it is to have a government observer on their team - they have a lot of power, but they don't understand *anything*. You have to explain how to add one plus one every step of the way in words that fit their vocabulary (which isn't a lot to work on, judging by what I've been told).
Two more gamebooks added to the Downloads page - later than I intended, but they are here now.
The Ravages Of Fate by Ulysses Ai. Note that this is the unedited version (the Windhammer entry was reduced in size to comply with the competition rules).
Golem Gauntlet by Simon Christopher Chapman.
Princess Ivy XIII Tue Feb 5 11:55:33 2013 General Chat
Loved those two in the Windhammer competition. Would be great if they could come as online games too.
This is quite possible, though as usual I'm not really thinking beyond the next one (which will almost certainly be Return To G15-275).
"For a brief moment there is a feeling of floating, and being disembodied, then nothing. Your adventure is over."
Brilliant.
Fiver the Great Fri Feb 8 05:45:35 2013 General Chat
Hey guys.
I've been a lurker in this place for a while now. Quietly I've managed to make my way through several of the game books posted, and would like to give kudos to some of the amazing work I've read.
Wrong way Go Back is amazing series, and The Diamond key drew me into the site. Outsider! is brutally awesome. Devil's Flight and Soul Tracker are intense. Hunger of the Wolf was hardcore.
I figured some positive encouragement was in order after having enjoyed so many adventures. Also, however, I was wondering if anyone knew of a gamebook revolving around super heroes? I know that there was one published and later republished named Appointment with FEAR, but being a blind player restricts my access to print gamebooks.
Tammy, I'm glad you liked Golem's Gauntlet. It was a lot of fun to write and I felt it harkened back to the old Sorcery! series by Steve Jackson. Sadly, because there were so many entries in the Windhammer competition this year I suspect it wasn't played by many people due to its placement in the list. Not to worry - there's always next year!
And another broken link, I'm afraid: Above the Waves section 13 doesn't link you anywhere, making it impossible to proceed. From the text, this doesn't seem intentional.
And many months later, I've finally fixed it. Thanks for bringing to my attention, sorry to you and anyone else inconvenienced.
In Hellfire, there is a 'time loop' passage with a long, dark tunnel where two sections continously link to eachother endlessly. It's basically a death. Is there anything you can do here or are you just doomed?
Oh, so it's just a strange death. Thanks, I always wondered about that time loop after I beat the book.
Robert Douglas Tue Feb 19 18:28:00 2013 General Chat
The agoraphobia (did I spell that right?) part of Jack Frost Finnegan is actually based on me - shame the professional covert agent part isn't! But I wouldn't mind going off to live, far from civilization. Jack's home was really based on a personal fantasy of mine. Although a log cabin would be good enough for me. Somewhere to escape from all the nonsense that's happening....
Writing's going well with second instalment of Sean Calibre. Rough draft has reached about halfway (still have to type some of it out, though) and have it loosely planned out to the conclusion.
Just been playing Left 4 Dead - and couldn't help but be reminded about 'Blood of the Zombies'. It all stems from Night of the Living Dead (Dawn, Day, etc) movie franchise. It's funny how the content of cert 18 (higher in other countries) films influenced certain gamebooks for age ten upwards!
I spotted one film trailer on Youtube, but it's more a comedy: of how a zombie teenager falls in love with a survivor! As a result, he starts to become more human, and then his friends are 'infected' with the love virus...
Argh. I hate to ask for help, but I can't figure our The Golden Crate.
SPOILER
I've managed to get to the point where I can enter a code into the crate, but I can't work out what code to use. I'm guessing that the number I found in the safe of the wrecked ship has something to do with it, but I've tried entering it and it failed. I'd think it was something to do with the coded message for the captain, only as far as I can tell there's no way of getting both that and the blaster you need to open the safe without having to meet the space rats and stopping you exploring the jungle.
END SPOILER
Also, I think there may be either an error, or an example of Ulysses Ai's sense of humour, in the training you can recieve. The - advanced - energy whip course gives only a +1 attack strength bonus when using an energy whip, which is less than the cheaper basic defence course (+1 initial-and-current skill at all times, including non battle tests). Also, there's a minor exploit in Planet of the Spiders in that it's quite possible to
SPOILER
keep teleporting back in time to gain the benefits of the stat boosting liquid again and again, provided you don't boost your luck.
Correction: I feel stupid now. Reading back several pages of the guestbook, I see that I had in fact been told the solution, but just scanned that section rather than reading it properly, so hadn't noticed!
I've also discovered a minor bug which seems to be in the writing of Contractual Obligation. If you
SPOILER
are unlucky in the chamberlain's chambers, then when you defeat the servile bot you apparently open the door with a security card you haven't been given. Perhaps the section before should be amended to include you acquiring it from the chamberlain, and then send you to the section examining the panel?
END SPOILER
That's more addressed to Ulysses Ai than the admin of the site, obviously.