I'm not very familiar with this business as well, but pawnbrokers don't have much bureaucracy and don't depend too much on your credit rate, as you are pawning your guarantee. This way, if you have a bad credit rate but you believe now you can repay your debt, it's a quick option and an alternative to selling your goods for more in the first instance.
@ bcyy, Not sure if pawn shops are still legal nowadays, but unfortunately they did a roaring trade in times past. Banks have taken the role of providing money but with the condition of added interest and that it must be repaid within a certain time period. Not sure when bank loans started in our history. I'm also not sure how pawnbrokers would operate as regards a possession in 'safekeeping' until the customer can repurchase (but doubtless it would increase in value over time so it's similar to bank interest; the former owner would have to cough up a greater sum to repurchase). Bear in mind there's a time limit until a possession may be sold to anyone. You're right in the fact that loan sharks would also add on interest that accumulates over time, although often they do pressurize clients into paying up, sadly. Banks have legal law on their side. Pawnbrokers can provide quick cash but often make a profit by reducing the true value during this transaction, charging true price to potential customers, perhaps a little more to actual previous owners for 'safekeeping' costs. One thing for certain: all three make profit in some way or another. Notably, there are adverts in the UK for people who wish to sell gold jewellery in return for cash - so 'pawnbrokers' do exist in one form or another. In the Baron's world (Titan) they certainly do, while banks don't (or so I gather). Don't forget about antique shops and auction rooms. Would they follow a similar process to pawnbrokers? I don't know. Not forgetting those second-hand price deals, a simple process by placing an advert in the supermarket or local newspaper. How many such goods have been sold lower than what they were actually worth just for the sake of freeing up space? The true worth of a possession depends upon the situation at the time. Is a person considered less because they were desperate or it made financial sense? Once, a famous man was poor and out of favour so he had to sell his watch to buy food. Hard to believe this same man went on to rule over a prosperous French Empire! And yet, perhaps he regretted selling such a watch...?
Wonderfull story with a distinct Lovecraftian feel. I died just as things started to get interesting though. But i will definitely replay this. Good work!
You have a point there. I guess when banking systems are inadequate, they can perform a certain role...
@Robert
Titan has no banks? Are you sure? I'd have assumed that Baron Sukumvit would have used at least some of his dough to open banks - seems like an infinitely better investment to me than building dungeons for wannabe adventurers to challenge...
Napoleon sold his watch? I don't remember such a detail, yet I can't think of any other ruler of the French Empire who had experienced poverty before coming to power...
Here's the compulsory armor of the champion list. Though you must have some other items as well. And btw IMO this game has waay too many fights needed to be completed
SPOILER
parts Trinitour wants (in the order you find them): 1. rusted helm is on the ogre in the beginning 2. dragon sword: fight the statue after Tarator 3. herring: put hand in the spiders nest 4. ragged boots in the portcullis door, throw hand in the maw two times 5. black shield: battle centipede 6. plate armour: blood beasts cave, after giant hand fight turn 7. rusty gauntlets shadow hunter's/unknown assailant's cave, east.
Here's the compulsory armor of the champion list. Though you must have some other items as well. And btw IMO this game has waay too many fights needed to be completed
SPOILER
parts Trinitour wants (in the order you find them): 1. rusted helm is on the ogre in the beginning 2. dragon sword: fight the statue after Tarator 3. herring: put hand in the spiders nest 4. ragged boots in the portcullis door, throw hand in the maw two times 5. black shield: battle centipede 6. plate armour: blood beasts cave, after giant hand fight turn 7. rusty gauntlets shadow hunter's/unknown assailant's cave, east.
A very intriguing game book where you change forms to overcome different obstacles with changing skill and stamina. The story however can be very harsh and unforgiving as at one stage near the end you must fight ten orcs one after the other and if you have played FF you know how long one fight can take. After you do that you must then fight five more last foes b4 getting to Tey. If u die at any stage u go back to the start although rock golem if pretty op anyways. I however cannot find the bit where u get ur human body. I died in the slime pit in front of Tey. A good game but challenging enemies and possibly too many choices with only one precise pattern leading to a good ending but hey it's free! I look forward to reviewing all the other Books!
Not IMO a spoiler, but as u can guess, this adventure does not change history. So pointless quest, how ever interesting it is. Moral of the story being:
SPOILER
do not make martyrs out of them. If they failed with Jesus, why would they succeed with his followers?
Is this something that a character with minimal can finish? Or do you need to have 12 skill and good stamina/luck to be able to squeak through?
From my runs it seems that you need to be at maximum skill as there are simply too many fights for a skill 7 character to survive. This means no variety in play style.
The above is not that big a deal, but...
SPOILER
So congratulations on being lucky enough to get all the cursed but necessary items to beat the boss, then you get screwed anyway? That really takes away the sense of accomplishment.
END SPOILER
With a SKILL of 7, no, there's no chance. For that reason I made it so that you start with at least 10. If you don't like the ending, remember that the story continues in Riders Of The Storm.
Speaking about 'Creature of Havoc', it was certainly very ambitious and superbly written, the dungeon alone was a trial in itself, complete with Steve Jackson's trademark secret passages plus coded dialogue (due to their creature's low intelligence, the player could only progress further by finding a certain element and then translate the strange language which was an in-depth mechanic for the gamebook). However, while there were some intriguingly detailed outdoor scenarios (Dree, Training Grounds, etc) it's a shame the player couldn't explore such gems without fear of a tragic end. I wouldn't have minded so much if it was down to poor player logic, failing a test roll, or even lacking a certain item, yet the path was unforgivingly narrow and somewhat spoiled what was otherwise a great experience. How many death entries were there?! Playing COH in 1987 (my first FF purchase) resulted in hours of frustration, and even in my late twenties I had to download the solution! Although, at that later age, I did finally work out the coded speech on my own, but it can be frustratingly tricky for many younger readers.