I died again, One of the options was to go into a box and I knew it was a bad idea so I dont know why I did it... anyway it turned out I was right, it was a bad idea...
Excellent adventure, good prose and a novel take on the gamebook format, meeting Robert Johnson on the way was an unexpected bonus!😎
Robert Douglas Mon Jan 2 16:20:23 2017 General Chat
@ Gavin, They should award it to Literature. Lord Alan Sugar's biography, for example, has inspired many upcoming business folk. People suffering from illness can draw strength and advice from authors gone through a traumatic time. Even authors of historical fiction can contribute to cultural heritage awareness in education. Many possibilities worthy of a Nobel Prize.
Phil Sadler... I must say playing a few of your games, Ive really enjoyed them. I judge a gamebook on various things, but one of the main things is how good the deaths/bad endings are, and yours are biblical... They have been interesting, unusual, grotesque, cruel and at times insulting the character for his poor choice... loved it. I like the fact on some of the deaths, the paragraph ends before you die and the horrible fate is unspoken e.g. "the goblin giggles as you decide which way they torture you..."
Thanks for the nice comments. In regards to "good deaths" I tried to take a leaf out of Steve Jackson's books especially Creature of Havoc where even the death scenes were something to look forward to (in a sense). This would mean that you are sort of 'rewarding' the player even if they fail.
I don't really play gamebooks anymore. As for clues in DT I will say a few things. It's still a new book and so I don't really want to give anything out. Secondly, it's supposed to be a real hard rock-solid game that is designed for the express purpose of NOT being easy in any way shape or form. However, unlike DD, you can complete this on a skill of 9 and perhaps even lower.
Steve Jackson's writing ensured Creature of Havoc as being amongst the best titles in FF - or, indeed, any series. The narrative was gripping, tense, and downright sinister! His employment of coded speech truly tested the brain of the player. The death scenes were certainly very entertaining, although there were more 'wrong turns' than I preferred.
Sadly, I had the bugged version of COH back in the day and so it never found a place in my heart like HOH did, for instance. You might be pleased to know though that there's a cheeky reference to the actual Creature of Havoc himself buried within this book.
This is my first comment. Must I say, this was an intense gamebook. Most I don't need to map, but this I found it necessary to. Quality is great. Traps and twists are clever. I would like to lodge a minor complaint about the difficulty of