You go into the sun early if you've skipped vital steps and can't win.
In retrospect the gamebook is a bit unfair, but it is definitely beatable. It relies a lot on using objects in the right time and place, and there are clues for most of these.
A good quick play. I was surprised at this. The playing I found was good, although since I won on my first try I can't be sure. Good use of New Orleans as a setting and historical background. Grade: 93
Great game. Interesting gameplay. Good plot and tricks. The ending defeat of the overlord was slightly annoying to get right, but otherwise a very clever game. Loved the new take on golem voodoo. Grade: 99
Great play. Finally finished it and still haven't seen everywhere. Greatly enjoyed the gameplay. The spell memorization was a little tough. (I actually made a cheat sheet for times of uncertainty.) But, great story, good battles, and good mapping challenge. Grade: 99
Pretty good game. The structure felt unusual for some reason. Battles and use of magic was good. There are still some spots I haven't investigated, so good job for that. The difficulty of guessing what you should buy was annoying, but expected. Little to critique. Grade: 98
I really enjoyed how the story's setting always kept changing, and found the
SPOILER
arena fight with the orc
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and the
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defense of the castle
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particularly interesting.
That being said, I will complete the game once more, because I suspect that the ending I got isn't the only one, and would like to see how things turn out if I do things somewhat differently.
So I just completed it, multiple times actually, and found it very original and intriguing. However, there is one thing I disliked about the "true" ending:
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Why do you have to kill the "beast"? It seemed to me like it was, at best, a sick animal fleeing from a bloodthirsty hunter. There are certain values and actions that the book seems to affirm, but this part seems to go against all that, and seems like much worse of a choice than killing the metal-armed soldier in the red passage. I understand that it might represent past regrets and such, which you have to leave behind, but even then, finishing what the highly unsympathetic Richard has started by shooting the beast in the head and gloating at its death with disgust seems much more like repressing it, whereas looking it in the eyes and befriending it seems more like accepting your past, which is closer to the "positive thinking" the ending mentions.
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I might be looking at it the wrong way, but with a book themed around psychology I can't help nitpicking over its symbolism.
Other than that I really enjoyed this book, and will definitely recommend it to others as well.
Yes! Am still working on mine with the few scraps of time I get to write. Have almost finished my sea going adventure, just a few more passages and then to jumble them up. Am not looking forward to that though, have got a feeling that's going to be the tricky bit :-)
Hi Jest, I also have similar problems when I write my gamebooks, the "jumbling up" paragraphs portion is always a drag! However, I believe there may be pieces of software that can do this for you- I am not the familiar but it may be worth checking them out online. Just a thought!
We liked the game but we thing there must come some more colors, because first we weren't interesting. Because of the empty pages with only words. So, please, give this site some color.