"Where are you?" He whispered harshly and noticed his son on the floor. The tone that came next was almost welcoming. "Ah, there you are. It is time, so put your toy away and come here." The little boy kissed his teddy, got to his feet so he could place it in the crib, and his father lifted the axe up high over his head...
Tammy Badowski's werewolf-themed gamebook is ready to play.
Section 167 contains incorrect spellings of "Lambda". Also, you reach it by administering a dose of Neuroxin to a woman, but no deduction of Neuroxin doses is made on your Possessions list.
Thanks, this is now dealt with. I have assumed that "Lamda" is the correct version as there are more instances of this spelling throughout.
This was a weird gamebook. I don't like the linearity and need to get lucky on dice at one point very much, but it was engaging and fun to have to find the right items. I also really liked the Trial of Champions reference. Nice sarcastic ending too. 98/100
Outsider also contains a character based on Tetsuo Iron Man and my martial arts book has a paragraph lifted from Akira.I tend more to Jess Franco and Lucio Fulci these days.
This was quite enjoyable! Thanks! On a side note, I was hoping to talk about it in my class (I teach 11/12 year olds) for inspiration for them to create their own stories, but unfortunately the language is inappropriate for school (eg You're fucked).
Maybe I can just talk about it instead without showing the website.
I'm sure Tammy will be very pleased that her gamebook would have inspired written creativity, a compliment in itself. It's a shame the bad language factor can't be remedied in some way to make it more appropriate for educational purposes. But this website is open to more adult-orientated gamebooks written by adults who were - and still remain - huge FF fans, for many adult browsers. However, I believe some titles posted to the left (and in Downloads Section) prove more 'pupil-friendly' as regards language and content.
As for content, including horror, war, violence, and so on, I'm afraid that is part of the gamebook mission/ adventure which in truth makes it part of the fun, the world background, the plot concept. 'Every hero needs a villain', as mentioned in Mission Impossible II. That's probably why John Craven (of Newsround fame) disapproved in supporting the gamebook craze back in the 80's. However, when I was at school, it was necessary to study history - including war and battles. I recently volunteered at one school and there was still a colourful drawn poser pinned to the classroom wall, depicting artillery, ranks of soldiers, and yes: those wounded and killed. There is certainly a wide variety of horrific material to which children mustn't be exposed, but occasionally I feel it doesn't hurt to show them the ugly side of the world, help prepare them for it. Of course, there's a vast difference between a 4 year old and a 12 year old, their ability to accept and tackle difficult subject matter. Sometimes it's difficult knowing where to draw the line.
On a side-note, I'm a huge fan of Bernard Cornwell's writing, in particular his Sharpe novels. However, again there is the language factor (that Sean Bean enjoyed displaying all too often in the televised series!) that might be deemed inappropriate for schools, primary and secondary.
You need a modicum of luck to succeed, or be willing to take a gamble and win.
Traditionally, the depths of a dungeon are to the north - don't go deep before you must.
Courage is a virtue.
If you played many times, avoiding things that automatically hurt you makes the combats easier and just costs you hints you've read in previous passes.
The start i tried to go back to my car and it would not start, and then i was autopiloted straight back into the house. i feel maybe that part can be fleshed out a little more, perhaps have him try to walk through the woods meet something supernatural out there and desperately try to get back into the house or sit in his car till the morning or try to find a way into the house from another direction, or obviously knock to be let in again. just having him wanting to leave and the car not start feels a little forced optionless. But i love it and i want to play again so must be good :)