I share everyone's sentiments about the stat rolls - in particular there don't seem to be enough ways to restore luck so, even if you start with a luck of 12, at some point you're rolling against a score of 5 or 6. Also,
SPOILER
I believe your trip into Maddesby's house is just a series of 6 tests; including 4 skill, 1 stamina and 1 luck
END SPOILER
.
However I know this is something that has been mentioned a lot previously, and having attempted to write my own 'FF-style' stories in the past, I know how hard it can be. So I would like to praise the author for both his dedication and the amazing results that emerged. House of Hell was the first ever FF book I read, and as a 9-year old the picture of the goat-headed demon accompanying passage 222 (I think) was traumatizing, but helped get me really into the genre. So to have an adventure so closely linked to that great FF classic is truly satisfying, and immensely enjoyable to revisit the location after it was burnt down.
Aside from its continuity with Jackson's creation, the story itself is brilliantly well-written, with great character development and a certain flair that makes you want to read on, and therefore makes dying even more frustrating. The author should be very proud of his work, and whilst there are obviously a few minor issues, the story as a whole is fully engaging and should not bother a true FF fan at all.
Lol not sure how I could pad out a single day at a festival any further (and as Andy inferred very astutely with the pictures, it was an actual day). On the one hand I was running out of stuff to happen as it was, on the other hand in real life I usually go to National Trust, English Heritage or Historic Homes properties during the day at such things (and was considering Amplified Festival on that basis.) Even as it was Day in the Life condensed multiple events at the festival into a single day e.g. I saw the bin jousting on the Thursday / Friday. None of the fights happened either, that goes without saying; in the real world that s*** don't fly.
Thanks for the kind comments. I enjoyed writing The Curse of Drumer. It's a shame I got a bit carried away with the frequency of stats rolls. Since then, I've tried to limit their amount in future FF endeavours. Live and learn is a handy proverb; it's silly to repeat mistakes.
On a side-note, my bookworm marathon (over the past two years) will conclude in late Winter (early March). I'm currently reading Dan Snow's 'Death or Glory' - a gripping account of James Wolfe capturing Quebec - before my progression to 'War of the Wolf' by Bernard Cornwell. Oddly, the latter sounds like an FF title! After which I'll be free to write further FF adventures.
I share everyone's sentiments about the stat rolls - in particular there don't seem to be enough ways to restore luck so, even if you start with a luck of 12, at some point you're rolling against a score of 5 or 6. Also,
SPOILER
I believe your trip into Maddesby's house is just a series of 6 tests; including 4 skill, 1 stamina and 1 luck
END SPOILER
.
However I know this is something that has been mentioned a lot previously, and having attempted to write my own 'FF-style' stories in the past, I know how hard it can be. So I would like to praise the author for both his dedication and the amazing results that emerged. House of Hell was the first ever FF book I read, and as a 9-year old the picture of the goat-headed demon accompanying passage 222 (I think) was traumatizing, but helped get me really into the genre. So to have an adventure so closely linked to that great FF classic is truly satisfying, and immensely enjoyable to revisit the location after it was burnt down.
Aside from its continuity with Jackson's creation, the story itself is brilliantly well-written, with great character development and a certain flair that makes you want to read on, and therefore makes dying even more frustrating. The author should be very proud of his work, and whilst there are obviously a few minor issues, the story as a whole is fully engaging and should not bother a true FF fan at all.
Ok so I'm not sure if this is the right place to talk about this, but I've been thinking about writing my own gamebook (for this amazing site), something I considered before but due to life was never really able to start on. However, I love the site, and it would be an honour to contribute something towards it.
On that note, I have a few ideas for potential gamebooks, and whilst hopefully I will write all of them at some point, obviously I need to start with one of them. So I was wondering if you could all give me your opinions on which one you would be most interested in, so I could focus on that one for now. My ideas are these:
Halixor's Gauntlet A Deathtrap Dungeon-style challenge to retrieve the knife of a legendary hero from where it lies still embedded in a dragon's skull. There will, of course, be other challengers, allowing for some minor character development (similar to Throm) and interesting encounters (like the Ninja). However, unlike Deathtrap Dungeon, set outside, allowing for a potentially more open world.
Trial by Ice You are a pathetic excuse for a hero, about to quit the adventuring life after three disappointing years, when the Champion of the Lightning Goddess shows up and summons you on a quest with him. Allows for much more character development, and constructing a world that really immerses the challenger in the adventure, from sweltering jungles to chilling ice caves.
The Dragon's Hoard A dragon that has been dead for millennia once commanded a great hoard of treasure. However, this hoard has never been found, so you decide to recover it yourself. Lacking funds, you decide to take on one or more side-quests in order to finance your operation, leading to a Scorpion Swamp-esque system, with the difference being you can take on up to five side-quests. Obviously, the more quests taken, the greater your funding (and therefore better equipment), but all the quests you take on MUST be completed before you can win. And all (other than the first part) set in the bowels of a mysterious volcano.
Due to my lack of familiarity with the geography and lore of Titan, none of these would take place there, and would instead feature there own, unique land and different lore, including different gods and goddesses, which will hopefully be seen as refreshingly new. Please let me know what you think (and move this post to wherever it should be), as I would really value your opinions. Thank you! :)
Ok so I'm not sure if this is the right place to talk about this, but I've been thinking about writing my own gamebook (for this amazing site), something I considered before but due to life was never really able to start on. However, I love the site, and it would be an honour to contribute something towards it.
On that note, I have a few ideas for potential gamebooks, and whilst hopefully I will write all of them at some point, obviously I need to start with one of them. So I was wondering if you could all give me your opinions on which one you would be most interested in, so I could focus on that one for now. My ideas are these:
Halixor's Gauntlet A Deathtrap Dungeon-style challenge to retrieve the knife of a legendary hero from where it lies still embedded in a dragon's skull. There will, of course, be other challengers, allowing for some minor character development (similar to Throm) and interesting encounters (like the Ninja). However, unlike Deathtrap Dungeon, set outside, allowing for a potentially more open world.
Trial by Ice You are a pathetic excuse for a hero, about to quit the adventuring life after three disappointing years, when the Champion of the Lightning Goddess shows up and summons you on a quest with him. Allows for much more character development, and constructing a world that really immerses the challenger in the adventure, from sweltering jungles to chilling ice caves.
The Dragon's Hoard A dragon that has been dead for millennia once commanded a great hoard of treasure. However, this hoard has never been found, so you decide to recover it yourself. Lacking funds, you decide to take on one or more side-quests in order to finance your operation, leading to a Scorpion Swamp-esque system, with the difference being you can take on up to five side-quests. Obviously, the more quests taken, the greater your funding (and therefore better equipment), but all the quests you take on MUST be completed before you can win. And all (other than the first part) set in the bowels of a mysterious volcano.
Due to my lack of familiarity with the geography and lore of Titan, none of these would take place there, and would instead feature there own, unique land and different lore, including different gods and goddesses, which will hopefully be seen as refreshingly new. Please let me know what you think (and move this post to wherever it should be), as I would really value your opinions. Thank you! :)
If you have not yet, I would highly recommend checking out "Bandersnatch" on Netflix, it is a standalone movie from the "Black Mirror" series. As you watch you are instructed to use your remote to select certain choices that appear onscreen, with each choice leading to a different scene so that in essence you choose your own adventure (sound familiar at all? :-D ). It was a lot of fun, and I will be trying again to see if I can view a different ending.
I really like the plot of the story! I just find it extremely difficult to move on the story sometimes and it took me a while to work it out... But otherwise it's really great!
I'm with Monkey on this one - too hard to pass, had to start taking notes of my own, still got me nowhere, overly complicated - unnecessarily frustrating and confusing. Invested 3 days on this - time to move on to better ones.