I was doing the math as in, 168-149, but there's a reason the text adds that she died 50 years ago (and why she asks how old she is now, rather than how old she was when she died).
Hi Benoit, Thanks for showing interest in 'A Saint Beckons'. Copyright of gamebooks on this website and Chronicles of Arborell (Windhammer version) belong to the authors. If you wish to do a French translation for litteraction.fr. that would be great! One thing,
SPOILER
the final words from the dying priest in the church, 'LIV-', are actually Roman numerals - the correct number to open the knight's tomb - so best keep that in a French translation. It's a little bit cryptic (if you'll pardon the pun!) as I wanted it to sound like the word: 'live', as if he was giving the player one last blessing or piece of advice.
"Live" translated into French can be "Vis". Taking the first two letters gets another (different) roman numeral, so it could work with just a little shuffling of paragraphs!
You bloody twat, why you keep posting new books and I total miss reading them? It was the same for your last one, "House of Pain"... Took me a while to notice it.
Will try to play this soon and tell you what I think, but I am expecting great things from you :)
Well, I did try to advertise them, honest! A bit on here a bit on the Fighting Fantazine forum and on Facebook. I even contacted a few blogs but didn't get much back from them.
I collected the four dog tags, but every time I try to use them to open the study door, it's Game Over. I can't figure out what to do. Can anyone help?
I wouldn't say I have given up on this series, but writing gamebooks hasn't been a priority for me for a few years now. I have written significant portions of Episoides 8 and 9 (DON'T READ -and the secret 10th episiode -RESUME READING), so I would like to come back and finish them off.
To give you an idea of what the last two Episodes would entail:
Episode 8: The Platypus of Fate - Epsioide 7 had three possible endings, which I subsequently regretted creatign when I started to write the final episode. So I inserted this penultimate Episode for the sole purpose of weaving the three potential storylines back into a single storylines. As such it is an interdimensional adventure when you must make you way through the lives of your alternative selves to defeat an antiques dealer who cares more about collecting rare objects than he does about being a pleasant person that people enjoy being around.
Episode 9: Voyage of the Profiteer - This was envisaged as a massive adventure requiring you to to go and collect the most valuable thing you have encountered in all your adventures so you can buy into Pomplompotom's family, and finally win her fin in marriage. Or hand...it doesn't have to be a fin. She's a shape-shifter so it can be any appendage! Even a fin... Anyway, you can visit the former locations of the series to obtain the most-valuable thing, if you - the reader- think that's where it is. Meanwhile, other suitors are trying to increase their chances by killing you.
Still sounds fun to me. I will look at it again when I get some free time.
I’m sure that other commenters have mentioned it already, but this is the very definition of “a mixed bag”. I hate to state the obvious, but gamebooks are divided into two parts: games and books.
The “book” part has some legitimately hilarious writing. This guy has talent and after reading the opening I was really excited to read more.
The “game” part, however, is legitimately horrible. It’s like the absolute worst of the old text adventure games that are based on either luck or noticing incredibly obscure details.
HERE IS MY ADVICE: You should either A.) play until the twist where they reveal the “villain” of the story, then just give up, or B.) was through the other comments here and just cheat, because you are probably NEVER going to figure this out on your own.
I’m eager to play the sequel to this and I desperately hope the creator has altered his approach, because there actually is a lot of potential.
I first came upon this type of book when I was very young, probably at the age of 13 or so. The story didn't seem so goofy back then, but it's certainly different now. Still, it was good fun, until I got killed by a Gretch!
I have the first four tags (black dragon room, pantry, room with ghouls, room with schooner on the door), but I'm guessing the fifth one is in the back yard, and the door to that is locked. I've tried everything I could think of to open it. Is there a key hidden elsewhere in the house that I should be looking for?