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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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YARD
Mon Sep 4 12:21:01 2023
The Cold Heart Of Chaos
Star - optimum ending reached
Well, well, well, this is a 54-ref work, and apparently it was intentionally written as a prologue rather than something truly standalone. I wish these limitations weren't there, but I would say it does about as well as it could even in their presence!

In particular, I really like the way this work makes skill checks feel as not just a formality, or perhaps a way to suddenly fail that you just have to hope to pass, but as genuinely gruelling struggle against numerous obstacles from your character. Out of what I have seen to date, only Nye's Song really captured this feeling this strongly. (Although my beloved A Princess of Zamarra, as well as The Word Fell Silent and Soul Tracker, also come to mind if effective use of skill checks is to be discussed.)

That, and ref 2 is one of the most impressively written bad endings I have ever seen. The others, such as 36, are really good as well. There is also a decent amount of variation for such length, including near the end.

However, it is funny that

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Lastly, I should note that it's considerably better proof-read than some of the other similarly-old and similarly-sized works, which have somehow managed to be absolutely littered with various grammatical issues in spite of their short length. However, it is not completely free of such issues either. (To day, Bloodsworth Bayou might have been the only one that was free of them.)

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MPerera
Mon Sep 4 00:00:50 2023
Gem Runner
Star - optimum ending reached
Won, but it was a tiring and not very interesting process. Mostly a matter of collecting gems and guessing which direction to go in or which block to step on.

MPerera
Sun Sep 3 23:28:53 2023
The Word Fell Silent
Star - optimum ending reached
Realistic if depressing ending!

MPerera
Sun Sep 3 21:30:01 2023
Bodies In The Docks
Star - optimum ending reached
I wish it had been longer!

YARD
Sun Sep 3 15:32:19 2023
Bad Moon Rising
Star - optimum ending reached
After checking out the remaining options, I really appreciate that here, traps are not eternal, and actually degrade and rot! While I certainly agree with one of the other comments there isn't exactly character development or the like going on, the only example where I can recall it happening in a slmilarly-sized story was A Midwinter Carol, where it was extremely awkward. (Brings to mind some critical arguments that adult personalities are typically sufficiently strongly formed that character development ends up unrealistic more often than not.) Refs like 14 are fun enough to read that all is forgotten.

First things first, though - some comments have already mentioned this many years ago, but I have to confirm that at 78, "Go east ?" seemingly redirects back to 78.

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MPerera
Sun Sep 3 15:10:21 2023
Escape Neuburg Keep
Star - optimum ending reached
I was able to beat this one by immediately scrolling to the bottom of each page (to avoid the stomach-churning descriptions) and refusing to say anything.

MPerera
Sun Sep 3 15:00:42 2023
Beggars Of Blacksand
Star - optimum ending reached
Finally won this one!

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YARD
Sun Sep 3 14:42:08 2023
Hellfire
So, this is the URL where I got the Spider-Man bug:

(DELETED)

I think the bugs to do with POSSESSIONS might be caused if their presence is combined with some of the things you do not need on the true ending path? Then again, perhaps I really did not look hard enough that time.

Also, I am glad to see that some typo fixes have already happened by now! Now that I finally know how to win, I can focus more on the text specifically, and have to offer some more.

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I think I have in fact discovered one way in which this version is harder than the document due to interface specifically, and it's hardly what I would have expected.

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Lastly, I just want to say that

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Thanks for the URL, I've fixed the Spider Man bug now. It is an issue associated with clicking on USE at a mid-fight reference, so I wouldn't be surprised if there are other instances of it out there.

YARD
Sun Sep 3 14:23:59 2023
Bad Moon Rising
Star - optimum ending reached
Wow, this is the first gamebook I won on the first try, and with SKILL of 7 to boot! I didn't try too hard, and really expected to get killed by the options somewhere down the line, but nope, somehow the most important skill checks got passed, and the whole thing worked!

In all, Bad Moon Rising certainly warrants its "easy" rating. Personally, I prefer at least the difficulty of Impudent Peasant! (where some wrong choices can still kill even really early on), up to about A Princess of Zamarra, with the upper end of difficulty like Hellfire and Soul Tracker requiring the ability to anticipate some extremely arbitrary logic more than anything else. Still, while this is about as easy as Tomb of the Ancients, Bad Moon Rising is a far superior work, with a much stronger sense of location and a far better defined protagonist (not to mention more interesting supporting cast.)

There's only so much to say about a winning run of <50 refs, so I might as well post what I have encountered so far right now, to preserve this moment, and proofread the other paths later.


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MPerera
Sun Sep 3 06:29:12 2023
Waiting For The Light
Star - optimum ending reached
Finally won this!

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YARD
Sat Sep 2 14:51:25 2023
Impudent Peasant!
Star - optimum ending reached
Forgot to enter a name before hitting submit the last time, and it seems that this erases "the victor's star" from your post when you do re-enter your name. Oh well.

Speaking of stars: the more works I check out here, the more I am interested in seeing a fourth kind of post-run symbol. There is currently a star (victory), shooting star (all-challenge victory) and a skull for everything else. I think it would be nice to see a symbol for the endings where the character does not reach the initial stated goal, but also doesn't fail catastrophically, with outcomes ranging from acceptable to arguably better than the main ending(s). I am thinking of

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White flag would be an acceptable pictogram, I guess, though some stylized flower might be even cooler (since a lot of those endings are comparatively peaceful next to the primary ones.)
Not a bad idea. I'll have a think about a suitable symbol.

YARD
Sat Sep 2 14:38:20 2023
Impudent Peasant!
I have already seen many comments on other works' threads warmly refer to this tale, and I can certainly see why! Like his first work on here, Lair Of The Troglodytes, it's a cleverly written and humorous look at the low-powered side of Titan. Unlike it, it's a lot less restrictive - while your limited options in that story were mostly well-justified by the inherent weakness of the character, being automatically forced to march to Chief's Lair sooner or later felt like an overkill.

That, and being a human peasant fighting goblinoids is clearly more relatable than being a troglodyte warrior to a typical reader as well. While some of us may malign this inherent bias, it's hard not to admire the details here, like player's regular preoccupation with the weather and having to deal with leaks in his roof all the time. The concerns and preoccupations of only somewhat wealthier farmers and merchants come alive on the page as well, along with all the locale descriptions.

It's a pity you cannot attempt to use the torch to either set the goose tree on fire or to generate smoke to scare off the bees, but then again, the torches are already essentially the most useful thing you start off with by far. After all, bow and arrow is rather underused when compared to, say, what you could do with in A Saint Beckons (written nearly two decades later, I know.) I was hoping you could attempt to use it against the final boss, or at least against more of his forces before the big battle begins.

And I suppose everyone who had played this to completion knows that he fishing rod is practically a trap option, not only making it harder to win the more you use it, but even a typical fishing day is actually far MORE dangerous than a typical job board day. (To the point that a "spend the entire week fishing and see the town destroyed" or "spend all but one day fishing, survive" challenge might make sense.) I am surprised that you are not able to just abandon the fishing rod and flee, and must fight to death every time instead.

Now, typos. Firstly, there are excessive spaces again (a lot of the earliest submissions seem to have them?)

7, 9, 11, 21, 31, 33, 34, 41, 45, 53, 55, 60, 64, 68, 77, 79, 80, 83, 85, 89, 90, 91 - extra space between the options and the question mark or period.

2

"whose antadorned surfaces" (hyphen?)

8

" a large, crowlike bird" (hyphen?)

15

" cooks what appears to be the remains" (tense?)

23

"it has more than four legs,"says" (missing space.)

24

"You may fire an arrow at the RAVEN, but the it is a difficult target to hit."

27

" Also, by doing so in such weather lessens the risk of us setting all this corner of Allansia aflame" (is "by" necessary here?)

37

"of his two remaining dogs. " (extra space.)

39

"small, fireblackened figure" (hyphen?) + "near to you" (is "to" needed here?) + "and dressed like some sort of sneak-thief." (a?)

46

"of once what was its neck."

47

"you may eat one meal , two meals or nothing." (extra space.)

57 - mentions multiple carcasses even if you had only fought one carrion bug.

66

"the prospect of a day of unpaid idle however," (idleness?)

68

"You job would be"

79

"Galana the Gardner" (?) + "its highcolumned galleries" (hyphen?) + a strangely placed paragraph break.

87

"You spent a short time " (tense?)

90

"ike slowmoving phantoms." (hyphen?)

92

" now broken storm lantern" (hyphen?)

YARD
Sat Sep 2 11:48:36 2023
Sharkbait's Revenge
OK, I'll spell it out if I have to.

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Another observation.

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Some more grammatical details:


58

"that catches your eye is the barbers." (apostrophe?) + "which may be interesting :" (space).

68

"runs away to the leg that you can now see." (to a leg?)

I also have to ask about the missing hyphens.

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YARD
Sat Sep 2 11:33:56 2023
Hellfire
To clarify one of the points above:

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Now, the remaining typos I spotted (I didn't try most of the post-acid trap options, particularly the ones which only appear with failed checks, so I would suggest ffproject personally gives them a second look.)


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YARD
Sat Sep 2 11:19:01 2023
Hellfire
Firstly, I'll go for a very common grammar issue which appears unique to this story: the tendency to place unneeded space before every ellipsis "..." Even the background is absolutely full of this. Other typos are only included when they are on the same ref as this.

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Now, the other typos are once again taking up too much comment space, so I'll place the other observations here.

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I'm not going to bother with ellipses. From the references online that I've seen so far, it appears that putting spaces before them is the correct thing to do anyway.

YARD
Sat Sep 2 10:24:43 2023
Hellfire
Star - optimum ending reached
Well.........

I practically have no words. This is the first, and hopefully only, gamebook where I didn't just resort to checking the comments section (happened a few times before), but also to right-clicking and even Ctrl-Fd through the downloadable version by the time even time itself couldn't beat the acid pool, tired of going in circles and beginning to doubt if ANY of the myriad items on the way were actually useless. (Turned out, many were.) This seemed preferable to putting up with the incredibly arbitrary logic of the proceedings, which can at most be condensed to loose guiding principles

* The stupidest possible thing is usually the right one, BECAUSE BRAVERY!!!

* If something hurts you when you pick it up, you'll definitely need it to win. Vice versa, if something actually raises your stats, you have most likely found a trap and should try anything else next time.

* Something which was the right thing to do once will probably be the wrong thing next time you are in a similar situation, and vice versa. Except when it still works the same way, that is.

* Oh, and don't expect even physical continuity. In the exact same locations, a slightly different choice can suddenly cause the character to overlook what he would otherwise spot in the same room, going the same route.

I still don't know what to think of that thing

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At least I don't have to struggle to express my feelings about the ending - it was godawful. I can't say I was overly disappointed, as by that point I was far too tired of the whole thing to care much either way. There's a reason why video games frown upon drawing enemies out of thin air - and it's the same reason why being literally teleported to the dungeon by your enemy, having items or even teleporters summoned out of thin air for you by the villain or getting commented on in real time or told hints by him is such a nightshade to any narrative investment. The villain actually standing in place and rattling off the literal laundry list of what you need to try and kill him (well, most of it) is hilariously bad. It's particularly incongruent with the detailed violence, which lends surprising gravity to the proceedings - only for all of it to get wrested away by the above.

I did find it funny how I completely forgot the intended reason for why the character even went to that dungeon in the first place (beyond the whole "skies raining blood" thing) as the result, and had to reopen the starting page to recall who the ending even mentioned in the first place. And it is neat that clicking "CONTINUED..." lets you directly carry over your endgame stats to the sequel. What I see of it right now isn't exactly promising, though: just how out of touch does one have to be to think that anyone who went through ALL OF THIS is going to want MORE Trinitour, in any way, shape or form?

Why did I even bother to cheat so much so to get to the end, if I lost any real investment in the proceedings by then? Simply put - because even though this is the very first playable story on here, around 22 years old, I STILL found a massive trove of various typos and even outright bugs by the time I had to resort to cheating, and wasn't going to abandon that, or post them while only part-way through.

First, the literal bugs:

* Neither the silver mace, nor a certain shield, actually show up in your POSSESSIONS list (that last thing really convinced me at one point that the character simply didn't pick it up in the first place, and wouldn't do that without using one of the scrolls.)

* You can use the Potion of Fortune right as you get "Spider Man is preparing to bite!" message, but then it just takes you to 571 and nowhere else, and the way it appears with a clipped interface is clearly bugged.

* 305 and 392 do not show you "The End" or any comment box.

* drinking at 216 still gives the option to swim all over again afterwards. 273 still lets you go west even after you have already been there.

I am running out of comment space to include the typos, so I'll just end this comment here. offer a couple more observations on the differences between online and written versions, and on the general logic.
I can't reproduce the issue with the mace and shield not showing up, or the Spider Man one; if you see these again, could you send me the URL?

LETÍCIA
Thu Aug 31 23:06:29 2023
Escape Neuburg Keep
Star - optimum ending reached
É LEGAL

MPerera
Wed Aug 30 04:55:54 2023
A Strange Week For King Melchion The Despicable
Star - optimum ending reached
The endings where I lost were even more entertaining than the "good" one.

MPerera
Wed Aug 30 04:46:12 2023
Escape The Asylum
Star - optimum ending reached
Interesting ending, especially with the main character being homicidally insane. But there was a lot of wandering around through a maze of pretty bland descriptions. More clues or hints about our state of mind would have spiced this up a bit.

YARD
Mon Aug 28 12:43:17 2023
Lair Of The Troglodytes
Star - optimum ending reached
Excellent! I particularly like how besides the main plot, there are also the background details about the fate of the three lost warriors who preceded you, which you mainly learn through making the wrong decisions. And of course, the weakness of Skuznut himself and even the clan itself are all well-conveyed, making this a very different experience from the most.

Unfortunately, the one thing which it has in common with too many other stories on here is the lack of proofreading. Then again, better (20 years) late than never, right?

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Yes I appreciate the corrections even after all this time.