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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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A.E.Johnston
Mon Aug 28 05:08:34 2023
General Chat
Hi everyone, just checking in and glad that’s the site is doing well.
Just wanted to chime in regarding William Adam, as I have actually done a lot of detailed research on his life. I would
Highly recommend “Samurai William” by Giles Milton, it’s an enjoyable read and covers most of Adam’s life, including how he later helped establish trade in Japan. I’ve actually thrown around some ideas for a gamebook with him as a main character ( and no coincidence that the name of the protagonist in my last gamebook was none other than a ‘William Adams’ :) )

YARD
Sun Aug 27 09:37:30 2023
Midnight Deep
One last thing: in 40 (and the previous ref), there is no check in case you have no gold on you whatsoever. They also do not bother with the Gold Brooch, though if you already went on this path, the Brooch appears useless anyway?
It doesn't really make any difference, but I changed it so that it now takes account of you having no gold. It's reasonable to infer from context: "Your money or your life" that the robbers are only after gold pieces, not all gold items in general, so the brooch doesn't need to be an issue.

YARD
Sun Aug 27 09:36:09 2023
Midnight Deep
And this is mostly about grammar.

SPOILER  
END SPOILER

YARD
Sun Aug 27 09:34:51 2023
Midnight Deep
Now, proofreading. I must note that this gamebook has a strange tendency not to use any periods or commas at the end of any quotations. I checked some other gamebooks, and this seems to be the only one like that. The next set is only about the missing punctuation.

3

"We'll starve, soon" + "don't know how much longer Varna has left" + " out of sight of the gates" + "maybe together you can do something"

19

"while I work" + he'd not have tolerated this" + "I hope you enjoy the bracelet. (missing quotation mark.)

44

"they attack our engineers" + " no escape by sea either" + "you need some sleep" + "in your errand"

46

"It's free" he tells you + "everybody indoors"

49

"Champion of Evil/Good/Neutrality" + "be upon each of you" (punctuation for all)

55
"Glantanka's rays"

90
"to destroy him"

111
"nothing to you"

118
"just stay and chat"

124
"the Champion of Good" + " for The Test" + "the Sword of Dusk" + "blessings upon another"

126
"out of the path of the onrush of mud."

128

to this place" + "if so I chose" + "Take this"

144

"You will need it" she whispers

170
"I am sorry"


199

"of the Good within" + "the symbol of healing and fertility"

201
"Let the child in, Osvaldo" + "looking for a handout"

208
"the Sword of Dusk" + "three Blades" + "able to proceed" + "unless your need is great" + "they did not" + "for himself" + "in fact" + "will be destroyed"

212
"and ourselves"

289

"or as good as" + " a gift suitable to a defender" + "by the might of Kulak himself" + "a friend here in Varna"

305
"yet never forgotten"

318

"this way"

364

"thank Kulak" + the harbour side district"

365

"not without alerting the entire horde" + "some other gap in the wall" + "you will be successful"

368
""Looks tough for a refugee" one remarks.

373

"call on the mercy of Vanyr"

389
"your fate"

393
"until he is dead"

399
"he who serves himself"

400
"brave warrior" + "awaits you"

401
"I only hope I have taught you enough" (both subsequent quotations in that ref as well)

468

"to them" a man mutters

YARD
Sun Aug 27 09:23:24 2023
Midnight Deep
Star - optimum ending reached
There's always an interesting sense of history when you comment on an online work that is now two decades old.

When I first saw the title, I kept thinking of Midnight Special. Then I actually read the background and the first ref, and with a sigh, I realized this was going to be the Eragon of Fighting Fantasy Project. Unfortunately, my suspicions were proven correct later down the line as well, since several key plot beats are very obviously taken from far more famous works, with the kind of chutzpah most closely associated with Eragon. The internal narrative logic avoids some contradictions as glaring as in certain other gamebooks (i.e. ) but is hardly free of them.

SPOILER  
END SPOILER


For all that, I must say that the descriptions are good, and the final stretches are genuinely tense, which relatively few gamebooks manage to do. As long as you stick to the intended path, the writing is usually quite effective - and by intended path, I mean the route of Good, since there is just no real narrative logic to having the Good goddess speak directly to you, then pick one of the other two and THEN, if you succeed in stumbling onto the path they need, STILL undertake the trial as the Champion of Good. (For that matter, it feels like there's little narrative logic in the answer you must pick right before reaching the room of the final confrontation as well - it feels lifted out of a completely different kind of story.)

It's obvious that the Good route got by far the most attention and the encounters there are genuinely pretty impressive. You also get to fight with the Pike there, which might be the coolest weapon I have seen in these gamebooks. (Perhaps it is cool, even, as it doesn't actually seem to subtract 1 from your Skill.) Certainly much better than the mace (which I hoped would at least be of use vs. the stone war machine, but to no avail) or the battle axe. I gave up on searching for the Neutral token after finding out that you'll be the Champion of Good no matter what, but the evil path is obviously an afterthought. That whole double choice of doors is at best a bow towards conventions and at worst there to pad out the number of references.

Some other notes.

SPOILER  
END SPOILER

YARD
Sat Aug 26 15:15:03 2023
Soul Tracker
Finally, proofreading:

ARRIVAL: 1

and it isn't friendly. (missing quotation mark.)


ARRIVAL: 2
"in the middle of hundreds or rioting football fans."

ASCENSION: 2

"from the bowl of soup that Angela has place before him"

BLOOD: 3
"The only thing else you find is a laminated card with the man's picture and the name "Neil Hampton" emblazoned underneath the letters DH."

BORDER: 4
"She's quite headstrong, aint she?"

CONSOLATION: 3

" "What a day," you breath(e?)"

CRYPTIC: 2
"is a stone stature of a winged woman"

DESTRUCTION: 3

"changed to an off-white hue.The pallor"

ENERGY: 2
"As he gets closer, you see that his is wearing a long leather jacket similar to your own."

FEAR: 2

"The fiend's claws rake your shoulder and you grunt in pain - lose 2 Life Points.However,"

GREED: 2

"by wondering why there need be" (?)


HUNTED: 2

"You keep you eyes peeled" + "a rapid increase in humidity; - but you don't notice anything unusual." + "are approaching in a "wing" formation- the leader"

IMPLORE: 1
"I believe that it just might case"

INFIRMARY: 4
"She covers the dolls "ears" "

KERNEL: 1
"although you notice several crushed autos on the street, no doubt accidents caused by panicked individuals running into traffic." (did crowds crush entire cars? Or should it be crushed BY autos?)

KERNEL: 3

"Here's flier with information" + "they're the gentleman attired in the red overcoats."

LUST: 3
"Drago reaches gown,"

MEMORY: 1
"and fells one of them" (?)


NIGHTSTALKER: 4
"a pair of marble statues depicting a youth and maiden" + "man in a business suit that (who?) doesn't seem"

OMNIPOTENT: 2
"You nod slowly to Angle."

OMNIPOTENT: 4

"This book came form the central library,"

ORPHIC: 1
You immediately begin thinking about possible ways to circumvent your next obstacle; as you do, the screech of an SN drifts down to you. Glancing up, you see its red form floating lazily against the sun; as it doesn't appear to be an immediate threat you are just about to turn back to the roadblock when something catches the corner of your eye,


QUARTER: 4
"a risky move for all concerned ?" (extra space).

QUELL: 4

"You list perilously low to port - indeed, your knee momentarily scrapes the ground- but then"


REGENERATION: 1
" "Wait, he's coming around."Your eyes"

REVENGE: 3
"makes full contact- your senses"



TORMENT: 1
"it dispenses a high a high voltage shock to your system."


URBAN: 2

"waddling towards you as fast its meaty limbs will carry it."



WITHER: 2
"the dirt parched and cracked form lack of moisture."

WITHER: 3
"One group of older men sitting on a stone bench men playing chess look up " + " A moveable kabob stand"

YOKE: 1
"Question is, how's he dong it?"

ZEPHYR: 3

"the venom in is tone"

ZODIAC: 3

"We've just got get over there and take care of business,"

YARD
Sat Aug 26 15:13:10 2023
Soul Tracker
I suppose that another similarity between the two is that both are bombastic, featuring a lot of "badass" sequences of deeply variable plausibility, yet are tempered with some moral and socioeconomic insights as well. This one certainly goes much heavier on the former, often very clearly styled after a Hollywood action movie: Outsider! did have more than a few scenes where the right thing to do was the quiet one, which is all-but-unthinkable here - and here, even the wrong, or completely skippable sequences are quite exciting. (I.e. I had no idea the motorcycle chase was that good for most of my runs, since I usually just went in with the weapons which mopped them up quickly and obviated the need for that.)

On the other hand, the scenes of the election rally are fun, but nowhere near as extensive as paragraphs and paragraphs of Altgarten's socioeconomic development. (Or with Zamarra's own wry observations interleaved throughout, for that matter.) However, it does have an unexpected parallel on the true path

SPOILER  
END SPOILER


And while I'm not exactly enthused about noir-style protagonists having to have "Max Payne backstories", HELPLESS: 1 and the subsequent ref was genuinely well-done. While I hate the path you needed to take to get there, LOVE: 1 was also excellent, as are a few other "narrative" refs I can't quite name. On the other hand, Darkheart Enterprises is about on par with CabalCo from Blood: The Chosen, and along with the protagonist's name, it feels rather too much.

Here are some sorta-spoilery things I'll just describe as NARRATIVE LOGIC

SPOILER  
END SPOILER


Altogether, still a cool experience, though personally less satisfying than it could have been.

YARD
Sat Aug 26 15:12:08 2023
Soul Tracker
Star - optimum ending reached
FINALLY!

Out of all the gamebooks I played on here, this stands out even next to the similar-sized ones that are also labelled "hard" - Outsider!, The Trial Of Allibor's Tomb, A Princess Of Zamarra and Rise Of The Night Creatures (that last one technically smaller in terms of overall reference count, yet greater linearity makes its "true route" feel as long as the one in its 400-500 ref peers) for how obscure the options to reach the true ending really are, and how easy it is to think yourself on the right path until you hit the same DEFEAT: 3 and DESTRUCTION: 3 walls yet again. In most of the aforementioned ones, it is at least quite clear what you were lacking whenever you fail near the end, and what you should be searching for next time. (Though Rise Of The Night Creatures makes some of those searches dependent on literal LUCK rolls.) Outsider! does share in the dubious honour of having a fail ending which gives basically no hint what you should have done differently - though it is at least offset by having easier alternate endings which I honestly consider superior to the intended ones. Both here and there, you essentially have to rely on out-of-narrative logic to find the way to win.

SPOILER  
END SPOILER


(Continued below.)

YARD
Sat Aug 26 05:23:23 2023
Sharkbait's Revenge
Oh, and if "punctuation relating to quotations" is about the upper-case vs. lowercase right after quotations, I should note that seemingly every other gamebook I can think of uses lowercase. (i.e. ref 7 in The Word Fell Silent.)

YARD
Sat Aug 26 05:20:46 2023
Sharkbait's Revenge
Comet - all challenges completed
All right, all challenges done!

I obviously did find ref 38 now, but I still think that using the scrolls should do something in the aforementioned refs 112, 5 or 77. There is no way that particular character wouldn't have reacted to those being in your presence! You even get "Galron is not here" when you try to use them some of the unrelated refs (perhaps that short message ref should trigger every time you try to use the scrolls on any refs besides the right one and those?), but there, it's just nothing.

Also, in the same ref 38:

"'Thankyou!' He exclaims and hugs you."

28

"and plunges his sword in one of the soldier's neck." (?)

58:

"There are three other places which may be interesting : a bathhouse,"

I also just noticed this at 78

SPOILER  
END SPOILER


and at 16

SPOILER  
END SPOILER
Why should the scrolls do anything at 112, 5 or 77 ? The character in question isn't there, and even if he was, why would he react to them being in your possession? He would only know that you had them if you showed them to him.

YARD
Fri Aug 25 16:10:15 2023
Hunger Of The Wolf
Star - optimum ending reached
My mini-quest of playing through all of Kieran's works is now complete! With that, I might as well give a personal ranking for all of them.

* A Princess Of Zamarra

* The Word Fell Silent

* A Strange Week For King Melchion The Despicable

* Hunger Of The Wolf

* A Knight's Trial

* Waiting For The Light

* A Midwinter Carol

You can tell that this story is Kieran's first work as the writing style is notably less sharp, the characters less memorable and, of course, the story much more linear than in the works I rated above it, not to mention more altogether conventional than pretty much anything he wrote since. There are also some contrived moments the later works tend to be much better at avoiding.

SPOILER  
END SPOILER


At the same time, it is still a perfectly good high fantasy adventure, with a fairly diverse range of creatures and encounters involved throughout. I particularly liked the Firefox and manticore fights mechanically (and a felinaur one stylistically), but there were enough other neat encounters as well, all reasonably balanced.

Now, proofreading:

119

"and a woman and her two daughter are sheltering"

172

"to see a red and blue parrot perched on a nearby branch . 'Follow me,' " (extra space) + perhaps "trying to decide what route" (not which?)

271

"Eventually you emerge on to the balcony"

296

"A group or orcs that had been"

399

"done you,' you ask." (should be a ? instead of a ,)?


349 - might misspell the name of a Council's member.


There are also quite a few moments which seem to be missing dashes where they would have come in handy: i.e. "a rather repulsive looking" at 116.

YARD
Fri Aug 25 11:55:13 2023
A Knight's Trial
Star - optimum ending reached
So, when I commented on Waiting for the Light just earlier, it was mainly to suggest that this kind of a story would have worked better if its underlying purpose was better concealed by genre trappings. It appears that Kieran had reached the same conclusion himself only a few years later (and over a decade ago) with this work!

Now, I'll have to say that one of my favourite parts of Kieran's best works (A Princess of Zamarra, The Word Fell Silent and A Strange Week For King Melchion The Despicable - possibly Hunger Of The Wolf too, which is next on my list) is the subversive humour, the "grime" of his worlds and the frequently ambiguous moral standings of his characters (both leading roles and the supporting cast.) As such, I cannot enjoy this one as much for the simple reason that the Arthurian setting is obviously rather inhospitable to those three elements. It's not impossible for an Arthurian story to incorporate them (Pendragon does a pretty good job with all three, even if other flaws compromise it in the long run), but not in combination with the particular twist used here.

I still think that this is a good work, and certainly superior to Waiting for the Light (let alone A Midwinter Carol) - just not one of my personal favourites. It being a Windjammer entry means I cannot really criticize it too harshly either, considering the time limits of that competition. The other, 100-ref limit, thankfully causes almost no situations when you feel overly constrained in the options available. Only exceptions I can think of is the inability to simply tip over the barrel of skulls at 48, or to try any of the heavier armour at 27.

Mechanically, my only concern is that the complete lack of any healing might be taking the theme a little too far. You can know everything you need to do to win, and still be sure just enough rolls wouldn't turn against you at any point. In some gamebooks, this can be a source of tension (i.e. Nye's Song), but for whatever reason, this doesn't really come through here. At the same time, I thought highly of the way you first need to elevate your starting skill, and then might end up seeing it reduced in various encounters which reinforce the theme.

Finally, proofreading.

13

" but you walk straight into another wall.Suddenly the walls" (missing space)

+ "their resistance ceases laving you to"

20

"You the figure" (?)

34

"
"than you have any logical reason to do." (is "do" needed here?) + " some battles need (to?) be fought alone"

39

"As you walk in between each pair thought," (?)

40

"cheer the imps on unison,"

41

"The handsome knights shakes his head."

43

That run-on sentence which takes up almost four lines feels in need of extra punctuation - perhaps something between "play with" and "there is"?

60

"This is it the day we've been working towards for months: your trial." (Possibly a missing comma?)

61

"extend from the tripods base"

68

"No sooner have you picked up this book than the other fall to the ground with a dull thud." (Probably others?) + "Apparently to find the sword you need (to?) "follow the written word." "

74

"a section of the eastern wall slide back to reveal"


76

"The hideous undead monstrousity" + "As you look on, the foul former woman he battles" (unneeded comma?)

90

"ice-cold talon seizing ahold of"

I love this.

83

"'An arbitrary decision,' remarks Lancelot. 'But sometimes our fate is in the hands of such things. Which route shall we take?' "

and this.

58

"you stand in sullen silence, too ashamed to join the conversation now, feeling like a child among adults; no warrior at all."

103

"If you win," - should probably be "as you win"?

YARD
Thu Aug 24 15:05:16 2023
Escape Neuburg Keep
Star - optimum ending reached
Meh. Other than this website, I mainly play rogueli(k/t)e games nowadays, and this reminds me of nothing more than Fear and Hunger. It had a similar torture keep setting (albeit you were more active protagonist there) and it had a similar feeling of the story essentially going through the motions of ticking off every awful thing it could think of, with no real imagination spared for anything else. Then again, I got more-or-less from the author's other works on here as well.

Proofreading:

2

"you watch helpless as an" + "a voice wakens your from your slumber"

5

"is thrown in to the cell"

"his ankles are a part"

6

"Will you reply that know nothing of this guild"

10

"that it at this very moment"

24

"The torture takes a collar" + "and you chin is rested"

27

"and your tossed onto" + "in who was chained"

28

"by slithering there blood-sucking tentacles"

30

"the remains... is still concealed"

YARD
Thu Aug 24 12:38:51 2023
The Word Fell Silent
Star - optimum ending reached
So far, Kieran is definitely my favourite author on here! Other than those 50-ref experiments, his works succeed at truly placing you into the mindset of unconventional characters with unconventional, yet firmly held goals, surrounded by a memorable and well-defined cast. Further, they provide a great range of choices and branching outcomes, all while remaining completely logical. This story is no exception!

I reached the successful ending (ref 100) via two different paths when I started writing this. I at first assumed that since it is only 100 refs altogether, and there are some unpredictable refs like the random misfortunes which may befall the ships you travel on, that this would be it, and began writing this. Then, I remembered briefly spotting one more character, and found not just his ending, but a whole lot of refs in the city of Rhodes that are a welcome surprise.

I can only think of one notable flaw, and it's the one this story would share with Outsider!, the most prominent tale about assassination here.

SPOILER  
END SPOILER


Some have made a complaint that the ending is less significant than it could have been, but it's just as easy to argue that this is the very point, so I'm not holding it against the story.

With my recommendation of the story itself complete, it's time for the now-usual business of typo-hunting!

7
"before his thrown is transfixed by a hurled javelin."

11
" the awareness that you are the only member of the crew still alive slowly dawning you"

51

"you have no choice (but?) to agree."

61

"your heart goes out to this beautiful brave girl.Will you:"

64

"after witnessing your magnificent shot.."

66

"you have travelled hundreds of league to"

74

"' you begin, 'that"

79
'Doesn't look too valuable, but might be worth a coin or two. (missing apostrophe.)

81
"A burly Nubian slave watches closes and then in a booming voice he commands you both to start."

85
"Does he now?' say Zohar softly,"

Ref 76 has an issue that's not a typo per se, but is of a similar nature and would appear to be quite a blemish.

SPOILER  
END SPOILER


And another thing which could be a significant error, though I am not sure about it.

SPOILER  
END SPOILER


On the gameplay side, I wish ref 85 (or its archery alternative) had restored at least some of your stamina, as that would seem very reasonable given the description, and the likelihood you would have arrived there after a fight. The naval journey you get after success only restoring 2 Stamina afterwards in spite of taking "a long time" seems unnecessarily stingy.
Fixed these typos and the ones you have so far mentioned elsewhere.

At reference 76, "corn" is correct, it is only in American English that the word specifically refers to maize rather than any cereal crop. As for God, I don't really see any need to apply conventions used by modern-day Jews writing in English to the translated thoughts and speech of biblical-era Judeans.

YARD
Wed Aug 23 15:20:33 2023
Tomb Of The Ancients
Star - optimum ending reached
Three alternate paths to victory in a 50-ref story? I suppose this really is easy. Can't say it was particularly interesting either: i.e. the witch obviously only existed to fulfil a narrative function and the villain is lame. (The way the whole thing is described, you would get the impression he hasn't even benefited from it at all.)

Probably the only surprising moment was when you get attacked by a soldier in the inn. And perhaps the only true "trap" moment in the game, which is

SPOILER  
END SPOILER


Literally everything else (besides not finding the blood secret at all, I guess) you can recover from. It's funny how this tiny story gets such a disproportionate number of comments, most just talking about how easy it was.

It's less funny that with 50 refs, there are still about 2 typos per 5 refs.

2

"By the time you espy the stone circle," + "You can see the holy sight about a mile away now." (are we certain it's not site?)

4
" 'Thankyou, my friend.' "

13

"She look at you with her piercing red eyes."

"is packed with various magical arcane " (?)

21
" 'Thankyou.' Rasps the figure."

"can be blessed in the crypt of the ancestors'" (missing period.)

25

"There appears to be two locations of interest to you"

43

"On it is the inscription 'Make a sacrifice you prove your worth.'"

YARD
Wed Aug 23 14:16:53 2023
Escape The Asylum
Star - optimum ending reached
OK, so this is it?

Finished this on the first try. Sorry to disappoint, but it involved no special feats: simply walking in circles a bit, getting two clues on the first floor, going up, two more clues on the other floor (and I suppose getting refreshed by the outside air a bit) then going down and going in what felt like circles again until the exit sign cleared. Can't say that the main character or his insanity was particularly interesting either.

At least the artwork for clues and the like is nice, and the story is largely typo-free. The exceptions seem to be:

4
"There is only one vehicle parked there, an white van"

50
"to supress the truth"

YARD
Wed Aug 23 13:48:50 2023
Sharkbait's Revenge
Star - optimum ending reached
Wow, after first finding challenges after beating Outsider!, I didn't expect a gamebook with a much lower length to also sport them, but it certainly deserves it! Unlike Douglas' similarly-sized works, Windjammer limitations are almost imperceptible here. The only example I can think of is when at 150 (or the equivalent ref if you follow the other path), there is no option to flee yourself if you do not have all of the requirements, and instead your character automatically marches on to his entirely predictable doom.

Besides Skin of Your Teeth, I also got Gandhi and The Other Successful Ending, but then I restarted instead of playing the challenge button again, and the record of that was lost. Still not sure how to get the Rich challenge, and the Warrior appears really luck-dependent.

If there's one thing I have to ask, it's this: do those scrolls actually work? I tried on refs 112, 5 or 77, to no avail. Even if the character in those refs is somehow not the right person (which seems extremely unlikely) at least some acknowledgement of you trying and failing would seem necessary?

Another thing is something I spotted in Rise of the Night Creatures as well: your most basic weapon (Butcher Knife in there, and a Dagger here) auto-equips, but the next strongest one (Silver Dagger and Sword) does not, even though it is entirely possible to find either of them while empty-handed.

Before I go for my usual haul of typos, I want to note a certain pecularity in writing, which occurs very often (though not always) to the point I'm not sure if it's intentional or not. This is the propensity to follow up quoted speech with capitalized verbs, which I am pretty sure is not the way, but is the norm here. The exceptions are something like ref 8, where it's "backstabbed us' shouts Blutz", and the norm is that path's ending ref, where it's "captain.' Says Blutz." or Background, with its "He won't forget who's in charge now!" Laughed the captain." If the capitalized way is wrong, then pretty much every ref with direct speech (i.e. ref 7) would need to be checked.

Now...

7

"He speaks with the upper class accent of a man who mixes with royalty regularly 'Why share your " (missing period.)

"pulls out a pistol and points it a Brandon's head. "

"You don't think I would make" (shouldn't it be past sense?)

15

"They rest upon what looks like giant threads of spider silk" (not sure about singular vs. plural)

44

"'Listen,' replies the small man 'All you need" (missing period.)

48

"You see the eyes widen as you reveal the treasure you have bought with you."

53
Is it intentional that Skull and Crossbow is not italicized?

58
"His warm, friendly, outgoing personality must his antidote to smelling of fish the whole time."

68

"put his cronies in charge of the city and the sent his men through the streets, arresting and executing so called followers of Caldoss."

77

"but he is not buying it 'How do I know" (missing period.)

78
In front of the door are two guards.Will you: (missing space.)

84

"I'm sure will you need it"

90
"One of their ships has weighed anchor just outside the reef Relieved" (missing period.)

"if your ex shipmates did tell them" (missing dash?)

121
"The spider trips up over a human skeleton, leaving to enough time to flee from the clearing."

I didn't get the full quote from ref 35, but I think that the sentence with "Fishpool Street" also should be double-checked.
Thanks, fixed the clear mistakes. I don't have the inclination to go through and correct the punctuation relating to quotations, especially as I'm not certain how it works myself. All the challenges can be done but of course luck plays a part. The scrolls do work and where to use them is not an arbitrary guess, there are clues in the text.

YARD
Wed Aug 23 05:11:38 2023
A Saint Beckons
Star - optimum ending reached
Finally, I have some gameplay questions/suggestions.

I quite appreciate that even this rather short story has quite a few backgrounds (and which are much better done than their equivalents in Any Port in a Storm). My first win was as a Halberdier, which is a weird background, because you are quite weak initially, then breeze through the last two fights (assuming you have done everything for a full victory and have the relic.) Light Billman and a Man-At-Arms with a Warhammer both appear to be more viable altogether, though. And anything with penalties against armour seems like a total waste, because there are relatively few unarmoured opponents in the first place, and they do not tend to give much trouble.

It appears that regardless of what you pick, the player will always see "You also carry a Rondel Dagger" ref, which was probably added in the online version. Can this ref also be expanded with an explanation of how the Armour system works, since right now there is literally no other way to find out besides reading the comments?

I also understand that what happens at 66 is meant to make playing as an Archer more beneficial, but honestly, Archer with the Kern Axe is already by far the easiest background to beat the game with (yeah, there's that one hard fight with the cavalryman at the end, but it should still be survivable if you switch to the holy mace.) Can it at least become a Luck check instead of an outright instakill? (This story already has almost no luck checks - never thought I would find myself missing them!)

At the market, the two non-meal options (blanket and flint) both make for some nice lore, but appear to be functionally inferior to just buying more meals, since there's no upper limit on the number of meals you can carry (and no downside to just spending all your money at the market if you follow the right path to victory). Blanket costs as much as 4 meals (12 Stamina worth) yet only prevents a loss of 2 Stamina. Flint lets you restore 4 Stamina at one point, yet costs as much as 3 meals (9 Stamina).

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I think it would be a good idea to also make the lack of a blanket cost you 1 Skill. You can already lose 1 Skill point from that one fight if you have followed the wrong path, and many famous people outright died weeks after getting drenched in the rain for hours (just refer to a certain short-lived US President, some medieval royals and more recently, the creator of T-34 tank), so while the relic should save you from this fate, losing Skill points is anything but unreasonable.

Lastly, somewhat spoilery possible bugs.

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YARD
Wed Aug 23 05:10:25 2023
A Saint Beckons
Star - optimum ending reached
Now, it's time to talk about the part I REALLY hate, which is that INCREDIBLY stupid gameover near the end which occurs automatically under most circumstances, and the alternate gameover which actually makes sense almost never happens for no understandable reason.

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YARD
Wed Aug 23 04:20:44 2023
A Saint Beckons
Star - optimum ending reached
Well, this was certainly a Robert Douglas story, for good and ill.

To start with the good, it has that same highly evocative writing style as his other stories. Even Any Port in a Storm, which I found relatively weak altogether, still had a thick Scottish atmosphere which you don't usually find without specifically seeking it out (and certainly not in combination with the story's other elements). The Walter Scott-style narration here is perhaps a little more common, but that doesn't make it any less great to read. I kept having to look up some of the period-specific words, but that only made it more rewarding.

This work also appears to have evolved from his two other Windjammer stories on here, the aforementioned Any Port in a Storm and Nye's Song. There are almost no moments as capriciously arbitrary as Nye's Song infamous skill checks and unlike that other walk through the Scottish colony, the right options usually still have fighting and such associated with them, and picking those right options requires a little more thought, like having the knowledge to avoid a big juicy trap option placed near the start.

The ill here is that it is still a contest entry limited to 100 refs, and never expanded afterwards. Consequently, there is some awkward writing with long refs that should have at times been split up. I.e. that gear shift in one of the first refs, from the two soldiers being best buddies to your character mentally contemplating an ambush on them, is incredibly jarring. That thing where "a vivid dream" is suddenly mentioned out of NOWHERE could have been addressed with a short ref just alluding to it in between the time "the world goes black" and you waking up. Similarly, there's no explanation how the protagonist and Seb already happen to know each other.

There's also the stupidity in one of the initial refs, where Brother Jacob (who has literally never been mentioned before, and is never mentioned again, yet is immediately introduced as if the player is meant to have seen him before and as if he and the protagonist have history) keeps going on with ridiculous accusations which only require some testimony from Brother Roubert (regardless of the preceding choice you make) to be dismissed immediately, yet that never happens. (Not that the accusations mean anything anyway.)

I have had to split this post up because it apparently exceeds word count limits (not that there's any message explicitly saying that in the website's software, like when the message gets held up by word filter: it simply doesn't go through), so I'll just drop the typos here and continue in the next post.

"No sooner have you closed your eyes than a beautiful chant relaxes your whole mind."

"even a cuckoo adds its familiar call -for"

"having being afflicted by a deep fever" - all three of those are in "Background".


6
"The Prior Abbot's words re haunt your restless thoughts:" (What's with so many stories on here having random "re"s in them?)


15
"The conditions now being more pleasant" (?)

23
"Hopefully, one day, Saint Milburge's relic will re Much Wenlock."

25

""Oh well," shrugs Basil" (missing period.)

33
"You let him come -then suddenly dodge aside" (space.)

41
"pale sunlight glints from the polished steel of a crossbow."

44
"His eyes widen, gurgles surprise - then is still." - a word might be missing here?

60
"congregation assembled outsides its doors"

62

"Pray you heard tell of"

65

"proved a most tempting and personally beneficial one.Doubtless"

70
"All ideas of burning the young woman quickly loses appeal;"

73
""But you fear there's more this theft than meets the eye?" "

83
"There nobody around on this bleak autumn afternoon. "

106
"Sighing at Gilles wasteful sacrifice"

129
"You spend a last supper with the the Prior Abbot and the Wenlock monks"

"you are a solider, after all,"
Fixed these where definitely wrong. The "re"s are my fault, they are an artefact of the conversion process.