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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Ibrahim
Wed Jan 18 09:31:19 2006
Outsider!
Hi.

As far as I am aware, the thieves have nothing to do with your success or failure in the end. They are just useful contacts for information if you can get them to talk but are not worth worrying with as you have lots of alternatives. When you are given the opertunity to consult the thieves in the first instance when seeking information concerning the necromancer, you have the option of using your mental powers or seeking the words on the streets as well. The next time you are offered the opertunity to consult the thieves concerns the tracking down of ... but you can avoid them as well if you are level headed and explore the other avenues open to you.

Hope this helps. Got any more questions, email me on igucukoglu@hotmail.com

shadowdragon
Thu Jan 19 04:07:12 2006
Outsider!
Spoiler:
Ah, I figured the ending where the thieves killed you had to do with that little bit where you forced the thieves to kill that guy that shot at you when you caught his bolt. I avoided them when I went through the story and got thre true ending.

shadowdragon
Fri Jan 20 13:27:41 2006
Outsider!
Probably should have said one of the true endings. I still want to know what hapens when you get the

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but I'm too lazy to play through the storyline again.

Ibrahim
Sun Jan 22 18:29:58 2006
Outsider!
Well, the ending isn't too bad.

SPOILER  
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Could I suggest that you use the spoiler tag for this kind of thing, there may be people reading who would prefer to discover the endings for themselves.

Ibrahim
Mon Jan 23 15:34:55 2006
General Chat
Sorry about that. Will pay more attention in the future to the buttons. I know this'll be a question you've often heard, but are there any plans to put more books online? Have you figured out a way of sorting the combat in isle of the cyclops yet? Also, has andrew right considered writing a full length book for the site? Someof the senarios in the black lobster look promising especially the one about the wizard yaztromo.
With Isle Of The Cyclops, it isn't just the rules that are a problem, but its concepts of freer movement and open-endedness. I would like to do something with it, but I haven't decided exactly what yet.

Luck saves lives in combat
Tue Jan 24 16:50:19 2006
General Chat
Why are you so insitent on not letting people use luck in combat? Its not a stupid option, I have died sevral times in these books because you would not let me! They were designed so that people could use luck.
I mean this program is cool and all, but why did you neglect this and insist on doing so?

Stinger
Fri Jan 27 02:55:15 2006
General Chat
Personally, I don't like the fact that luck is even a part of the equation to begin with. I'd rather live or die on my own merits.

A lot of game books and RPGs use luck, I'm just not a fan of it at all. But since it is, I try to get as much luck as humanly possible. *grin*

S

Luck Saves Lives
Fri Jan 27 21:11:42 2006
General Chat
Ditto, I always perffered the Fate system in the Skyfall books, even if book 1 and 2 were cruddy.
But Luck is an important part of the ff system, and when the writers design it be used as a strategic option, and when it can mean the difference between life and death, it should not be cut out

LuckSavesLives
Fri Jan 27 21:57:01 2006
General Chat
Oh, reading through thte pages, You could make luck in combat an item. You use it, it rolls as normal and takes a luck off your stat

Gaetano
Fri Jan 27 22:51:08 2006
General Chat
I don't think it's a matter of not the administrator not wanting to use luck in combat on the site; I think it's that it's a programming issue. At any rate, even if he wanted to, it would be a ton of work, I'm sure, to go back and reprogram all of the adventures, especially for a site that he maintains on his free time. Keep in mind also that all of the adventures can be accessed from the link section, so you could print them out and play them with whatever features you like.
It's a bit of both. I don't think it would be quite as hard as you describe, but it's not trivial either. I have no interest in adding the feature, so any time I have available to spend on this site simply isn't going to be used for this purpose.

Elf Of Power
Mon Jan 30 18:31:12 2006
General Chat
Does any one knew how to finish Creature of havoc

Gamebook Fanatic
Wed Feb 1 14:48:42 2006
General Chat
You can try looking in www.advancedfightingfantasy.com. I believe there's a solution for this book available there. There used to be one in www.fightingfantasy.com as well, but I think the owner redirected that site.

shadowdragon
Fri Feb 10 03:13:02 2006
General Chat
Heh, long silence.

Wade Crawley
Fri Feb 10 03:58:27 2006
General Chat
Very enjoyable site. A couple of hours flew by while perusing the stories.

Stinger
Sat Feb 11 13:18:23 2006
General Chat
lol Its amazing how time flys while playing these games.

Guest
Sun Feb 12 19:07:11 2006
The Black Lobster
Just read The Black Lobster.
Its fun and well written, but seems really, really unfair. How the hell are you supposed to survive the final chapther? Those 2 fights would be almost impossiable, even if you could use luck, but without it your just plainly screwed. And having read the text verison (theirs no way out of said fight!), the ending seems contrived and thrown together

shadowdragon
Sun Feb 12 21:47:42 2006
The Black Lobster
The ending fight was rather simple, you just have to have the right item. I agree that was a pretty good book.

Gamebook Fanatic
Mon Feb 13 14:12:28 2006
The Black Lobster
Actually, there is a way out of the final fight, but you need to make the right choice in an earlier chapter to get a secret reference. You only have one chance to make that choice, and once you miss it, it's gone. You might want to play through the book again to look for it. Since the book is pretty short, it's not that hard to find. If not, here's the answer:

SPOILER  
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But yeah, I agree that if you choose to fight, it's pretty hard to win, since your starting skill can never be higher than 9.

shadowdragon
Mon Feb 13 14:37:16 2006
The Black Lobster
Screw that, just:

SPOILER  
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Gamebook Fanatic
Thu Feb 16 12:03:42 2006
The Black Lobster
SPOILER  
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