Meh, I died, and I don't get it. I found there to be a lot of description and very very long paragraphs that I ended up scanning down half the time and I didn't like the dialogue. It's not what I was expecting, although I do love a good seafaring adventure like Pirates of the Caribbean, Seas of Blood and Bloodbones. Just won't be reading this one again unfortunately. Still, enjoyed other works by this author such as The Curse Of Drumer.
A voodoo game? Finally! I love my voodoo *Cheers aloud* I did die though at the hands of a ZOMBI PLANTATION WORKER, so I'll have to try again later. This game is slightly eerie, so much so that it requires scary background music.
Well, I kept dying and ending up outside all the time. I did get a lot of numbered keys. With more references used you could easily fix the problem of reoccuring battle encounters. I think Ian Livingstone just put (if you haven't already) or (if you've been in this area prior turn to this page) just so it looked cleaner. The dude I just killed would be still lying on the floor. And for people who haven't read the guestbook for this particular gamebook and run into those errors on Reference 150 & Reference 225 might be confused and not read the game again, might want to send in a new revision. Anyways, liked the murals, thought something bad would happen if I looked at it. And nothing happened in the Textiles room (unless there is some point to it I missed) :( kinda a waste of a section. But I'm no expert. Otherwise, never made it to the end yet, but very enjoyable satanic book. :)
Also for those who want a bit of help Ill tell you vaguely what items you must obtain to complete the game.
SPOILER
1. A bunch of keys. 2. A particular key with a number, make sure it is the right key, other numbered keys are traps. 3. A stake which is hidden in a room where you must know a code. You also need to find out where it is as it is a hidden reference. 4. Another numbered key OR a combination code. 5. Potion of strength (you can complete the adventure without it but it's damn near impossible)
Robert Douglas Sun Dec 13 15:03:46 2015 General Chat
Oh, alright then. What about a female Bond? Hermione, perhaps? I can just imagine her coming up against a villain, waving a wand, and shouting 'Pyrarmus!' "Ha, ha, I'm immune against such fire spells, 007!" "Oh, alrighty then..." and THWACK! she delivers a hefty punch like the one Malfoy suffered. That would be quite a good Red Nose Day spoof, I reckon.
Ohhh I missed that part, in the textiles room. It was just wrong choices I made that's why I kept dying, so I went back and pretended it never happened.
That was fun- it definitely made me want to learn more about voodoo and the ideas behind it. Creepy and clever story, that had a good blend of a classic "Deep South" atmosphere and modern touches to the storyline.
Thought I'd posted this earlier; my net must have died. Lovely book! Tight pacing, good progression of forms, and the bad endings were always placed to come immediately after a wrong choice, so you didn't waste too much time on a dead end path. Not to mention, there were some useful warnings in text for the attentive reader to escape a bad fate.
Perhaps I'd quibble that there's a streak of combat near the end which seems too harsh and demanding of fortunate dice rolls, but otherwise the balance was perfect too.
Really interesting. So glad I completed it as this is my first one to complete, because in all of the other one's, that I've attempted I have died. So really happy and enjoyed the story.