ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Guestbook




paul
Fri Mar 22 16:05:49 2019
A Shadow In The North
Skull - non-optimum ending reached
death by fire elemental :(

Metodej
Fri Mar 22 17:41:23 2019
Garden Of Bones
Skull - non-optimum ending reached
Finaly i get into this ffproject. Garden of bone is short, damn good written and hard as fvck.
Played 5th time and still cant finish it!

paul
Sat Mar 23 22:04:08 2019
A Flame In The North
Skull - non-optimum ending reached
should have used words rather than action :(

paul
Sun Mar 24 11:55:15 2019
Shrine Of The Salamander
Skull - non-optimum ending reached
death by baddu-beetle!

paul
Sun Mar 24 19:54:12 2019
Golem Gauntlet
Skull - non-optimum ending reached
squashed by a giant :(

paul
Sun Mar 24 21:55:51 2019
Bloodsworth Bayou
Skull - non-optimum ending reached
ant man got me :(

paul
Mon Mar 25 10:35:30 2019
New Day Rising
Skull - non-optimum ending reached
green dragon took us apart. :(

paul
Mon Mar 25 14:15:12 2019
Rise Of The Night Creatures
Skull - non-optimum ending reached
whoops, shouldn't have eaten that...

paul
Mon Mar 25 15:40:54 2019
A Day In The Life
Skull - non-optimum ending reached
whut? :D

Andrew Wright
Tue Mar 26 19:50:10 2019
General Chat
Haven't been writing many adventures recently, but I have written this, if you ever wanted to know what the Pit was like...

https://www.drivethrurpg.com/product/270695/Rough-Guide-to-the-Pit

Adam Martin
Thu Mar 28 23:18:06 2019
The Black Lobster
Skull - non-optimum ending reached
Great fun, nice to see a place fleshed out like this. Adds colour to the city of Port blacksand

Shadow
Thu Apr 4 10:13:05 2019
Gamebooks
Thank you to all of you for your advice, I will certainly take it on board.

I will make Trial by Ice my focus for now, which I'm perfectly happy with as it was my (admittedly weak) preference of the three. I do also think that it is likely to be the shortest.

@A.E.Johnston: Funny you should mention Trial of Champions, as it was the first FF gamebook I ever owned. I share your feelings of frustration as there was one path you HAD to follow, and even with a map with the correct route drawn on it was an infuriatingly challenging process. I assure you I will avoid a similar scenario in my own.
Also, I am not that familiar with all the FF Series, so it is likely that any parallels with the series will be entirely accidental and unknowingly done. That said, I would like to avoid such incidents so perhaps someone more knowledgeable than me can review my work at some points to ensure that doesn't happen.

@Ulysses: First of all your work on this site is amazing!
Secondly, you recommend keeping the adventure short, so I would like to know how short you would suggest. I hadn't planned on writing anything on the scale of your 1,000-passage epics, I had in mind a standard 400 but was prepared to compromise if the story didn't seem to hold that many. I would appreciate your thoughts.

Many thanks once again for the great advice from both of you. It is really appreciated and I will keep it firmly in mind as I write.

Ulysses
Thu Apr 4 12:08:54 2019
Gamebooks
@Shadow

Thanks for the compliment :)

My assumption is that the shortest adventure will also be the simplest (which actually isn't always true), making it a manageable story to be able to complete and learn from before moving on to attempting more complex structures (in usually longer stories).
As for the actual length of your first venture I would let the story dictate that. You could approach this in a number of ways:
1. Find an existing gamebook that seems to be of similar scope to what you have in mind such as number of locations and whether the choices are largely parallel of divergent and plan your own gamebook to be a similar length.
2. Actually plan out all of the branching paths of your adventure, count up how many references you need, then multiply that number by 1.5 to give yourself some room to move - in my experience it always takes more references than you think once you start writing.
3. Don't worry about how long it is going to be and just start writing. I believe there are programs available that will randomly assign numbers to your references, but I don't use those so I can't recommend one. A number of times I remember I have used up my original estimate for the number of references I needed without the story being complete. In these cases I have had to add more references (I seem to recall having to do this a couple of times for particular stories). This isn't a problem, especially when the gamebook is played online, but it does mean than your references are not distributed evenly. It's not that difficult to make sure you don't have gaps if you keep track of things, and also not difficult to make sure you end on a round number (if desirable) by adding in choices somewhere.

Shadow
Thu Apr 4 13:16:08 2019
Gamebooks
@Ulysses

Thank you for your continued advice. I am going to use twine to initially write the story, then transfer it into the standard FF format of numbered passages. However, your advice to plan out each pathway separately is not something I had considered, so I will take your advice and, if I feel that I may be too ambitious, I can work out what to cut. A more focussed adventure is not necessarily a bad thing, I think.

As a side-note, apologies if my comments appear multiple times. Every time I refresh the page it seems to re-post the last comment I posted. I don't know if you can also see this, but I apologise if you can, I am not doing it deliberately.

Phil Sadler
Thu Apr 4 14:02:20 2019
Gamebooks
Oh that 'multiple posts' thing has happened to me too :-(

Gavin
Sat Apr 6 15:16:07 2019
A Day In The Life
Started Day in the Life II, also got to the point with New Day Rising Mission 2 where it reveals its true colours -- a DATING SIM poo gosh er.

Phil Sadler
Sun Apr 7 19:37:31 2019
Rise Of The Night Creatures
Hey Paul. Don't forget to try the books in the 'Downloads' section (if you want to).

Gavin
Thu Apr 18 20:17:25 2019
New Day Rising
The second mission of New Day Rising is now available at https://www.wattpad.com/721262807-new-day-rising-another-world

Condutas
Sat Apr 20 20:19:01 2019
Curse Of The Yeti
Star - optimum ending reached
Interesting...that was a incredible interesting.

Phil Sadler
Tue Apr 23 20:56:53 2019
House Of Pain
Rob Hatton PLAY-THROUGH....
PART TWO....

I decide that I have seen enough of this garden of delights, and so make my way back to the main hub, satisfied with my singular find in the greenhouse.

Next I decide to take a walk through some woods on route to a nearby lake, but soon get the feeling of being watched again, with the trees close and suffocating.

I eventually find myself standing by the lake, looking across the dark and eerily still waters, with the distinct feeling that they have not been disturbed in a long time. In the exact centre of the lake is a small island, with what looks to be a gravestone standing solitary upon the grass, which piques my interest sufficiently enough to begin searching for a boat. (The prospect of swimming across is not appealing in the slightest)

It’s not long before I discover a small boat, complete with a pair of oars, moored upon the bank. Suddenly the sound of running feet forces me to spin around and confront a robed and hooded figure, rushing at me with a blistering speed, and which I only just manage to dodge aside. The figure rounds upon me for another charge, reaching for my throat with horribly rotted and taloned hands, which I am barely able to hold at bay.

The undead thing before me is a Wight, a creature who’s touch chills to the bone, and I am forced to fight it with my bare hands no less (I still don’t possess a weapon). However I do eventually triumph over the creature, and kick it’s body into the black and foreboding waters, instantly regretting the disturbance it causes to the surface.

I summon up the courage to climb into the little craft, the sense of dread and foreboding growing ever stronger about the nature of the lake, particularly it’s unknown depth..... and possible inhabitants....