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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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YARD
Sat Aug 26 05:23:23 2023
Sharkbait's Revenge
Oh, and if "punctuation relating to quotations" is about the upper-case vs. lowercase right after quotations, I should note that seemingly every other gamebook I can think of uses lowercase. (i.e. ref 7 in The Word Fell Silent.)

YARD
Sat Aug 26 15:12:08 2023
Soul Tracker
Star - optimum ending reached
FINALLY!

Out of all the gamebooks I played on here, this stands out even next to the similar-sized ones that are also labelled "hard" - Outsider!, The Trial Of Allibor's Tomb, A Princess Of Zamarra and Rise Of The Night Creatures (that last one technically smaller in terms of overall reference count, yet greater linearity makes its "true route" feel as long as the one in its 400-500 ref peers) for how obscure the options to reach the true ending really are, and how easy it is to think yourself on the right path until you hit the same DEFEAT: 3 and DESTRUCTION: 3 walls yet again. In most of the aforementioned ones, it is at least quite clear what you were lacking whenever you fail near the end, and what you should be searching for next time. (Though Rise Of The Night Creatures makes some of those searches dependent on literal LUCK rolls.) Outsider! does share in the dubious honour of having a fail ending which gives basically no hint what you should have done differently - though it is at least offset by having easier alternate endings which I honestly consider superior to the intended ones. Both here and there, you essentially have to rely on out-of-narrative logic to find the way to win.

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(Continued below.)

YARD
Sat Aug 26 15:13:10 2023
Soul Tracker
I suppose that another similarity between the two is that both are bombastic, featuring a lot of "badass" sequences of deeply variable plausibility, yet are tempered with some moral and socioeconomic insights as well. This one certainly goes much heavier on the former, often very clearly styled after a Hollywood action movie: Outsider! did have more than a few scenes where the right thing to do was the quiet one, which is all-but-unthinkable here - and here, even the wrong, or completely skippable sequences are quite exciting. (I.e. I had no idea the motorcycle chase was that good for most of my runs, since I usually just went in with the weapons which mopped them up quickly and obviated the need for that.)

On the other hand, the scenes of the election rally are fun, but nowhere near as extensive as paragraphs and paragraphs of Altgarten's socioeconomic development. (Or with Zamarra's own wry observations interleaved throughout, for that matter.) However, it does have an unexpected parallel on the true path

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And while I'm not exactly enthused about noir-style protagonists having to have "Max Payne backstories", HELPLESS: 1 and the subsequent ref was genuinely well-done. While I hate the path you needed to take to get there, LOVE: 1 was also excellent, as are a few other "narrative" refs I can't quite name. On the other hand, Darkheart Enterprises is about on par with CabalCo from Blood: The Chosen, and along with the protagonist's name, it feels rather too much.

Here are some sorta-spoilery things I'll just describe as NARRATIVE LOGIC

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Altogether, still a cool experience, though personally less satisfying than it could have been.

YARD
Sat Aug 26 15:15:03 2023
Soul Tracker
Finally, proofreading:

ARRIVAL: 1

and it isn't friendly. (missing quotation mark.)


ARRIVAL: 2
"in the middle of hundreds or rioting football fans."

ASCENSION: 2

"from the bowl of soup that Angela has place before him"

BLOOD: 3
"The only thing else you find is a laminated card with the man's picture and the name "Neil Hampton" emblazoned underneath the letters DH."

BORDER: 4
"She's quite headstrong, aint she?"

CONSOLATION: 3

" "What a day," you breath(e?)"

CRYPTIC: 2
"is a stone stature of a winged woman"

DESTRUCTION: 3

"changed to an off-white hue.The pallor"

ENERGY: 2
"As he gets closer, you see that his is wearing a long leather jacket similar to your own."

FEAR: 2

"The fiend's claws rake your shoulder and you grunt in pain - lose 2 Life Points.However,"

GREED: 2

"by wondering why there need be" (?)


HUNTED: 2

"You keep you eyes peeled" + "a rapid increase in humidity; - but you don't notice anything unusual." + "are approaching in a "wing" formation- the leader"

IMPLORE: 1
"I believe that it just might case"

INFIRMARY: 4
"She covers the dolls "ears" "

KERNEL: 1
"although you notice several crushed autos on the street, no doubt accidents caused by panicked individuals running into traffic." (did crowds crush entire cars? Or should it be crushed BY autos?)

KERNEL: 3

"Here's flier with information" + "they're the gentleman attired in the red overcoats."

LUST: 3
"Drago reaches gown,"

MEMORY: 1
"and fells one of them" (?)


NIGHTSTALKER: 4
"a pair of marble statues depicting a youth and maiden" + "man in a business suit that (who?) doesn't seem"

OMNIPOTENT: 2
"You nod slowly to Angle."

OMNIPOTENT: 4

"This book came form the central library,"

ORPHIC: 1
You immediately begin thinking about possible ways to circumvent your next obstacle; as you do, the screech of an SN drifts down to you. Glancing up, you see its red form floating lazily against the sun; as it doesn't appear to be an immediate threat you are just about to turn back to the roadblock when something catches the corner of your eye,


QUARTER: 4
"a risky move for all concerned ?" (extra space).

QUELL: 4

"You list perilously low to port - indeed, your knee momentarily scrapes the ground- but then"


REGENERATION: 1
" "Wait, he's coming around."Your eyes"

REVENGE: 3
"makes full contact- your senses"



TORMENT: 1
"it dispenses a high a high voltage shock to your system."


URBAN: 2

"waddling towards you as fast its meaty limbs will carry it."



WITHER: 2
"the dirt parched and cracked form lack of moisture."

WITHER: 3
"One group of older men sitting on a stone bench men playing chess look up " + " A moveable kabob stand"

YOKE: 1
"Question is, how's he dong it?"

ZEPHYR: 3

"the venom in is tone"

ZODIAC: 3

"We've just got get over there and take care of business,"

YARD
Sun Aug 27 09:23:24 2023
Midnight Deep
Star - optimum ending reached
There's always an interesting sense of history when you comment on an online work that is now two decades old.

When I first saw the title, I kept thinking of Midnight Special. Then I actually read the background and the first ref, and with a sigh, I realized this was going to be the Eragon of Fighting Fantasy Project. Unfortunately, my suspicions were proven correct later down the line as well, since several key plot beats are very obviously taken from far more famous works, with the kind of chutzpah most closely associated with Eragon. The internal narrative logic avoids some contradictions as glaring as in certain other gamebooks (i.e. ) but is hardly free of them.

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For all that, I must say that the descriptions are good, and the final stretches are genuinely tense, which relatively few gamebooks manage to do. As long as you stick to the intended path, the writing is usually quite effective - and by intended path, I mean the route of Good, since there is just no real narrative logic to having the Good goddess speak directly to you, then pick one of the other two and THEN, if you succeed in stumbling onto the path they need, STILL undertake the trial as the Champion of Good. (For that matter, it feels like there's little narrative logic in the answer you must pick right before reaching the room of the final confrontation as well - it feels lifted out of a completely different kind of story.)

It's obvious that the Good route got by far the most attention and the encounters there are genuinely pretty impressive. You also get to fight with the Pike there, which might be the coolest weapon I have seen in these gamebooks. (Perhaps it is cool, even, as it doesn't actually seem to subtract 1 from your Skill.) Certainly much better than the mace (which I hoped would at least be of use vs. the stone war machine, but to no avail) or the battle axe. I gave up on searching for the Neutral token after finding out that you'll be the Champion of Good no matter what, but the evil path is obviously an afterthought. That whole double choice of doors is at best a bow towards conventions and at worst there to pad out the number of references.

Some other notes.

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YARD
Sun Aug 27 09:34:51 2023
Midnight Deep
Now, proofreading. I must note that this gamebook has a strange tendency not to use any periods or commas at the end of any quotations. I checked some other gamebooks, and this seems to be the only one like that. The next set is only about the missing punctuation.

3

"We'll starve, soon" + "don't know how much longer Varna has left" + " out of sight of the gates" + "maybe together you can do something"

19

"while I work" + he'd not have tolerated this" + "I hope you enjoy the bracelet. (missing quotation mark.)

44

"they attack our engineers" + " no escape by sea either" + "you need some sleep" + "in your errand"

46

"It's free" he tells you + "everybody indoors"

49

"Champion of Evil/Good/Neutrality" + "be upon each of you" (punctuation for all)

55
"Glantanka's rays"

90
"to destroy him"

111
"nothing to you"

118
"just stay and chat"

124
"the Champion of Good" + " for The Test" + "the Sword of Dusk" + "blessings upon another"

126
"out of the path of the onrush of mud."

128

to this place" + "if so I chose" + "Take this"

144

"You will need it" she whispers

170
"I am sorry"


199

"of the Good within" + "the symbol of healing and fertility"

201
"Let the child in, Osvaldo" + "looking for a handout"

208
"the Sword of Dusk" + "three Blades" + "able to proceed" + "unless your need is great" + "they did not" + "for himself" + "in fact" + "will be destroyed"

212
"and ourselves"

289

"or as good as" + " a gift suitable to a defender" + "by the might of Kulak himself" + "a friend here in Varna"

305
"yet never forgotten"

318

"this way"

364

"thank Kulak" + the harbour side district"

365

"not without alerting the entire horde" + "some other gap in the wall" + "you will be successful"

368
""Looks tough for a refugee" one remarks.

373

"call on the mercy of Vanyr"

389
"your fate"

393
"until he is dead"

399
"he who serves himself"

400
"brave warrior" + "awaits you"

401
"I only hope I have taught you enough" (both subsequent quotations in that ref as well)

468

"to them" a man mutters

YARD
Sun Aug 27 09:36:09 2023
Midnight Deep
And this is mostly about grammar.

SPOILER  
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YARD
Sun Aug 27 09:37:30 2023
Midnight Deep
One last thing: in 40 (and the previous ref), there is no check in case you have no gold on you whatsoever. They also do not bother with the Gold Brooch, though if you already went on this path, the Brooch appears useless anyway?
It doesn't really make any difference, but I changed it so that it now takes account of you having no gold. It's reasonable to infer from context: "Your money or your life" that the robbers are only after gold pieces, not all gold items in general, so the brooch doesn't need to be an issue.

A.E.Johnston
Mon Aug 28 05:08:34 2023
General Chat
Hi everyone, just checking in and glad that’s the site is doing well.
Just wanted to chime in regarding William Adam, as I have actually done a lot of detailed research on his life. I would
Highly recommend “Samurai William” by Giles Milton, it’s an enjoyable read and covers most of Adam’s life, including how he later helped establish trade in Japan. I’ve actually thrown around some ideas for a gamebook with him as a main character ( and no coincidence that the name of the protagonist in my last gamebook was none other than a ‘William Adams’ :) )

YARD
Mon Aug 28 12:43:17 2023
Lair Of The Troglodytes
Star - optimum ending reached
Excellent! I particularly like how besides the main plot, there are also the background details about the fate of the three lost warriors who preceded you, which you mainly learn through making the wrong decisions. And of course, the weakness of Skuznut himself and even the clan itself are all well-conveyed, making this a very different experience from the most.

Unfortunately, the one thing which it has in common with too many other stories on here is the lack of proofreading. Then again, better (20 years) late than never, right?

SPOILER  
END SPOILER
Yes I appreciate the corrections even after all this time.

MPerera
Wed Aug 30 04:46:12 2023
Escape The Asylum
Star - optimum ending reached
Interesting ending, especially with the main character being homicidally insane. But there was a lot of wandering around through a maze of pretty bland descriptions. More clues or hints about our state of mind would have spiced this up a bit.

MPerera
Wed Aug 30 04:55:54 2023
A Strange Week For King Melchion The Despicable
Star - optimum ending reached
The endings where I lost were even more entertaining than the "good" one.

LETÍCIA
Thu Aug 31 23:06:29 2023
Escape Neuburg Keep
Star - optimum ending reached
É LEGAL

YARD
Sat Sep 2 10:24:43 2023
Hellfire
Star - optimum ending reached
Well.........

I practically have no words. This is the first, and hopefully only, gamebook where I didn't just resort to checking the comments section (happened a few times before), but also to right-clicking and even Ctrl-Fd through the downloadable version by the time even time itself couldn't beat the acid pool, tired of going in circles and beginning to doubt if ANY of the myriad items on the way were actually useless. (Turned out, many were.) This seemed preferable to putting up with the incredibly arbitrary logic of the proceedings, which can at most be condensed to loose guiding principles

* The stupidest possible thing is usually the right one, BECAUSE BRAVERY!!!

* If something hurts you when you pick it up, you'll definitely need it to win. Vice versa, if something actually raises your stats, you have most likely found a trap and should try anything else next time.

* Something which was the right thing to do once will probably be the wrong thing next time you are in a similar situation, and vice versa. Except when it still works the same way, that is.

* Oh, and don't expect even physical continuity. In the exact same locations, a slightly different choice can suddenly cause the character to overlook what he would otherwise spot in the same room, going the same route.

I still don't know what to think of that thing

SPOILER  
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At least I don't have to struggle to express my feelings about the ending - it was godawful. I can't say I was overly disappointed, as by that point I was far too tired of the whole thing to care much either way. There's a reason why video games frown upon drawing enemies out of thin air - and it's the same reason why being literally teleported to the dungeon by your enemy, having items or even teleporters summoned out of thin air for you by the villain or getting commented on in real time or told hints by him is such a nightshade to any narrative investment. The villain actually standing in place and rattling off the literal laundry list of what you need to try and kill him (well, most of it) is hilariously bad. It's particularly incongruent with the detailed violence, which lends surprising gravity to the proceedings - only for all of it to get wrested away by the above.

I did find it funny how I completely forgot the intended reason for why the character even went to that dungeon in the first place (beyond the whole "skies raining blood" thing) as the result, and had to reopen the starting page to recall who the ending even mentioned in the first place. And it is neat that clicking "CONTINUED..." lets you directly carry over your endgame stats to the sequel. What I see of it right now isn't exactly promising, though: just how out of touch does one have to be to think that anyone who went through ALL OF THIS is going to want MORE Trinitour, in any way, shape or form?

Why did I even bother to cheat so much so to get to the end, if I lost any real investment in the proceedings by then? Simply put - because even though this is the very first playable story on here, around 22 years old, I STILL found a massive trove of various typos and even outright bugs by the time I had to resort to cheating, and wasn't going to abandon that, or post them while only part-way through.

First, the literal bugs:

* Neither the silver mace, nor a certain shield, actually show up in your POSSESSIONS list (that last thing really convinced me at one point that the character simply didn't pick it up in the first place, and wouldn't do that without using one of the scrolls.)

* You can use the Potion of Fortune right as you get "Spider Man is preparing to bite!" message, but then it just takes you to 571 and nowhere else, and the way it appears with a clipped interface is clearly bugged.

* 305 and 392 do not show you "The End" or any comment box.

* drinking at 216 still gives the option to swim all over again afterwards. 273 still lets you go west even after you have already been there.

I am running out of comment space to include the typos, so I'll just end this comment here. offer a couple more observations on the differences between online and written versions, and on the general logic.
I can't reproduce the issue with the mace and shield not showing up, or the Spider Man one; if you see these again, could you send me the URL?

YARD
Sat Sep 2 11:19:01 2023
Hellfire
Firstly, I'll go for a very common grammar issue which appears unique to this story: the tendency to place unneeded space before every ellipsis "..." Even the background is absolutely full of this. Other typos are only included when they are on the same ref as this.

SPOILER  
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Now, the other typos are once again taking up too much comment space, so I'll place the other observations here.

SPOILER  
END SPOILER
I'm not going to bother with ellipses. From the references online that I've seen so far, it appears that putting spaces before them is the correct thing to do anyway.

YARD
Sat Sep 2 11:33:56 2023
Hellfire
To clarify one of the points above:

SPOILER  
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Now, the remaining typos I spotted (I didn't try most of the post-acid trap options, particularly the ones which only appear with failed checks, so I would suggest ffproject personally gives them a second look.)


SPOILER  
END SPOILER

YARD
Sat Sep 2 11:48:36 2023
Sharkbait's Revenge
OK, I'll spell it out if I have to.

SPOILER  
END SPOILER


Another observation.

SPOILER  
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Some more grammatical details:


58

"that catches your eye is the barbers." (apostrophe?) + "which may be interesting :" (space).

68

"runs away to the leg that you can now see." (to a leg?)

I also have to ask about the missing hyphens.

SPOILER  
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YARD
Sat Sep 2 14:38:20 2023
Impudent Peasant!
I have already seen many comments on other works' threads warmly refer to this tale, and I can certainly see why! Like his first work on here, Lair Of The Troglodytes, it's a cleverly written and humorous look at the low-powered side of Titan. Unlike it, it's a lot less restrictive - while your limited options in that story were mostly well-justified by the inherent weakness of the character, being automatically forced to march to Chief's Lair sooner or later felt like an overkill.

That, and being a human peasant fighting goblinoids is clearly more relatable than being a troglodyte warrior to a typical reader as well. While some of us may malign this inherent bias, it's hard not to admire the details here, like player's regular preoccupation with the weather and having to deal with leaks in his roof all the time. The concerns and preoccupations of only somewhat wealthier farmers and merchants come alive on the page as well, along with all the locale descriptions.

It's a pity you cannot attempt to use the torch to either set the goose tree on fire or to generate smoke to scare off the bees, but then again, the torches are already essentially the most useful thing you start off with by far. After all, bow and arrow is rather underused when compared to, say, what you could do with in A Saint Beckons (written nearly two decades later, I know.) I was hoping you could attempt to use it against the final boss, or at least against more of his forces before the big battle begins.

And I suppose everyone who had played this to completion knows that he fishing rod is practically a trap option, not only making it harder to win the more you use it, but even a typical fishing day is actually far MORE dangerous than a typical job board day. (To the point that a "spend the entire week fishing and see the town destroyed" or "spend all but one day fishing, survive" challenge might make sense.) I am surprised that you are not able to just abandon the fishing rod and flee, and must fight to death every time instead.

Now, typos. Firstly, there are excessive spaces again (a lot of the earliest submissions seem to have them?)

7, 9, 11, 21, 31, 33, 34, 41, 45, 53, 55, 60, 64, 68, 77, 79, 80, 83, 85, 89, 90, 91 - extra space between the options and the question mark or period.

2

"whose antadorned surfaces" (hyphen?)

8

" a large, crowlike bird" (hyphen?)

15

" cooks what appears to be the remains" (tense?)

23

"it has more than four legs,"says" (missing space.)

24

"You may fire an arrow at the RAVEN, but the it is a difficult target to hit."

27

" Also, by doing so in such weather lessens the risk of us setting all this corner of Allansia aflame" (is "by" necessary here?)

37

"of his two remaining dogs. " (extra space.)

39

"small, fireblackened figure" (hyphen?) + "near to you" (is "to" needed here?) + "and dressed like some sort of sneak-thief." (a?)

46

"of once what was its neck."

47

"you may eat one meal , two meals or nothing." (extra space.)

57 - mentions multiple carcasses even if you had only fought one carrion bug.

66

"the prospect of a day of unpaid idle however," (idleness?)

68

"You job would be"

79

"Galana the Gardner" (?) + "its highcolumned galleries" (hyphen?) + a strangely placed paragraph break.

87

"You spent a short time " (tense?)

90

"ike slowmoving phantoms." (hyphen?)

92

" now broken storm lantern" (hyphen?)

YARD
Sat Sep 2 14:51:25 2023
Impudent Peasant!
Star - optimum ending reached
Forgot to enter a name before hitting submit the last time, and it seems that this erases "the victor's star" from your post when you do re-enter your name. Oh well.

Speaking of stars: the more works I check out here, the more I am interested in seeing a fourth kind of post-run symbol. There is currently a star (victory), shooting star (all-challenge victory) and a skull for everything else. I think it would be nice to see a symbol for the endings where the character does not reach the initial stated goal, but also doesn't fail catastrophically, with outcomes ranging from acceptable to arguably better than the main ending(s). I am thinking of

SPOILER  
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White flag would be an acceptable pictogram, I guess, though some stylized flower might be even cooler (since a lot of those endings are comparatively peaceful next to the primary ones.)
Not a bad idea. I'll have a think about a suitable symbol.

MPerera
Sun Sep 3 06:29:12 2023
Waiting For The Light
Star - optimum ending reached
Finally won this!

SPOILER  
END SPOILER